TSR 31 Success Secrets - 31 Most Asked Questions on TSR - What You Need to Know

TSR 31 Success Secrets - 31 Most Asked Questions on TSR - What You Need to Know
Author: Sandra Buchanan
Publisher: Emereo Publishing
Total Pages: 28
Release: 2014-09-25
Genre:
ISBN: 9781488570308

TSR, Better than ever. 'TSR' might allude to: There has never been a TSR Guide like this. It contains 31 answers, much more than you can imagine; comprehensive answers and extensive details and references, with insights that have never before been offered in print. Get the information you need--fast! This all-embracing guide offers a thorough view of key knowledge and detailed insight. This Guide introduces what you want to know about TSR. A quick look inside of some of the subjects covered: TSR (company) - TSR Hobbies, Inc., Conventional memory - DOS driver software and TSRs, Envisat - AATSR, TSR (company) - Comics, Terminate and stay resident program - Using TSRs, TSR (company) - Magazines, Bernd Pischetsrieder - Life and career, TSR (company) - Williams ownership, TSR (company) - Wargames, MSAV - VSafe TSR, Terminate and stay resident - Using TSRs, TSR (company) - Tactical Studies Rules, TSR (company) - Fiction, TSR - Organizations, KDKA-FM - KDKA-FM (Sportsradio 93.7 The Fan), Temporary speed restriction - TSR and ESR, TSR Records, TSR Records - Profile, TSR (company) - Role-playing games, TSR - Arts, media and culture, Conventional memory - Driver/TSR optimization, TSR (company) - Other games, TSR (company) - Criticism, Bernd Pischetsrieder - Family connection, TSR (company) - New TSR Games company announced, TSR - Science and technology, TSR (company) - Products, TSR - Other uses, and much more...

Slaying the Dragon

Slaying the Dragon
Author: Ben Riggs
Publisher: St. Martin's Press
Total Pages: 206
Release: 2022-07-19
Genre: Games & Activities
ISBN: 1250278058

Role-playing game historian Ben Riggs unveils the secret history of TSR— the company that unleashed imaginations with Dungeons & Dragons, was driven into ruin by disastrous management decisions, and then saved by their bitterest rival. "Ben Riggs manages to walk the fine line between historical accuracy and fun about as well as anyone and SLAYING THE DRAGON is equal parts historical accuracy and entertainment. It was an essential read for me while directing and producing the Official D&D documentary but I’d recommend it to anyone regardless of the subject material. It’s a wild and fun ride through the turbulent history of one the most influential brands in our lifetime." - JOE MANGANIELLO Co-created by wargame enthusiasts Gary Gygax and Dave Arneson, the original Dungeons & Dragons role-playing game released by TSR (Tactical Studies Rules) in 1974 created a radical new medium: the role-playing game. For the next two decades, TSR rocketed to success, producing multiple editions of D&D, numerous settings for the game, magazines, video games, New York Times bestselling novels by Margaret Weis, Tracy Hickman, and R. A. Salvatore, and even a TV show! But by 1997, a series of ruinous choices and failed projects brought TSR to the edge of doom—only to be saved by their fiercest competitor, Wizards of the Coast, the company behind the collectible card game Magic: The Gathering. Unearthed from Ben Riggs’s own adventurous campaign of in-depth research, interviews with major players, and acquisitions of secret documents, Slaying the Dragon reveals the true story of the rise and fall of TSR. Go behind the scenes of their Lake Geneva headquarters where innovative artists and writers redefined the sword and sorcery genre, managers and executives sabotaged their own success by alienating their top talent, ignoring their customer fanbase, accruing a mountain of debt, and agreeing to deals which, by the end, made them into a publishing company unable to publish so much as a postcard. As epic and fantastic as the adventures TSR published, Slaying the Dragon is the legendary tale of the rise and fall of the company that created the role-playing game world.

Tangled Webs

Tangled Webs
Author: Elaine Cunningham
Publisher: Wizards of the Coast
Total Pages: 358
Release: 2011-08-23
Genre: Fiction
ISBN: 0786960205

Danger and high-seas adventure await Liriel Baenre on the surface in this second installment of the Starlight & Shadows trilogy Exiled from her home for acquiring the Windwalker amulet, the beautiful dark elf Liriel Baenre wanders to the surface world, accompanied by her companion Fyodor. But even far from the dark haunts of Menzoberranzan, she is not safe from the vengeance of her arch-enemy, fellow drow elf Shakti Hunzrin. As she and her friend sail the dangerous seas of the Sword Coast, the drow priestess plots a terrible fate for them. Meanwhile, in the dark depths of the earth, the spider queen Lolth weaves her own webs of terror and treachery . . .

Dungeon of Dread

Dungeon of Dread
Author: Rose Estes
Publisher:
Total Pages: 128
Release: 1982
Genre: Dragons
ISBN: 9780935696868

Caric, a brave knight, challenges the evil wizard in his mountain hideaway. The reader's choices determine the outcome of the plot.

Watchmen Companion

Watchmen Companion
Author: Ray Winninger
Publisher: DC Comics
Total Pages: 284
Release: 2019-12-24
Genre: Comics & Graphic Novels
ISBN: 1779502400

The Watchmen Companion collects for the first time long-out-of-print, rarely seen material based on the landmark comic book series! The Watchmen Companion includes the Watchmen: Watching the Watchmen and Watchmen: Taking out the Trash game modules, along with the Watchmen Sourcebook, released in 1990 as part of the DC Heroes role-playing game-sanctioned by Alan Moore, including illustrations by artist Dave Gibbons created especially for the game, and expanding on the mythos of the Watchmen series. This volume also collects pages from Who's Who in The DC Universe featuring the Watchmen and Minutemen characters, The Question #17 (guest-starring Rorschach!) and a page from the rare, promotional DC Spotlight #1 from 1985 that marked the very first appearance of the Watchmen cast in print!

