Tricks Of Eye And Mind
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Author | : Silke Vry |
Publisher | : Prestel Junior |
Total Pages | : 0 |
Release | : 2017-08 |
Genre | : Optical illusions |
ISBN | : 9783791373218 |
Examines illusion in art and explores the techniques, styles, use of perspective, and composition that draw people in for repeated looks.
Author | : Larry Kettelkamp |
Publisher | : William Morrow & Company |
Total Pages | : 127 |
Release | : 1974 |
Genre | : Juvenile Nonfiction |
ISBN | : 9780688318291 |
Describes various kinds of optical illusions, experiments concerning them, and their use in art and design.
Author | : Silke Vry |
Publisher | : Prestel Junior |
Total Pages | : 0 |
Release | : 2010 |
Genre | : Optical illusions |
ISBN | : 9783791370262 |
Examines illusion in art and explores the techniques, styles, use of perspective, and composition that draw people in for repeated looks.
Author | : Alvy Ray Smith |
Publisher | : MIT Press |
Total Pages | : 560 |
Release | : 2021-08-03 |
Genre | : Computers |
ISBN | : 0262542455 |
The pixel as the organizing principle of all pictures, from cave paintings to Toy Story. The Great Digital Convergence of all media types into one universal digital medium occurred, with little fanfare, at the recent turn of the millennium. The bit became the universal medium, and the pixel--a particular packaging of bits--conquered the world. Henceforward, nearly every picture in the world would be composed of pixels--cell phone pictures, app interfaces, Mars Rover transmissions, book illustrations, videogames. In A Biography of the Pixel, Pixar cofounder Alvy Ray Smith argues that the pixel is the organizing principle of most modern media, and he presents a few simple but profound ideas that unify the dazzling varieties of digital image making. Smith's story of the pixel's development begins with Fourier waves, proceeds through Turing machines, and ends with the first digital movies from Pixar, DreamWorks, and Blue Sky. Today, almost all the pictures we encounter are digital--mediated by the pixel and irretrievably separated from their media; museums and kindergartens are two of the last outposts of the analog. Smith explains, engagingly and accessibly, how pictures composed of invisible stuff become visible--that is, how digital pixels convert to analog display elements. Taking the special case of digital movies to represent all of Digital Light (his term for pictures constructed of pixels), and drawing on his decades of work in the field, Smith approaches his subject from multiple angles--art, technology, entertainment, business, and history. A Biography of the Pixel is essential reading for anyone who has watched a video on a cell phone, played a videogame, or seen a movie. 400 pages of annotations, prepared by the author and available online, provide an invaluable resource for readers.
Author | : Gianni Sarcone |
Publisher | : Arcturus |
Total Pages | : 0 |
Release | : 2011-06-01 |
Genre | : Games & Activities |
ISBN | : 9781848378308 |
Throughout the book, each image is accompanied by an explanation of how it works, the story behind it – when it was discovered or who invented it first – and the details of exactly why it fools the human brain. The book includes many new and previously unpublished illusions, as well as new adaptations of lesser-known illusions. It also includes works by well-known illusion artists such as Bridget Riley, Salvador Dalí, Giuseppe Arcimboldo, Oscar Reutersvärd, René Magritte, István Orosz and Rob Gonsalves. There are chapters on the following subjects: optical illusions from the real world (mirage, refraction, afterimage), ambiguous figures, impossible figures, color adaptation, moving illusions and paradoxical illusions.
Author | : Oscar Owen |
Publisher | : Simon and Schuster |
Total Pages | : 273 |
Release | : 2021-11-30 |
Genre | : Games & Activities |
ISBN | : 1510765778 |
"The ultimate guide to mastering the art of magic." —Business Insider "A must-have for any aspiring magician." —Mashable Learn to perform 50 unbelievable magic tricks that will impress and astonish any audience! Features QR codes with links to trick videos for easy learning and visual aid! This delightful book reveals some of magic's best-kept secrets, showing you step-by-step exactly how the tricks are done from multiple angles. Learn easy-yet-mystifying card tricks, awe-inspiring coin tricks, mentalism tricks for reading someone's mind, deceptive bets, and amazing visual tricks that you can do with everyday objects, including how to: Make a pen disappear Levitate a dollar Send a cup through a table Tear a napkin and restore it to its original state Put a need through a balloon without popping it Crack an apple open with your bare hands And more! In addition to these jaw-dropping tricks, this book provides readers with: QR Codes with trick videos for visual aid Practice and performance tips Jokes to use when performing Additional resources And more! Ultimately, by the end of this book not only will you know fifty mind-blowing magic tricks, but you will also know exactly how to perform them confidently. The book is the perfect gift for aspiring magicians or anyone who wants to impress their family and friends!
Author | : Gianni A. Sarcone |
Publisher | : Booksales |
Total Pages | : 160 |
Release | : 2007 |
Genre | : Games & Activities |
ISBN | : 9781862004900 |
Filled with 150 colorful optical illusions, all sourced, designed, and drawn up by archimedes-lab.org, the puzzle and illusion creator. Each image carries an explanation of how it works and details of why it fools the human brain.
Author | : Anna Claybourne |
Publisher | : Gareth Stevens Publishing LLLP |
Total Pages | : 32 |
Release | : 2019-07-15 |
Genre | : Juvenile Nonfiction |
ISBN | : 1538241811 |
Those studying art spend a long time learning about how to create the right perspective. Depending on what's around a tree or animal, the main part of the image can look different, bigger, smaller, closer, or farther away. It's really just a trick. Readers learn how the brain is affected by these optical illusions through accessible content as well as many examples they'll have fun deciphering. Including STEAM concepts including art, science, and engineering, this high-interest volume draws readers in and will engagingly boggle their minds.
Author | : Clive Gifford |
Publisher | : B.E.S. Publishing |
Total Pages | : 0 |
Release | : 2014 |
Genre | : Optical illusions |
ISBN | : 9781438003665 |
Presents examples of optical illusions and discusses how they happen by looking at how the brain and the eyes work together.
Author | : Betty Edwards |
Publisher | : Tarcher |
Total Pages | : 292 |
Release | : 1989 |
Genre | : Art |
ISBN | : |
Presents a set of basic exercises designed to release creative potential and tap into the special abilities of the brain's right hemisphere.