Transactions on Computational Science XII

Transactions on Computational Science XII
Author:
Publisher: Springer Science & Business Media
Total Pages: 290
Release: 2011-07-27
Genre: Computers
ISBN: 3642223354

The 12th issue of the Transactions on Computational Science journal, edited by Alexei Sourin and Olga Sourina, is devoted to the topic of cyberworlds. The 13 papers in the volume constitute revised and extended versions of a selection of contributions presented at CW 2010, the 20th International Conference on Cyberworlds, held in Singapore in October 2010. The selected papers span the areas of tangible interfaces, emotion recognition, haptic modeling, decision making under uncertainty, reliability measures, use of biometrics for avatar recognition, cybernavigation, multiuser virtual environments, spatial data sampling, web visualization, and interactive character animation system design.

Transactions on Computational Science XXX

Transactions on Computational Science XXX
Author: Marina L. Gavrilova
Publisher: Springer
Total Pages: 123
Release: 2017-10-24
Genre: Computers
ISBN: 3662560062

This, the 30th issue of the Transactions on Computational Science journal, is comprised of extended versions of selected papers from the International Conference on Cyberworlds, held in Chongqing, China, in September 2016. The first paper is a position paper giving an outline of current research at the intersection of cybersecurity and cyberworlds, and specifically focusing on mining behavioral data from online social networks. The remaining 5 papers focus on a range of topics, including privacy assurance in online location services, human gait recognition using KINECT sensors, hand-gesture recognition for computer games, scene matching between the source image and the target image for virtual reality applications, and human identification using brain waves.

Transactions on Computational Science XVI

Transactions on Computational Science XVI
Author:
Publisher: Springer
Total Pages: 200
Release: 2012-07-25
Genre: Computers
ISBN: 3642326633

The LNCS journal Transactions on Computational Science reflects recent developments in the field of Computational Science, conceiving the field not as a mere ancillary science but rather as an innovative approach supporting many other scientific disciplines. The journal focuses on original high-quality research in the realm of computational science in parallel and distributed environments, encompassing the facilitating theoretical foundations and the applications of large-scale computations and massive data processing. It addresses researchers and practitioners in areas ranging from aerospace to biochemistry, from electronics to geosciences, from mathematics to software architecture, presenting verifiable computational methods, findings, and solutions and enabling industrial users to apply techniques of leading-edge, large-scale, high performance computational methods. The 16th issue of the Transactions on Computational Science journal contains 11 extended versions of selected papers from Cyberworlds 2011, held in Banff, AB, Canada, in October 2011. The topics span the areas of haptic modeling, shared virtual worlds, virtual reality, human-computer interfaces, e-learning in virtual collaborative spaces, multi-user web games, cybersecurity, social networking, and art and heritage in cyberspaces.

Transactions on Computational Science XVIII

Transactions on Computational Science XVIII
Author: Marina L. Gavrilova
Publisher: Springer
Total Pages: 277
Release: 2013-05-24
Genre: Computers
ISBN: 3642388035

The 18th issue of the Transactions on Computational Science journal, edited by Arjan Kuijper, is devoted to the topic of cyberworlds. The 14 papers in the volume constitute revised and extended versions of a selection of contributions presented at CW 2012, the International Conference on Cyberworlds, held in Darmstadt, Germany in September 2012. The selected papers span the areas of human path prediction, gesture-based interaction, rendering, valence-levels recognition, virtual collaborative spaces, virtual environment, emotional attention, virtual palpation, sketch-book design, animation, and avatar-face recognition.

Comp-Computer Science-TB-12

Comp-Computer Science-TB-12
Author: Reeta Sahoo, Gagan Sahoo
Publisher: New Saraswati House India Pvt Ltd
Total Pages:
Release:
Genre: Computers
ISBN: 9353620279

Comp-Computer Science-TB-12

Transactions on Rough Sets XII

Transactions on Rough Sets XII
Author: Roman Slowiński
Publisher: Springer
Total Pages: 348
Release: 2010-07-27
Genre: Computers
ISBN: 3642144675

This volume contains revised papers from the Rough Set and Knowledge Technology Conference (RSKT 2008), together with five papers introducing advances in rough set theory and its applications. It is part of the LNCS Transactions on Rough Sets series.