BLUEHOLME™ Prentice Rules

BLUEHOLME™ Prentice Rules
Author: Michael Thomas
Publisher: Lulu.com
Total Pages: 62
Release: 2014-12-07
Genre: Games & Activities
ISBN: 138744994X

Perfect bound edition. BLUEHOLME(TM) Prentice Rules is a table top fantasy roleplaying game that emulates the game play of the original basic rule book, popularly known as the Holmes Edition or simply the Blue Book. The rules in this book allow for characters of 1st to 3rd levels, and include everything the referee could possibly need to create and run a campaign in the Underworld: monsters, magic, treasure, and ... well, what more do you need?

Rise of the Drow

Rise of the Drow
Author: Jonathan G. Nelson
Publisher:
Total Pages: 488
Release: 2014-06
Genre:
ISBN: 9780989973601

The Underworld is boiling from the flames of war - Matron Maelora of House Gullion has taken control over the drow city of Holoth via a coup d'état - allying herself with the alien Vidre and siphoning power from an artifact granted by these enigmatic, crystalline schemers, she indeed triumphed and funneled the souls of her captives through the artifact to gain immense power. Unbeknownst to her, half of the souls have been funneled to the greedy clutches of the alien Vidre and sacrifices have become harder and harder to come by. Not one to be dictated what to do, the matron managed to sever the binding ties and arcane entwinements of the pact between her and the Vidre via the help of Naraneus the Spider Goddess for the promise of a conquest of the worlds above - the goddess has spoken and so it shall be done. The Vidre, meanwhile, prepare for war - their thirst for souls must be slaked. Rise of the Drow is a Pathfinder Roleplaying Game compatible adventure for 4-6 PCs of Levels 6-18. This book is hardbound, over 550 pages and is presented in full color on premium paper.

Slaying the Dragon

Slaying the Dragon
Author: Ben Riggs
Publisher: Jabberwocky Literary Agency, Inc.
Total Pages: 316
Release: 2022-07-19
Genre: Business & Economics
ISBN: 1625675828

Dungeons & Dragons. It’s the fantasy role-playing game first conceived over fifty years ago by the now-legendary company TSR ,which has enthralled millions of devoted gamers around the world for generations. It’s a test of skill, intelligence, audacity, and survival. But no D&D game ever played could compare to the stunning behind-the-scenes melee for power and dominance that was the true story of TSR. Slaying the Dragon chronicles the rise and fall of TSR (Tactical Studies Rules), how the brilliant and wild minds of the legendary Gary Gygax and his co-creator Dave Arneson gave birth to a game that would capture the imagination of outsiders and underdogs throughout the world. From its humble beginnings in the small town of Lake Geneva, Wisconsin to its emergence as a cultural phenomenon, TSR soon spawned an unlikely empire of games and geekdom—with Dungeons & Dragons leading the way—that was decades ahead of its time, inviting both hyper-devoted fans as well as hysteria surrounding the game’s supposed corrupting influence on America’s youth. TSR was in the news, in the money, and on top of the world. But success soon took its toll, with creative control and rivalries within the firm threatening the stability of TSR. Former allies grew apart personally and professionally, and the formerly fun, freewheeling firm founded by a band of misfits collapsed into a desperate struggle for survival. Despite attempts to grow in a changing market, setbacks and management decisions put TSR in a downward spiral in the 1990s which resulted in the company's death and then resurrection by the most unlikely of saviors. With author access to previously unreleased documents and insider stories, and interviews with former TSR employees and associates who witnessed the high-stakes machinations and maneuvering that would eventually seal the company’s fate, Slaying the Dragon is a fascinating, revealing tale of friends turned enemies, success and failure, and loyalty and betrayal that no roll of the die could predict... "Riggs has written a fascinating and dishy account of the business hits and whistling misses of a band of dreamers, writers, artists, and geeks... A must-read for fighters, magic-users, and even bards -- and everyone else, too." — Brad Ricca, Edgar-nominated author of Mrs. Sherlock Holmes and True Raiders"Far from a fluff piece on a beloved hobby, this book goes behind the GM's screen to take a hard-nosed look at the people and circumstances that first gave rise to D&D, then nearly killed it -- twice. Riggs takes you on a roller-coaster from boom to near bankruptcy, but never loses sight of the individuals involved, the good, the bad, and the geeky." — Marie Brennan, Hugo-Award nominated author of the Memoirs of Lady Trent series

Guide to Uni Life

Guide to Uni Life
Author: Lucy Tobin
Publisher: Crimson Publishing
Total Pages: 110
Release: 2015-07-16
Genre: Education
ISBN: 1844553248

A Guide to Uni Life is an upbeat and engaging guide book to all aspects of university life. It covers everything from surviving freshers' week to studying for your finals and includes tips and advice on how to have fun and stay healthy throughout your university life. Lucy Tobin - a graduate herself - gives new or potential students a real insight into what uni life will be like and how to make it the best experience you can and achieve a brilliant degree as well. The author guides new students through the university experience in a friendly way without being condescending or pretending that all you are there for is to lock yourself in the library! Students can really get the best out of their time in higher education with this helpful and entertaining book. New to this edition is additional info on money management to reflect further changes in student fees, as well as further advice on eating right, mental health issues and using technology to help ace your work.