Tribebook Stargazers
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Author | : Chuck Wendig |
Publisher | : White Wolf Publishing |
Total Pages | : 0 |
Release | : 2003-11 |
Genre | : |
ISBN | : 9781588463203 |
The came out of the East in search of wisdom, but found only strife. Now they have discovered that their homeland is no longer the refuge it once was, and they have last too much and gained too little. The wisest of Garou tribes must now struggle to find its heart and reclaim its heritage before all is lost. The Stargazers may have left the Garou Nation, but their lore hasn't been lost! Tribebook: Stargazers explores the hard choices the tribe has had to make, and the road that lies ahead. Their Gifts and rites, fetishes and totems are now all they have left to their name. Is it enough?
Author | : Bill Bridges |
Publisher | : White Wolf Games Studio |
Total Pages | : 0 |
Release | : 1997-12 |
Genre | : Werewolf (Game) |
ISBN | : 9781565043329 |
The reclusive and wise Stargazers are the keepers of many mysteries: mysteries that have not been revealed until now. The 11th Tribebook delves into the society and philosophy of the enigmatic Garou from the Far East, who walk in dreams.
Author | : Richard Lee Byers |
Publisher | : White Wolf Publishing |
Total Pages | : 0 |
Release | : 2002-03 |
Genre | : Good and evil |
ISBN | : 9781588468123 |
Legends that Inspire This pair of stories examines the power and danger inherent to the legends of the Garou. In Tribe Novel: Children of Gaia, a vicious Bane has grievously wounded the metis known as Cries Havoc by stealing part of his spirit. Now Havoc's packmates must travel into the Umbra on a quest to make him whole again. In Tribe Novel: Uktena, the Galliard Amy Thousand-Steps is confronted by the Wyrm-tainted Silver Fang Arkady. The exiled Arkady wants an object that will aid him on his downward spiral, and the young Uktena must keep it from him at all costs.
Author | : Bjorn T. Boe |
Publisher | : White Wolf Publishing |
Total Pages | : 0 |
Release | : 2002-05 |
Genre | : Fantasy games |
ISBN | : 9781588463128 |
In Fenris' Name The Get of Fenris are much maligned by the other tribes. They're called bloodthirsty, intolerant, stubborn, savage even for werewolves. The Get know the other Garou dislike them, but they don't care. The Get of Fenris aren't here to play politics. They're here to make whatever sacrifices they must to win the war against the Wyrm. They're warriors, every one -- warriors with a cause. Nothing else matters. Never Compromise, Never Surrender The next in the series of revised Tribebooks, Get of Fenris delves into the culture of the Nordic and Germanic warrior-tribe. Their society, their history, their greatest weapons and their deepest shames are all laid bare. For those seeking to create the finest warriors in the World of Darkness "RM" or those looking for heroes as crafty as Raven and swift as Otter, Get of Fenris has what you're looking for.
Author | : Bill Bridges |
Publisher | : White Wolf Pub |
Total Pages | : 288 |
Release | : 2001-11-01 |
Genre | : Fiction |
ISBN | : 9781565048867 |
In "Tribe Novel: Bone Gnawers, " valiant Garou warriors return to Eastern Europe to eradicate the growing evil that has confounded their efforts thus far. Where the mighty and noble have failed, hope now rests with humble werewolves who make their homes in filth. In "Tribe Novel: Stargazers, " Antonine Teardrop may hold the key to Garou victory against the evil of Eastern Europe, but his tribe's withdrawal from the Garou Nation may have damaged his credibility beyond repair. Even if it has not, servants of the Wyrm want him dead.
Author | : Brian Campbell |
Publisher | : White Wolf Games Studio |
Total Pages | : 0 |
Release | : 2001-12 |
Genre | : |
ISBN | : 9781588463005 |
Werewolf: The Apocalypse is about anger over the loss of what the shapeshifting Garou hold dearest: Gaia, the Earth itself. Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads.Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage.Tribebooks contain vital character information for players and Storytellers.
Author | : Bruce Baugh |
Publisher | : |
Total Pages | : 0 |
Release | : 2003-10 |
Genre | : |
ISBN | : 9781588463197 |
For the greatest heroes, death is not an end. The wisest and strongest of Garou linger on, remaining as spirits to guide their descendants in the great struggle. But when the honored dead begin to manifest in greater and greater numbers, what does it mean for the future? An epic chronicle for Werewolf: The Apocalypse, Past Lives takes characters on a long and harrowing journey that stretches back to the dawn of time and that climaxes in the modern world. Not only does this book provide information on the nature of ancestral spirits and what they have to offer, but it grants a glimpse into the future of the Apocalypse and what's at stake.
Author | : Bill Bridges |
Publisher | : White Wolf Publishing |
Total Pages | : 0 |
Release | : 2003 |
Genre | : Werewolf (Game) |
ISBN | : 9781588463166 |
Author | : Doug Murray |
Publisher | : World of Darkness |
Total Pages | : 424 |
Release | : 1996 |
Genre | : Military education |
ISBN | : 9781565048850 |
Jay Caldwell is trapped at military school, estranged from his stepfather, and brutalized by his sadistic headmaster. But things could get worse--and they do. Jay discovers that is Garou, one of the legendary werewolves . . . that he is the victim of twisted genetic experimentation by a ruthless technomantic mage . . . and that he and all his kind are pawns in a deadly scheme concocted by the werewolves' greatest enemies.
Author | : Zach Bush |
Publisher | : White Wolf Publishing |
Total Pages | : 0 |
Release | : 2003-12 |
Genre | : Fantasy games |
ISBN | : 9781588463227 |
Their anger is not hot, but cold as the frozen North. They have endured pain enough to kill a thousand nations, but they refuse to die. They are the chosen of the cannibal spirit, the tribe of winter, the last of the Pure Ones. They are the Wendigo, and woe to anyone who crosses these warrior's path. The Revised Tribebook series closes not with a whimper but with a roar, with Tribebook: Wendigo. Inside are tales of the heroic past of the children of Wendigo, details on their tribal customs and laws, and rules for their potent gifts of ice and war. Will the fiercest tribe be the last hope of the Garou, or will the Wendigo fall prey to their own hatred and Rage? Don't miss this one!