Tutorial On Software Design Techniques
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Author | : Peter Freeman |
Publisher | : Institute of Electrical & Electronics Engineers(IEEE) |
Total Pages | : 738 |
Release | : 1983 |
Genre | : Computers |
ISBN | : |
Introduction. Analysis techniques. Specification methods. External design. Architectural design techniques: process view. Architectural design techniques: data view. Detailed design techniques. Design validation. Software development methodologies. Bibliography. Author biographies.
Author | : Peter Freeman |
Publisher | : |
Total Pages | : 302 |
Release | : 1977 |
Genre | : Computer programming |
ISBN | : |
Author | : Alan Shalloway |
Publisher | : Pearson Education |
Total Pages | : 449 |
Release | : 2004-10-12 |
Genre | : Computers |
ISBN | : 0321630041 |
"One of the great things about the book is the way the authors explain concepts very simply using analogies rather than programming examples–this has been very inspiring for a product I'm working on: an audio-only introduction to OOP and software development." –Bruce Eckel "...I would expect that readers with a basic understanding of object-oriented programming and design would find this book useful, before approaching design patterns completely. Design Patterns Explained complements the existing design patterns texts and may perform a very useful role, fitting between introductory texts such as UML Distilled and the more advanced patterns books." –James Noble Leverage the quality and productivity benefits of patterns–without the complexity! Design Patterns Explained, Second Edition is the field's simplest, clearest, most practical introduction to patterns. Using dozens of updated Java examples, it shows programmers and architects exactly how to use patterns to design, develop, and deliver software far more effectively. You'll start with a complete overview of the fundamental principles of patterns, and the role of object-oriented analysis and design in contemporary software development. Then, using easy-to-understand sample code, Alan Shalloway and James Trott illuminate dozens of today's most useful patterns: their underlying concepts, advantages, tradeoffs, implementation techniques, and pitfalls to avoid. Many patterns are accompanied by UML diagrams. Building on their best-selling First Edition, Shalloway and Trott have thoroughly updated this book to reflect new software design trends, patterns, and implementation techniques. Reflecting extensive reader feedback, they have deepened and clarified coverage throughout, and reorganized content for even greater ease of understanding. New and revamped coverage in this edition includes Better ways to start "thinking in patterns" How design patterns can facilitate agile development using eXtreme Programming and other methods How to use commonality and variability analysis to design application architectures The key role of testing into a patterns-driven development process How to use factories to instantiate and manage objects more effectively The Object-Pool Pattern–a new pattern not identified by the "Gang of Four" New study/practice questions at the end of every chapter Gentle yet thorough, this book assumes no patterns experience whatsoever. It's the ideal "first book" on patterns, and a perfect complement to Gamma's classic Design Patterns. If you're a programmer or architect who wants the clearest possible understanding of design patterns–or if you've struggled to make them work for you–read this book.
Author | : Hong Zhu |
Publisher | : Elsevier |
Total Pages | : 357 |
Release | : 2005-03-22 |
Genre | : Computers |
ISBN | : 0080454968 |
Software Design Methodology explores the theory of software architecture, with particular emphasis on general design principles rather than specific methods. This book provides in depth coverage of large scale software systems and the handling of their design problems. It will help students gain an understanding of the general theory of design methodology, and especially in analysing and evaluating software architectural designs, through the use of case studies and examples, whilst broadening their knowledge of large-scale software systems. This book shows how important factors, such as globalisation, modelling, coding, testing and maintenance, need to be addressed when creating a modern information system. Each chapter contains expected learning outcomes, a summary of key points and exercise questions to test knowledge and skills. Topics range from the basic concepts of design to software design quality; design strategies and processes; and software architectural styles. Theory and practice are reinforced with many worked examples and exercises, plus case studies on extraction of keyword vector from text; design space for user interface architecture; and document editor. Software Design Methodology is intended for IT industry professionals as well as software engineering and computer science undergraduates and graduates on Msc conversion courses. * In depth coverage of large scale software systems and the handling of their design problems* Many worked examples, exercises and case studies to reinforce theory and practice* Gain an understanding of the general theory of design methodology
Author | : Avram Joel Spolsky |
Publisher | : Apress |
Total Pages | : 152 |
Release | : 2008-01-01 |
Genre | : Computers |
ISBN | : 1430208570 |
Most programmers' fear of user interface (UI) programming comes from their fear of doing UI design. They think that UI design is like graphic design—the mysterious process by which creative, latte-drinking, all-black-wearing people produce cool-looking, artistic pieces. Most programmers see themselves as analytic, logical thinkers instead—strong at reasoning, weak on artistic judgment, and incapable of doing UI design. In this brilliantly readable book, author Joel Spolsky proposes simple, logical rules that can be applied without any artistic talent to improve any user interface, from traditional GUI applications to websites to consumer electronics. Spolsky's primary axiom, the importance of bringing the program model in line with the user model, is both rational and simple. In a fun and entertaining way, Spolky makes user interface design easy for programmers to grasp. After reading User Interface Design for Programmers, you'll know how to design interfaces with the user in mind. You'll learn the important principles that underlie all good UI design, and you'll learn how to perform usability testing that works.
