UbiComp 2005: Ubiquitous Computing
Author | : Michael Beigl |
Publisher | : Springer |
Total Pages | : 411 |
Release | : 2005-08-25 |
Genre | : Computers |
ISBN | : 3540319417 |
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Author | : Michael Beigl |
Publisher | : Springer |
Total Pages | : 411 |
Release | : 2005-08-25 |
Genre | : Computers |
ISBN | : 3540319417 |
Author | : Paul Dourish |
Publisher | : Springer Science & Business Media |
Total Pages | : 545 |
Release | : 2006-09-04 |
Genre | : Computers |
ISBN | : 3540396349 |
This book constitutes the refereed proceedings of the 8th International Conference on Ubiquitous Computing, UbiComp 2006. The book presents 30 revised full papers, carefully reviewed and selected from 232 submissions. The papers address all current issues in the area of ubiquitous, pervasive and handheld computing systems and their applications. Topics include improving natural interaction, constructing ubicomp systems, embedding computation, understanding ubicomp and its consequences, and deploying ubicomp technologies.
Author | : Werner Weber |
Publisher | : Springer Science & Business Media |
Total Pages | : 375 |
Release | : 2005-12-12 |
Genre | : Technology & Engineering |
ISBN | : 3540271392 |
Ambient intelligence is the vision of a technology that will become invisibly embedded in our natural surroundings, present whenever we need it, enabled by simple and effortless interactions, attuned to all our senses, adaptive to users and context-sensitive, and autonomous. High-quality information access and personalized content must be available to everybody, anywhere, and at any time. This book addresses ambient intelligence used to support human contacts and accompany an individual's path through the complicated modern world. From the technical standpoint, distributed electronic intelligence is addressed as hardware vanishing into the background. Devices used for ambient intelligence are small, low-power, low weight, and (very importantly) low-cost; they collaborate or interact with each other; and they are redundant and error-tolerant. This means that the failure of one device will not cause failure of the whole system. Since wired connections often do not exist, radio methods will play an important role for data transfer. This book addresses various aspects of ambient intelligence, from applications that are imminent since they use essentially existing technologies, to ambitious ideas whose realization is still far away, due to major unsolved technical challenges.
Author | : John Krumm |
Publisher | : Springer Science & Business Media |
Total Pages | : 537 |
Release | : 2007-09-14 |
Genre | : Computers |
ISBN | : 3540748539 |
This book constitutes the refereed proceedings of the 9th International Conference on Ubiquitous Computing, UbiComp 2007. It covers all current issues in ubiquitous, pervasive and handheld computing systems and their applications, including tools and techniques for designing, implementing, and evaluating ubiquitous computing systems; mobile, wireless, and ad hoc networking infrastructures for ubiquitous computing; privacy, security, and trust in ubiquitous and pervasive systems.
Author | : Mhlhuser, Max |
Publisher | : IGI Global |
Total Pages | : 662 |
Release | : 2008-01-31 |
Genre | : Computers |
ISBN | : 1599048353 |
"This book combines the fundamental methods, algorithms, and concepts of pervasive computing with current innovations and solutions to emerging challenges. It systemically covers such topics as network and application scalability, wireless network connectivity, adaptability and "context-aware" computing, information technology security and liability, and human-computer interaction"--Provided by publisher.
Author | : John Krumm |
Publisher | : CRC Press |
Total Pages | : 329 |
Release | : 2018-10-08 |
Genre | : Mathematics |
ISBN | : 135138158X |
"...a must-read text that provides a historical lens to see how ubicomp has matured into a multidisciplinary endeavor. It will be an essential reference to researchers and those who want to learn more about this evolving field." -From the Foreword, Professor Gregory D. Abowd, Georgia Institute of Technology First introduced two decades ago, the term ubiquitous computing is now part of the common vernacular. Ubicomp, as it is commonly called, has grown not just quickly but broadly so as to encompass a wealth of concepts and technology that serves any number of purposes across all of human endeavor. While such growth is positive, the newest generation of ubicomp practitioners and researchers, isolated to specific tasks, are in danger of losing their sense of history and the broader perspective that has been so essential to the field’s creativity and brilliance. Under the guidance of John Krumm, an original ubicomp pioneer, Ubiquitous Computing Fundamentals brings together eleven ubiquitous computing trailblazers who each report on his or her area of expertise. Starting with a historical introduction, the book moves on to summarize a number of self-contained topics. Taking a decidedly human perspective, the book includes discussion on how to observe people in their natural environments and evaluate the critical points where ubiquitous computing technologies can improve their lives. Among a range of topics this book examines: How to build an infrastructure that supports ubiquitous computing applications Privacy protection in systems that connect personal devices and personal information Moving from the graphical to the ubiquitous computing user interface Techniques that are revolutionizing the way we determine a person’s location and understand other sensor measurements While we needn’t become expert in every sub-discipline of ubicomp, it is necessary that we appreciate all the perspectives that make up the field and understand how our work can influence and be influenced by those perspectives. This is important, if we are to encourage future generations to be as successfully innovative as the field’s originators.
Author | : Anthony LaMarca |
Publisher | : Springer |
Total Pages | : 385 |
Release | : 2007-06-22 |
Genre | : Computers |
ISBN | : 3540720375 |
This book constitutes the refereed proceedings of the 5th International Conference on Pervasive Computing, PERVASIVE 2007, held in Toronto, Canada in May 2007. The 21 revised full papers are organized in topical sections on reaching out, context and its application, security and privacy, understanding use, sensing, as well as finding and positioning.
Author | : Kikuo Asai |
Publisher | : BoD – Books on Demand |
Total Pages | : 396 |
Release | : 2008-10-01 |
Genre | : Computers |
ISBN | : 9537619141 |
The book consists of 20 chapters, each addressing a certain aspect of human-computer interaction. Each chapter gives the reader background information on a subject and proposes an original solution. This should serve as a valuable tool for professionals in this interdisciplinary field. Hopefully, readers will contribute their own discoveries and improvements, innovative ideas and concepts, as well as novel applications and business models related to the field of human-computer interaction. It is our wish that the reader consider not only what our authors have written and the experimentation they have described, but also the examples they have set.
Author | : Khai N. Truong |
Publisher | : Now Publishers Inc |
Total Pages | : 89 |
Release | : 2009-03-17 |
Genre | : Computers |
ISBN | : 1601982089 |
Ubiquitous Computing for Capture and Access overviews the history of documentation and recording, leading broadly from primitive tools into the current age of ubiquitous computing and automatic or semi-automatic recording technologies.
Author | : Cecília Baranauskas |
Publisher | : Springer |
Total Pages | : 759 |
Release | : 2007-09-07 |
Genre | : Computers |
ISBN | : 3540748008 |
This book is part of a two-volume work that constitutes the refereed proceedings of the 11th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2007, held in Rio de Janeiro, Brazil in September 2007. It covers tangible user interfaces and interaction; cultural issues in HCI; safety, security, privacy and usability; visualizing social information; online communities and e-learning; children, games, and the elderly; as well as software engineering and HCI.