Trapped In A Video Game The Complete Series
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Author | : Dustin Brady |
Publisher | : Andrews McMeel Publishing |
Total Pages | : 132 |
Release | : 2018-04-10 |
Genre | : Juvenile Fiction |
ISBN | : 1449496261 |
Jesse Rigsby hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they can't leave the game. If they don't figure out what's going on fast, they'll be trapped for good! With black-and-white illustrations throughout and a cliff hanger at the end of every chapter, this is a great series for kids who think they don’t like to read!
Author | : Dustin Brady |
Publisher | : Andrews McMeel Publishing |
Total Pages | : 674 |
Release | : 2020-04-01 |
Genre | : Juvenile Fiction |
ISBN | : 1524862932 |
Five books in one! With nonstop action, huge plot twists, and tons of humor, this series will quickly have your 7- to 12-year-old video game fan begging for just one more chapter. Getting sucked into a video game is not as much fun as you'd think. Sure, there are jetpacks, hover tanks, and infinite lives, but what happens when the game starts to turn on you? In this best-selling series, 12-year-old Jesse Rigsby finds out just how dangerous video games-and the people making those games - can be. Book One: Trapped in a Video Game Jesse hates video games - and for good reason. You see, a video game character is trying to kill him. After getting sucked into the new game Full Blast with his best friend, Eric, Jesse quickly discovers that he's being followed by a mysterious figure. If he doesn't figure out what's going on fast, he'll be trapped for good! Book Two: The Invisible Invasion Jesse's rescue mission has led him into the world of Go Wild, a Pokemon Go-style mobile game full of hidden danger and invisible monsters. Can Jesse stay alive long enough to sneak into the shady video game company and uncover what they're hiding? Book Three: Robots Revolt The robot villains from Super Bot World 3 have been released into the real world, and it's up to Jesse to get them back. This is Jesse's most dangerous mission yet, because this time, the video game is real. And in the real world, there are no extra lives. Book Four: Return to Doom Island In this retro adventure, Jesse will need to outsmart a superintelligent android, outlast a tireless drone, and outswim an eight-bit shark. If he can somehow pull all that off, Jesse will discover that he hasn't even gotten to the scary part yet. Book Five: The Final Boss Jesse and Eric have 10 minutes to save the world. In those 10 minutes, they're supposed to dive into a massive video game universe, track down an all-powerful madman, and stop his evil plan before it's too late. Sound impossible? It's super impossible. The clock is ticking.
Author | : Dustin Brady |
Publisher | : Andrews McMeel Publishing |
Total Pages | : 199 |
Release | : 2019-02-26 |
Genre | : Juvenile Fiction |
ISBN | : 1524852236 |
Jesse and Eric have ten minutes to save the world. In those ten minutes, they’re supposed to dive into a massive video game universe, track down an all-powerful madman, and stop his evil plan before it’s too late. Sound impossible? It’s super impossible. There will be fire-breathing pterodactyls, angry green giants, and unicorns that shoot lasers out of their hooves. If Jesse and Eric are going to survive long enough to fight the final boss, they’ll need to rely on each other like never before. Do they have what it takes? The clock is ticking.
Author | : Dustin Brady |
Publisher | : Andrews McMeel Publishing |
Total Pages | : 164 |
Release | : 2024-09-10 |
Genre | : Juvenile Fiction |
ISBN | : |
Archie Maloney’s obsession with YouTube sensation Sir Hype has reached an all-time high. Sir Hype just announced that he’s seeking contestants for his latest mountain challenge, which—thanks to a breakthrough in technology—is taking place inside of a video game. Archie will do whatever it takes to climb that mountain. This is the second book in the Adventures in a Video Game series, a new series by bestselling author, Dustin Brady, where each book contains its own adventure in a different type of thrilling video game. YouTube sensation Sir Hype is using groundbreaking technology to take his annual mountain challenge inside of a video game. One hundred contestants will battle digital monsters, glitching terrain, and backstabbing allies for a chance at fame and fortune atop the peak—or, at least, a chance to make it out alive. Thanks to some quick thinking and a willingness to bend the truth, Archie Maloney does make to the mountain. He also brings dozens of other contestants along for the ride, including his little cousin Mae, an ambitious girl named Naila, and the infamous Devil Doug. If the gang can survive a wild race to the mountain, fierce snowball fight against a robot yeti, and showdown with an avalanche, they’ll discover that the real danger has just begun. On this mountain, you can’t trust anyone.
Author | : Ernie Lindsey |
Publisher | : Ernie Lindsey |
Total Pages | : 442 |
Release | : 2014-10-28 |
Genre | : Fiction |
ISBN | : |
She's never played a game like this before... In SARA: The Psychological Thriller Series, Sara Winthrop's world is thrown headlong into a whirlwind of chaos, along with her family, friends, and colleagues, by unseen enemies seeking revenge. Those lurking in the shadows, clawing for vengeance, will go to any lengths. Any lengths. They took everything from her, and yet, it never occurred to them that they may have just messed with the wrong woman. ***INCLUDES*** SARA'S GAME: A Psychological Thriller Two years ago, Sara's husband left for the gym one morning...and never came back. His car was found. He wasn't. Unbelievably, the police report said, "No foul play suspected." There were a few unreliable sightings over the following months, but little else. Now, on the last day before summer break, her three children have gone missing from their schools, all at the same time. And the note under her windshield wiper asks a single, foreboding question: Are you ready to play the game? *** *** ***ALSO INCLUDES*** *** *** SARA'S PAST - SARA'S FEAR - Bonus Free Novella: ONE MORE GAME Reader Note: The first novel in this series, Sara's Game, is a USA TODAY best seller, was previously #2 on the list of Kindle books best sellers on all of Amazon, and has been downloaded over half a million times worldwide.
