Trading Card Games For Dummies

Trading Card Games For Dummies
Author: John Kaufeld
Publisher: John Wiley & Sons
Total Pages: 370
Release: 2006-02-10
Genre: Games & Activities
ISBN: 0470044071

Check out Magic: The Gathering, Heroclix, and more Explore popular games like Legend of the Five Rings, build decks, and trade online Whether you're already hooked on trading card games, want to understand what your kids are into, or are just curious to see what all the fuss is about, you've come to the right place. Here's the scoop on the hottest games, secrets of successful collecting, tips for customizing your dream deck, and ways to make your hobby pay. Discover how to * Get started with the VS System, Yu-Gi-Oh, Pokemon, and others * Identify basic types of cards * Buy and sell online -- wisely * Play around with collectible miniatures * Safely store and transport your collection

Card Games All-In-One For Dummies

Card Games All-In-One For Dummies
Author: Consumer Dummies
Publisher: John Wiley & Sons
Total Pages: 576
Release: 2016-10-06
Genre: Games & Activities
ISBN: 1119275725

Play your cards right—and get an ace up your sleeve Whether you’re looking to tackle a Texas Hold ‘em tournament or beat a friendly competitor at Gin Rummy, Card Games All-In-One For Dummies helps you stack the odds in your favor to start playing—and winning—the world’s most popular card games. From Bridge and Hearts to Blackjack, card games are timeless activities that offer loads of fun, bringing people of all ages together to socialize and have a hand at some friendly competition. But if you’re ready to up the ante, this all-encompassing guide gives you the card-playing power to apply winning strategies and tips to master your game of choice and beat your opponents. Build upon and improve your card-playing skills Develop a winning strategy for popular card game Find and play card games online Teach kids to play cards responsibly Whether you’re playing for fun or real stakes, Card Games All-In-One For Dummies is your one-stop ace in the hole to come up trumps!

Fair Play

Fair Play
Author: Eve Rodsky
Publisher: Penguin
Total Pages: 385
Release: 2021-01-05
Genre: Social Science
ISBN: 0525541942

AN INSTANT NEW YORK TIMES BESTSELLER • A REESE'S BOOK CLUB PICK Tired, stressed, and in need of more help from your partner? Imagine running your household (and life!) in a new way... It started with the Sh*t I Do List. Tired of being the “shefault” parent responsible for all aspects of her busy household, Eve Rodsky counted up all the unpaid, invisible work she was doing for her family—and then sent that list to her husband, asking for things to change. His response was...underwhelming. Rodsky realized that simply identifying the issue of unequal labor on the home front wasn't enough: She needed a solution to this universal problem. Her sanity, identity, career, and marriage depended on it. The result is Fair Play: a time- and anxiety-saving system that offers couples a completely new way to divvy up domestic responsibilities. Rodsky interviewed more than five hundred men and women from all walks of life to figure out what the invisible work in a family actually entails and how to get it all done efficiently. With 4 easy-to-follow rules, 100 household tasks, and a series of conversation starters for you and your partner, Fair Play helps you prioritize what's important to your family and who should take the lead on every chore, from laundry to homework to dinner. “Winning” this game means rebalancing your home life, reigniting your relationship with your significant other, and reclaiming your Unicorn Space—the time to develop the skills and passions that keep you interested and interesting. Stop drowning in to-dos and lose some of that invisible workload that's pulling you down. Are you ready to try Fair Play? Let's deal you in.

Sports Card Collecting & Investing For Dummies

Sports Card Collecting & Investing For Dummies
Author: Geoff Wilson
Publisher: John Wiley & Sons
Total Pages: 335
Release: 2024-04-09
Genre: Antiques & Collectibles
ISBN: 1394225059

Become a part of the growing sports card trading community Sports Card Collecting & Investing For Dummies will teach you how to start or resume collecting, how to trade, sell, grade, and protect your cards. This is a comprehensive yet easy-to-read breakdown of the sports card hobby and its many nuances. You’ll learn the basics and get up to speed on the recent influx of new brands, companies, investors, influencers, and technologies that have completely reshaped the community. The popularity of sports cards as an alternative investment is at an all-time high, and this Dummies guide helps you budget and make smart trades. The anatomy of a sports card, spotting card damage, grading scales, buying safely, using trusted marketplaces, building your collection, pricing and selling your cards, avoiding scams—it’s all in here. Become a savvy card collector, the easy way. Learn the ins and outs of trading sports cards as a collector and an investor Determine the value of your cards and discover where to find rare deals Stay safe while buying and selling from local dealers, with online marketplaces, and at in-person events Become a part of the collector community Beginners of all ages who want to start (or resume) collecting sports cards can find all the must-know info in the pages of Sports Card Collecting & Investing For Dummies.

