Transactions on Edutainment VI

Transactions on Edutainment VI
Author: Zhigeng Pan
Publisher: Springer
Total Pages: 275
Release: 2011-09-06
Genre: Computers
ISBN: 3642226396

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 6th volume in this series represents a selection of 7 contributions from DMDCM 2011, the 5th International Conference on Digital Media and Digital Content Management, held in Chongqing, China, in December 2011, as well as 18 contributions from CASA 2011, the 24th International Conference on Computer Animation and Social Agents, held in Chengdu, China, in May 2011. The topics covered are: pen-based interface, urban heat island simulation, BR-based on-line expo, physically-based tree animation, 3D face texture stitching, chessboard corner extraction, textured-based tracking, motion control, motion capture and retargeting, path planning, physics based animation, image based animation, behavioral animation, artificial life, deformation, facial animation, multi-resolution and multi-scale models, knowledge-based animation, motion synthesis; social agents and avatars, emotion and personality, virtual humans, autonomous actors, AI based animation, social and conversational agents, inter-agent communication, social behavior, gesture generation, crowd simulation; animation compression and transmission, semantics and ontologies for virtual humans and virtual environments, animation analysis and structuring, anthropometric virtual human models, acquisition and reconstruction of animation data, level of details, semantic representation of motion and animation, medical simulation, cultural heritage, interaction for virtual humans, augmented reality and virtual reality, computer games and online virtual worlds.

Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments

Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments
Author: Randall Shumaker
Publisher: Springer
Total Pages: 451
Release: 2014-06-06
Genre: Computers
ISBN: 331907458X

The two-volume set LNCS 8525-8526 constitutes the refereed proceedings of the 6th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCI 2014, in Heraklion, Crete, Greece, in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 82 contributions included in the VAMR proceedings were carefully reviewed and selected for inclusion in this two-volume set. The 39 papers included in this volume are organized in the following topical sections: interaction devices, displays and techniques in VAMR; designing virtual and augmented environments; avatars and virtual characters; developing virtual and augmented environments.

Computer Vision -- ECCV 2012. Workshops and Demonstrations

Computer Vision -- ECCV 2012. Workshops and Demonstrations
Author: Andrea Fusiello
Publisher: Springer
Total Pages: 630
Release: 2012-09-26
Genre: Computers
ISBN: 3642338631

The three volume set LNCS 7583, 7584 and 7585 comprises the Workshops and Demonstrations which took place in connection with the European Conference on Computer Vision, ECCV 2012, held in Firenze, Italy, in October 2012. The total of 179 workshop papers and 23 demonstration papers was carefully reviewed and selected for inclusion in the proceedings. They where held at workshops with the following themes: non-rigid shape analysis and deformable image alignment; visual analysis and geo-localization of large-scale imagery; Web-scale vision and social media; video event categorization, tagging and retrieval; re-identification; biological and computer vision interfaces; where computer vision meets art; consumer depth cameras for computer vision; unsolved problems in optical flow and stereo estimation; what's in a face?; color and photometry in computer vision; computer vision in vehicle technology: from earth to mars; parts and attributes; analysis and retrieval of tracked events and motion in imagery streams; action recognition and pose estimation in still images; higher-order models and global constraints in computer vision; information fusion in computer vision for concept recognition; 2.5D sensing technologies in motion: the quest for 3D; benchmarking facial image analysis technologies.

Virtual, Augmented and Mixed Reality

Virtual, Augmented and Mixed Reality
Author: Stephanie Lackey
Publisher: Springer
Total Pages: 752
Release: 2016-07-04
Genre: Computers
ISBN: 3319399071

This volume constitutes the refereed proceedings of the 8th International Conference on HCI in Virtual, Augmented and Mixed Reality, VAMR 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, which took place in Toronto, Canada, in July 2016. HCII 2016 received a total of 4354 submissions, of which 1287 papers were accepted for publication after a careful reviewing process. The 70 papers presented in this volume are organized in topical sections named: Usability, User Experience and Design in VAMR, Perception, Cognition, Psychology and Behaviour in VAMR, Multimodal Interaction in VAMR, Novel Devices and Technologies in VAMR, VAMR Applications in Aviation, Space and the Military, Medicine, Health and Well-Being Applications of VAMR, VAMR in Industry, Design and Engineering, Novel Virtual Environments.

Knowledge-based Software Engineering

Knowledge-based Software Engineering
Author: Maria Virvou
Publisher: IOS Press
Total Pages: 340
Release: 2012
Genre: Computers
ISBN: 161499093X

As knowledge-based software engineering matures and increasingly automates the software engineering life cycle, software engineering resources are shifting towards knowledge acquisition and the automated reuse of expert knowledge for developing software artifacts. This book summarizes the work and new research results presented at the Tenth Joint Conference on Knowledge-based Software Engineering (JCKBSE 2012), held on the island of Rhodes, Greece, in August 2012. The biennial Joint Conference on Knowledge-Based Software Engineering brings together researchers and practitioners to share ideas on the foundations, techniques, tools, and applications of knowledge-based software engineering theory and practice. Topics addressed include theoretical foundations, practical techniques, software tools, applications and/or experience reports in knowledge-based software engineering. This book is published in the subseries Knowledge-Based Intelligent Engineering Systems (KBIES).