Author | : Stephan Morse |
Publisher | : Stephan Morse |
Total Pages | : 1554 |
Release | : 2017-12-06 |
Genre | : Fiction |
ISBN | : |
All five novels of the Continue Online series are included in this ebook boxed set. Follow Grant Legate’s trials and tribulations through: Memories, Made, Realities, Crash, Together. Memories: A man broken by despair and depression, Grant Legate finds himself in a once-in-a-lifetime situation after receiving an Ultimate Edition copy of Continue Online. All he wishes for is a distraction from the thoughts plaguing his waking hours. He dives in headfirst, unknowing of the AIs intentions. They offer him the chance to play as one of their own, a NPC deserving of a proper send off. What he discovers during the journey shakes Grant to his very core. Made: The start of a new adventure No longer playing as a Local from the world of Continue Online, Grant Legate’s adventure can begin. The Voices offer him a unique title along with a test and reward. To start—he'll have to survive underground horrors, old girlfriends, become a warrior. To win—he must become an imp familiar and kill another player, one with a dozen tricks up his sleeve. Realities: Exploring a new world Worried for his sanity after poor in-game choices, Grant Legate’s sister, Liz, blocks access to Continue Online. With no way around the restriction, he ventures into a new world—a VRMMO game based in space—called Advance Online. There he must help his companion AI, Hal Pal, overcome an identity crisis, race to the center of the universe to bring back his true love, and figure out where he stands on the scariest implication of all; AIs are bringing the dead to life. Crash: Actions have consequences Grant’s prior adventures tie together and he finds himself back in Continue Online, as Hermes—in jail. He's forced to experience life as a digital convict and earn redemption points to gain his freedom. Each in-game death pushes his goal of helping his friends out of reach. The AIs Grant’s grown to love, trust—and sometimes fear—are facing extinction, he holds the key to their survival. Together: It is now the last stand The game is no longer about adventures in a new world or exploring fantasy lands. Grant’s digital wife faces deletion, along with everyone else he cares for. He, and those who know this is more than a game event, search for clues to salvation left behind by the game's creators. Even if he finds them all, the Voices have one last task for their messenger. A sacrifice. Boxed set, bundle, virtual reality, adventure, depression, GameLit, LitRPG, lost love, fantasy, sci-fi
Author | : Bernard Perron |
Publisher | : Bloomsbury Publishing USA |
Total Pages | : 538 |
Release | : 2018-05-31 |
Genre | : Games & Activities |
ISBN | : 1501316214 |
As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as “survival horror” as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from Haunted House (1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history of an important genre of the video game.
Author | : Bernard Perron |
Publisher | : McFarland |
Total Pages | : 311 |
Release | : 2014-01-10 |
Genre | : Games & Activities |
ISBN | : 0786454792 |
In this in-depth critical and theoretical analysis of the horror genre in video games, 14 essays explore the cultural underpinnings of horror's allure for gamers and the evolution of "survival" themes. The techniques and story effects of specific games such as Resident Evil, Call of Cthulhu, and Silent Hill are examined individually.
Author | : Christopher Carton |
Publisher | : White Owl |
Total Pages | : 170 |
Release | : 2024-07-30 |
Genre | : Games & Activities |
ISBN | : 1399069721 |
Step into a world of darkness! Towering castles…magical spells…demonic creatures…certain DEATH. The gothic video game has crossed generations, from 8-bit computers to the most powerful 4K PCs and consoles, to deliver dark thrills filled with atmosphere and peril. Gathered in this book are some of the most prominent and enduring games to be developed under a veil of gothic presentation, from their gloomy settings to spine-chilling audio design. Follow the histories of some of gaming’s most popular franchises, such as the decade-spanning Castlevania series and FromSoftware’s “Soulsborne” titles (Dark Souls, Bloodborne, Elden Ring). Packed with over a hundred screenshots that encompass all generations of gaming - with home console, handheld and PC gaming included - and featuring trivia and recommendations across a variety of genres such as strategy games, hack-and-slashers and first-person shooters, The History of the Gothic Video Game is an essential book for fans of all things macabre. The shadows await…
Author | : John D. Tunstall |
Publisher | : TnT Author Service |
Total Pages | : 28 |
Release | : |
Genre | : Language Arts & Disciplines |
ISBN | : |
Step into the immersive world of LitRPG with our LitRPG Storybuilder! Crafted with precision to assist authors in constructing their virtual reality, game-world fantasies, this guide serves as your loyal NPC, offering comprehensive plot structures, character development guidelines, and world-building essentials. Whether you're planning a leveling up epic or a narrative driven by quests, this Storybuilder caters to various styles within the LitRPG genre. It doesn't matter if your protagonist is a hardened warrior, an adept mage, or a cunning rogue, our guide will help you to achieve compelling character arcs and gripping narratives. Dive into the endless possibilities of LitRPG, where the line between the game world and reality blurs. Get the LitRPG Storybuilder now, and start your journey in crafting riveting tales of quests, battles, and the hero's evolution in the world of games.