Card Games for Dummies

Card Games for Dummies
Author: Barry Rigal
Publisher: For Dummies
Total Pages: 0
Release: 1997-11-25
Genre: Games & Activities
ISBN: 9780764550508

Playing cards is supposed to be fun, so don’t worry about having to study this book as if it’s a homework assignment. Card Games For Dummies focuses on the games that people play today all around the world, and walks you through them with plain-English explanations. Regardless of how much experience you’ve had with card games, you’ll find something in this book for you. Absolute beginners will appreciate that the instructions for each game start at the very beginning level. If you’ve played a few card games before, maybe you’ll find a new game. However, coverage isn’t limited to a description of each game and a summary of the rules. Instead, each chapter offers hints on strategy, so even the experienced player can pick up something new and worthwhile. Card Games For Dummies covers eight categories of games, grouped together based on the basic aim of the games. Get ready to explore several fun and friendly games in each of these categories: Exchanging Cards – Discover games in which the players try to improve their hand by taking a card from the deck and letting go of a card from their hand. These games include Rummy and Canasta. Trick-Taking Games – Everyone starts with the same number of cards, and during the play, each player takes a turn to play a card from his hand. Whoever plays the highest of those cards wins them all. These games include Whist, Euchre, Spades, and an introduction to Bridge. Don’t Score Any Points! – Instead of trying to score points, you try to avoid saddling yourself with points. These games include Hearts and Barbu. Score as Many Points as You Can! – The objective of all these games is to score points. These games include Pinochle, Piquet, Setback, and Clobyosh. Matching Cards – Try to get rid of all your cards as quickly as possible by matching them with other cards and then playing them onto a discard pile. These games include Eights and Fan Tan. Adding and Climbing Games – Yes, there is a bit of math involved in these games, but don’t let that stop you from experiencing exponential levels of fun! These games include Cribbage and President. Banking Games – In some games, players compete against a central authority figure, the Banker; in other banking games, everyone competes against one another. These games include Blackjack, Baccarat, and Poker. Specialty Games – Some of the best games are in a category all their own. These games include Solitaire (in its many forms) and classic children’s games such as Beggar My Neighbor, War, Go Fish, and Old Maid. Card Games For Dummies will even tell you where to find information about a game on the Internet and point out places where you can play games online. And no matter what types of games you find yourself playing, and no matter where you play them, you’ll find out how to improve your card-playing skills.

Trading Cards Collecting

Trading Cards Collecting
Author: Jace Bennet
Publisher: Efalon Acies
Total Pages: 56
Release: 2023-09-27
Genre: Antiques & Collectibles
ISBN:

Welcome to the captivating world of trading cards! Whether you're a curious newcomer or a seasoned collector looking to deepen your knowledge, this book is your gateway to the thrilling universe of trading card collecting. Trading cards have been enchanting enthusiasts for generations. They're not just pieces of cardboard; they're portals to a universe of history, culture, sports, entertainment, and strategy. With each card, you hold a piece of nostalgia, a slice of pop culture, or a fragment of your favorite athlete's journey. The allure of trading cards lies in their ability to transport us back to memorable moments, spark our imaginations, and connect us with a vibrant community of like-minded individuals.