Language and Emotion. Volume 3

Language and Emotion. Volume 3
Author: Gesine Lenore Schiewer
Publisher: Walter de Gruyter GmbH & Co KG
Total Pages: 974
Release: 2023-05-08
Genre: Language Arts & Disciplines
ISBN: 3110795485

The Handbook consists of four major sections. Each section is introduced by a main article: Theories of Emotion – General Aspects Perspectives in Communication Theory, Semiotics, and Linguistics Perspectives on Language and Emotion in Cultural Studies Interdisciplinary and Applied Perspectives The first section presents interdisciplinary emotion theories relevant for the field of language and communication research, including the history of emotion research. The second section focuses on the full range of emotion-related aspects in linguistics, semiotics, and communication theories. The next section focuses on cultural studies and language and emotion; emotions in arts and literature, as well as research on emotion in literary studies; and media and emotion. The final section covers different domains, social practices, and applications, such as society, policy, diplomacy, economics and business communication, religion and emotional language, the domain of affective computing in human-machine interaction, and language and emotion research for language education. Overall, this Handbook represents a comprehensive overview in a rich, diverse compendium never before published in this particular domain.

Image and Graphics

Image and Graphics
Author: Yu-Jin Zhang
Publisher: Springer
Total Pages: 678
Release: 2015-08-03
Genre: Computers
ISBN: 3319219634

This book constitutes the refereed conference proceedings of the 8th International Conference on Image and Graphics, ICIG 2015 held in Tianjin, China, in August 2015. The 164 revised full papers and 6 special issue papers were carefully reviewed and selected from 339 submissions. The papers focus on various advances of theory, techniques and algorithms in the fields of images and graphics.

The Handbook of Multimodal-Multisensor Interfaces, Volume 2

The Handbook of Multimodal-Multisensor Interfaces, Volume 2
Author: Sharon Oviatt
Publisher: Morgan & Claypool
Total Pages: 541
Release: 2018-10-08
Genre: Computers
ISBN: 1970001690

The Handbook of Multimodal-Multisensor Interfaces provides the first authoritative resource on what has become the dominant paradigm for new computer interfaces: user input involving new media (speech, multi-touch, hand and body gestures, facial expressions, writing) embedded in multimodal-multisensor interfaces that often include biosignals. This edited collection is written by international experts and pioneers in the field. It provides a textbook, reference, and technology roadmap for professionals working in this and related areas. This second volume of the handbook begins with multimodal signal processing, architectures, and machine learning. It includes recent deep learning approaches for processing multisensorial and multimodal user data and interaction, as well as context-sensitivity. A further highlight is processing of information about users' states and traits, an exciting emerging capability in next-generation user interfaces. These chapters discuss real-time multimodal analysis of emotion and social signals from various modalities, and perception of affective expression by users. Further chapters discuss multimodal processing of cognitive state using behavioral and physiological signals to detect cognitive load, domain expertise, deception, and depression. This collection of chapters provides walk-through examples of system design and processing, information on tools and practical resources for developing and evaluating new systems, and terminology and tutorial support for mastering this rapidly expanding field. In the final section of this volume, experts exchange views on the timely and controversial challenge topic of multimodal deep learning. The discussion focuses on how multimodal-multisensor interfaces are most likely to advance human performance during the next decade.

Advances in Affective and Pleasurable Design

Advances in Affective and Pleasurable Design
Author: WonJoon Chung
Publisher: Springer
Total Pages: 686
Release: 2016-07-26
Genre: Technology & Engineering
ISBN: 3319416618

This book discusses the latest advances in affective and pleasurable design. It reports on important theoretical and practical issues, covering a wealth of topics, including aesthetics in product and system design, design-driven innovation, affective computing, evaluation tools for emotion, Kansei engineering for products and services, and many more. This timely survey addresses experts and industry practitioners with different backgrounds, such as industrial designers, emotion designers, ethnographers, human-computer interaction researchers, human factors engineers, interaction designers, mobile product designers, and vehicle system designers. Based on the AHFE 2016 International Conference on Affective and Pleasurable Design, held on July 27-31, 2016, in Walt Disney World®, Florida, USA, the book represents an inspiring guide for all researchers and professionals in the field of design.

Advances in High Performance Computing

Advances in High Performance Computing
Author: Ivan Dimov
Publisher: Springer Nature
Total Pages: 472
Release: 2020-08-07
Genre: Technology & Engineering
ISBN: 3030553477

Every day we need to solve large problems for which supercomputers are needed. High performance computing (HPC) is a paradigm that allows to efficiently implement large-scale computational tasks on powerful supercomputers unthinkable without optimization. We try to minimize our effort and to maximize the achieved profit. Many challenging real world problems arising in engineering, economics, medicine and other areas can be formulated as large-scale computational tasks. The volume is a comprehensive collection of extended contributions from the High performance computing conference held in Borovets, Bulgaria, September 2019. This book presents recent advances in high performance computing. The topics of interest included into this volume are: HP software tools, Parallel Algorithms and Scalability, HPC in Big Data analytics, Modelling, Simulation & Optimization in a Data Rich Environment, Advanced numerical methods for HPC, Hybrid parallel or distributed algorithms. The volume is focused on important large-scale applications like Environmental and Climate Modeling, Computational Chemistry and Heuristic Algorithms.