Transactions On Edutainment Xi
Download Transactions On Edutainment Xi full books in PDF, epub, and Kindle. Read online free Transactions On Edutainment Xi ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
Author | : Zhigeng Pan |
Publisher | : Springer |
Total Pages | : 273 |
Release | : 2015-09-11 |
Genre | : Education |
ISBN | : 3662482479 |
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 24 papers presented in this 11th issue were organized in four parts dealing with: object reconstruction and management; graphics; VR/AR; and applications.
Author | : Maiga Chang |
Publisher | : Springer Science & Business Media |
Total Pages | : 284 |
Release | : 2010-01-20 |
Genre | : Computers |
ISBN | : 3642112447 |
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The third volume in this series contains a selection of 12 outstanding contributions from Edutainment 2009, the 4th International Conference on E-Learning and Games, held in Canada in August 2009. The main focus of these papers is on the use of games to stimulate learners. In addition, 10 regular papers are included, presenting a wide range of edutainment tools and applications.
Author | : Zhigeng Pan |
Publisher | : Springer Science & Business Media |
Total Pages | : 295 |
Release | : 2012-03-15 |
Genre | : Computers |
ISBN | : 3642290493 |
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 27 papers of this volume deal with virtual humans; graphics rendering and 3D animation; games and 2D animation; and digital media and its applications.
Author | : Illinois Society for Child-Study |
Publisher | : |
Total Pages | : 356 |
Release | : 1894 |
Genre | : |
ISBN | : |
Author | : |
Publisher | : |
Total Pages | : 218 |
Release | : 1857 |
Genre | : Pharmacy |
ISBN | : |
Author | : Illinois Society for Child-Study |
Publisher | : |
Total Pages | : 658 |
Release | : 1894 |
Genre | : Child development |
ISBN | : |
Author | : |
Publisher | : |
Total Pages | : 424 |
Release | : 1961 |
Genre | : Electrical engineering |
ISBN | : |
Author | : |
Publisher | : |
Total Pages | : 200 |
Release | : 1899 |
Genre | : Mechanical engineering |
ISBN | : |
Author | : American Society of Mechanical Engineers |
Publisher | : |
Total Pages | : 204 |
Release | : 1899 |
Genre | : Mechanical engineering |
ISBN | : |
Author | : Historic Society of Lancashire and Cheshire |
Publisher | : |
Total Pages | : 376 |
Release | : 1872 |
Genre | : Cheshire (England) |
ISBN | : |