Card Games for Beginners

Card Games for Beginners
Author: Martin Jenkins
Publisher:
Total Pages: 197
Release: 2021-11-07
Genre:
ISBN:

Do you wonder what else you can do with your time in the evening or when you are with friends and family, besides scrolling through social media feeds mindlessly or watching TV and you've been considering learning to play some of the popular card games - even solitaire, which you can play on a computer to not only pass time but grow/exercise your mind? And are you looking for a guide that takes away the guesswork from learning so you can be good at whatever game you choose and be genuinely interested in playing easy, moderate and hard games? If your answer is YES, This Book Will Introduce You To The World Of Playing Card Games, Even Solitaire And Related Games! Card games are not only fun, but they are also great exercise for the brain. Also, since you can't play card games alone (well except for solitaire), they help you feel more connected to people which is so essential since humans are social beings. But if you don't know how to play cards and the rules of the various games, it can feel very confusing and complicated to hear your friends utter terms that are unfamiliar and lay out cards in orders that you simply don't understand. The fact that you are here is evidence that you want to stop feeling left out whenever people are playing some of the popular card games. Perhaps you often wonder... What are the most popular card games to know about? What are the basic terminologies used in the various card games? How do you play the games and what are the rules for the games? What are some of the basic and advanced strategies for each game? If you have these and other related questions, this is the book for you, so keep reading. In this book, you will discover: The most popular card games, including blackjack, poker, bridge, solitaire, spades, crazy eights, pinochle and more! How each of the different card games has evolved over the years Different terminology you need to know used in the specific games Clear and simple instructions on how to play each game and the rules you should adhere to Basic and advanced strategies used in each of the games And so much more! Even if you've struggled all your life to learn how to play different card games, this book will narrow it all down and explain each game in an easy to digest manner. Simply, Scroll up and click Buy Now With 1-Click or Buy Now to get your copy!

Escape Emeralda 2

Escape Emeralda 2
Author: Bill H. Ritchie
Publisher: Ritchie's Perfect Press
Total Pages: 672
Release: 2024-03-27
Genre: Biography & Autobiography
ISBN:

Disclosure: This description was prompted and edited by Bill Ritchie, in Microsoft’s current Copilot, an AI text generator for the second volume of Bill H. Ritchie's two-part autobiography. We traverse the years from 1991 to 2023. Ritchie, a trailblazer in the art world continues his life story. In the first book he told how he embarked on a remarkable odyssey that defied convention and reshaped the art, craft, and design of fine art printmaking. At the tender age of 24, Ritchie secured a groundbreaking position—the youngest ever—in the vibrant city of Seattle. His appointment as a teaching artist in fine art printmaking at the University of Washington marked the beginning of a transformative chapter. But this was no ordinary academic journey; Ritchie's innovative spirit would soon set him apart, a maverick in academe. The traditional classroom was too confining for Ritchie. Driven by a hunger for exploration, he wove technology into his art courses in the 1980s. Bill Ritchie's experiments disrupted the staid printmaking department and shocked the UW School of Art. Forced to leave the stifling ivory towers, by the 1990s the emergence of electronic arts opened with the Internet and would extend the boundaries of printmaking. Ritchie's vision blurred the lines between historic creativity and cutting-edge technology, birthing a new era dating back to the Paleolithic era when printmaking was invented. Ritchie pushed the envelope. Printmaking was no longer confined to ink and paper; it now danced with video, performance, computer graphics, and games. His colleagues, patrons, and former students watched in awe, wondering at the audacity of his moves. Telling all, Ritchie weaves rich, detailed tales. In his printed books he placed thousands of pictures to enliven the narrative, capturing moments shared with those who left their marks on his journey. QR codes link videos and backstories, bridging epochs—from prehistoric cave paintings to the digital age. The echoes of ancient handprints resonate, showing that explication transcends time if replicated creatively. In a world illuminated and echoed by electronic media, Ritchie poses a poignant question: "Is there hope?" As climate change and global stressors threaten the future, his words resonate. Whether through brushstrokes or those fleeting, elusive pixels and here in eBook form and auxiliary Read Aloud option, Ritchie's legacy endures—a beacon for students of all ages, urging them to embrace creativity, defy boundaries, and find hope in the interplay of art, technology, and the human imagination.

Inside Collectible Card Games

Inside Collectible Card Games
Author: Thomas S. Owens
Publisher:
Total Pages: 148
Release: 1996
Genre: Juvenile Nonfiction
ISBN: 9780761300250

Describes the growing world of trading card games, profiling some game designers, offering advice on playing the games and customizing card collections, and listing the latest games on the market.