Author | : Steve Tockey |
Publisher | : John Wiley & Sons |
Total Pages | : 1147 |
Release | : 2019-09-10 |
Genre | : Computers |
ISBN | : 1119546672 |
A guide to the application of the theory and practice of computing to develop and maintain software that economically solves real-world problem How to Engineer Software is a practical, how-to guide that explores the concepts and techniques of model-based software engineering using the Unified Modeling Language. The author—a noted expert on the topic—demonstrates how software can be developed and maintained under a true engineering discipline. He describes the relevant software engineering practices that are grounded in Computer Science and Discrete Mathematics. Model-based software engineering uses semantic modeling to reveal as many precise requirements as possible. This approach separates business complexities from technology complexities, and gives developers the most freedom in finding optimal designs and code. The book promotes development scalability through domain partitioning and subdomain partitioning. It also explores software documentation that specifically and intentionally adds value for development and maintenance. This important book: Contains many illustrative examples of model-based software engineering, from semantic model all the way to executable code Explains how to derive verification (acceptance) test cases from a semantic model Describes project estimation, along with alternative software development and maintenance processes Shows how to develop and maintain cost-effective software that solves real-world problems Written for graduate and undergraduate students in software engineering and professionals in the field, How to Engineer Software offers an introduction to applying the theory of computing with practice and judgment in order to economically develop and maintain software.
Author | : Hassan Gomaa |
Publisher | : Cambridge University Press |
Total Pages | : 577 |
Release | : 2011-02-21 |
Genre | : Computers |
ISBN | : 1139494732 |
This book covers all you need to know to model and design software applications from use cases to software architectures in UML and shows how to apply the COMET UML-based modeling and design method to real-world problems. The author describes architectural patterns for various architectures, such as broker, discovery, and transaction patterns for service-oriented architectures, and addresses software quality attributes including maintainability, modifiability, testability, traceability, scalability, reusability, performance, availability, and security. Complete case studies illustrate design issues for different software architectures: a banking system for client/server architecture, an online shopping system for service-oriented architecture, an emergency monitoring system for component-based software architecture, and an automated guided vehicle for real-time software architecture. Organized as an introduction followed by several short, self-contained chapters, the book is perfect for senior undergraduate or graduate courses in software engineering and design, and for experienced software engineers wanting a quick reference at each stage of the analysis, design, and development of large-scale software systems.
Author | : Wolfgang Pree |
Publisher | : Addison Wesley Longman |
Total Pages | : 298 |
Release | : 1995 |
Genre | : Computers |
ISBN | : |
Software -- Software Engineering.
Author | : Robert C. Martin |
Publisher | : Pearson Education |
Total Pages | : 464 |
Release | : 2009 |
Genre | : Computers |
ISBN | : 0132350882 |
This title shows the process of cleaning code. Rather than just illustrating the end result, or just the starting and ending state, the author shows how several dozen seemingly small code changes can positively impact the performance and maintainability of an application code base.
Author | : Robert Nystrom |
Publisher | : Genever Benning |
Total Pages | : 353 |
Release | : 2014-11-03 |
Genre | : Computers |
ISBN | : 0990582914 |
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.