Transdisciplinary Engineering: A Paradigm Shift

Transdisciplinary Engineering: A Paradigm Shift
Author: C.-H. Chen
Publisher: IOS Press
Total Pages: 1092
Release: 2017-07-20
Genre: Technology & Engineering
ISBN: 1614997799

Concurrent Engineering is based on the concept that different phases of a product life cycle should be conducted concurrently and initiated as early as possible within the Product Creation Process (PCP). Its main goal is to increase the efficiency and effectiveness of the PCP and reduce errors in the later stages, and to incorporate considerations for the full lifecycle, through-life operations, and environmental issues of the product. It has become the substantive basic methodology in many industries, and the initial basic concepts have matured and become the foundation of many new ideas, methodologies, initiatives, approaches and tools. This book presents the proceedings of the 24th ISPE Inc. International Conference on Transdisciplinary (formerly: Concurrent) Engineering (TE 2017), held in Singapore, in July 2017. The 120 peer-reviewed papers in the book are divided into 16 sections: air transport and traffic operations and management; risk-aware supply chain intelligence; product innovation and marketing management; human factors in design; human engineering; design methods and tools; decision supporting tools and methods; concurrent engineering; knowledge-based engineering; collaborative engineering; engineering for sustainability; service design; digital manufacturing; design automation; artificial intelligence and data analytics; smart systems and the Internet of Things. The book provides a comprehensive overview of recent advances in transdisciplinary concurrent engineering research and applications, and will be of interest to researchers, design practitioners and educators working in the field.

Brain-Computer Interface Systems

Brain-Computer Interface Systems
Author: Reza Fazel-Rezai
Publisher: BoD – Books on Demand
Total Pages: 282
Release: 2013-06-05
Genre: Computers
ISBN: 9535111345

Brain-Computer Interface (BCI) systems allow communication based on a direct electronic interface which conveys messages and commands directly from the human brain to a computer. In the recent years, attention to this new area of research and the number of publications discussing different paradigms, methods, signal processing algorithms, and applications have been increased dramatically. The objective of this book is to discuss recent progress and future prospects of BCI systems. The topics discussed in this book are: important issues concerning end-users; approaches to interconnect a BCI system with one or more applications; several advanced signal processing methods (i.e., adaptive network fuzzy inference systems, Bayesian sequential learning, fractal features and neural networks, autoregressive models of wavelet bases, hidden Markov models, equivalent current dipole source localization, and independent component analysis); review of hybrid and wireless techniques used in BCI systems; and applications of BCI systems in epilepsy treatment and emotion detections.

Assistive Technologies for Physical and Cognitive Disabilities

Assistive Technologies for Physical and Cognitive Disabilities
Author: Theng, Lau Bee
Publisher: IGI Global
Total Pages: 341
Release: 2014-12-31
Genre: Health & Fitness
ISBN: 1466673745

Research on assistive technologies is undergoing many developments in its effectiveness in helping those with varying impairments. New technologies are constantly being created, researched, and implemented for those who need these technological aides in daily life. Assistive Technologies for Physical and Cognitive Disabilities combines worldwide cases on people with physical and cognitive disabilities with the latest applications in assistive technologies. This reference work brings different researchers together under one title to discuss current findings, developments, and ongoing research in the area of rehabilitative technology. This reference book is of critical use to professionals, researchers, healthcare practitioners, caretakers, academicians, and students.

Learner-Centered Design of Computing Education

Learner-Centered Design of Computing Education
Author: MARK GUZDIAL
Publisher: Springer Nature
Total Pages: 147
Release: 2022-05-31
Genre: Computers
ISBN: 3031022165

Computing education is in enormous demand. Many students (both children and adult) are realizing that they will need programming in the future. This book presents the argument that they are not all going to use programming in the same way and for the same purposes. What do we mean when we talk about teaching everyone to program? When we target a broad audience, should we have the same goals as computer science education for professional software developers? How do we design computing education that works for everyone? This book proposes use of a learner-centered design approach to create computing education for a broad audience. It considers several reasons for teaching computing to everyone and how the different reasons lead to different choices about learning goals and teaching methods. The book reviews the history of the idea that programming isn't just for the professional software developer. It uses research studies on teaching computing in liberal arts programs, to graphic designers, to high school teachers, in order to explore the idea that computer science for everyone requires us to re-think how we teach and what we teach. The conclusion describes how we might create computing education for everyone.