Towards Efficient Lifelong Machine Learning In Deep Neural Networks
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Author | : Zhiyuan Sun |
Publisher | : Springer Nature |
Total Pages | : 187 |
Release | : 2022-06-01 |
Genre | : Computers |
ISBN | : 3031015819 |
Lifelong Machine Learning, Second Edition is an introduction to an advanced machine learning paradigm that continuously learns by accumulating past knowledge that it then uses in future learning and problem solving. In contrast, the current dominant machine learning paradigm learns in isolation: given a training dataset, it runs a machine learning algorithm on the dataset to produce a model that is then used in its intended application. It makes no attempt to retain the learned knowledge and use it in subsequent learning. Unlike this isolated system, humans learn effectively with only a few examples precisely because our learning is very knowledge-driven: the knowledge learned in the past helps us learn new things with little data or effort. Lifelong learning aims to emulate this capability, because without it, an AI system cannot be considered truly intelligent. Research in lifelong learning has developed significantly in the relatively short time since the first edition of this book was published. The purpose of this second edition is to expand the definition of lifelong learning, update the content of several chapters, and add a new chapter about continual learning in deep neural networks—which has been actively researched over the past two or three years. A few chapters have also been reorganized to make each of them more coherent for the reader. Moreover, the authors want to propose a unified framework for the research area. Currently, there are several research topics in machine learning that are closely related to lifelong learning—most notably, multi-task learning, transfer learning, and meta-learning—because they also employ the idea of knowledge sharing and transfer. This book brings all these topics under one roof and discusses their similarities and differences. Its goal is to introduce this emerging machine learning paradigm and present a comprehensive survey and review of the important research results and latest ideas in the area. This book is thus suitable for students, researchers, and practitioners who are interested in machine learning, data mining, natural language processing, or pattern recognition. Lecturers can readily use the book for courses in any of these related fields.
Author | : Cao Xiao |
Publisher | : Springer Nature |
Total Pages | : 236 |
Release | : 2021-11-11 |
Genre | : Medical |
ISBN | : 3030821846 |
This textbook presents deep learning models and their healthcare applications. It focuses on rich health data and deep learning models that can effectively model health data. Healthcare data: Among all healthcare technologies, electronic health records (EHRs) had vast adoption and a significant impact on healthcare delivery in recent years. One crucial benefit of EHRs is to capture all the patient encounters with rich multi-modality data. Healthcare data include both structured and unstructured information. Structured data include various medical codes for diagnoses and procedures, lab results, and medication information. Unstructured data contain 1) clinical notes as text, 2) medical imaging data such as X-rays, echocardiogram, and magnetic resonance imaging (MRI), and 3) time-series data such as the electrocardiogram (ECG) and electroencephalogram (EEG). Beyond the data collected during clinical visits, patient self-generated/reported data start to grow thanks to wearable sensors’ increasing use. The authors present deep learning case studies on all data described. Deep learning models: Neural network models are a class of machine learning methods with a long history. Deep learning models are neural networks of many layers, which can extract multiple levels of features from raw data. Deep learning applied to healthcare is a natural and promising direction with many initial successes. The authors cover deep neural networks, convolutional neural networks, recurrent neural networks, embedding methods, autoencoders, attention models, graph neural networks, memory networks, and generative models. It’s presented with concrete healthcare case studies such as clinical predictive modeling, readmission prediction, phenotyping, x-ray classification, ECG diagnosis, sleep monitoring, automatic diagnosis coding from clinical notes, automatic deidentification, medication recommendation, drug discovery (drug property prediction and molecule generation), and clinical trial matching. This textbook targets graduate-level students focused on deep learning methods and their healthcare applications. It can be used for the concepts of deep learning and its applications as well. Researchers working in this field will also find this book to be extremely useful and valuable for their research.
Author | : Sebastian Thrun |
Publisher | : Springer Science & Business Media |
Total Pages | : 346 |
Release | : 2012-12-06 |
Genre | : Computers |
ISBN | : 1461555299 |
Over the past three decades or so, research on machine learning and data mining has led to a wide variety of algorithms that learn general functions from experience. As machine learning is maturing, it has begun to make the successful transition from academic research to various practical applications. Generic techniques such as decision trees and artificial neural networks, for example, are now being used in various commercial and industrial applications. Learning to Learn is an exciting new research direction within machine learning. Similar to traditional machine-learning algorithms, the methods described in Learning to Learn induce general functions from experience. However, the book investigates algorithms that can change the way they generalize, i.e., practice the task of learning itself, and improve on it. To illustrate the utility of learning to learn, it is worthwhile comparing machine learning with human learning. Humans encounter a continual stream of learning tasks. They do not just learn concepts or motor skills, they also learn bias, i.e., they learn how to generalize. As a result, humans are often able to generalize correctly from extremely few examples - often just a single example suffices to teach us a new thing. A deeper understanding of computer programs that improve their ability to learn can have a large practical impact on the field of machine learning and beyond. In recent years, the field has made significant progress towards a theory of learning to learn along with practical new algorithms, some of which led to impressive results in real-world applications. Learning to Learn provides a survey of some of the most exciting new research approaches, written by leading researchers in the field. Its objective is to investigate the utility and feasibility of computer programs that can learn how to learn, both from a practical and a theoretical point of view.
Author | : Stan Sclaroff |
Publisher | : Springer Nature |
Total Pages | : 816 |
Release | : 2022-05-14 |
Genre | : Computers |
ISBN | : 3031064275 |
The proceedings set LNCS 13231, 13232, and 13233 constitutes the refereed proceedings of the 21st International Conference on Image Analysis and Processing, ICIAP 2022, which was held during May 23-27, 2022, in Lecce, Italy, The 168 papers included in the proceedings were carefully reviewed and selected from 307 submissions. They deal with video analysis and understanding; pattern recognition and machine learning; deep learning; multi-view geometry and 3D computer vision; image analysis, detection and recognition; multimedia; biomedical and assistive technology; digital forensics and biometrics; image processing for cultural heritage; robot vision; etc.
Author | : William L. William L. Hamilton |
Publisher | : Springer Nature |
Total Pages | : 141 |
Release | : 2022-06-01 |
Genre | : Computers |
ISBN | : 3031015886 |
Graph-structured data is ubiquitous throughout the natural and social sciences, from telecommunication networks to quantum chemistry. Building relational inductive biases into deep learning architectures is crucial for creating systems that can learn, reason, and generalize from this kind of data. Recent years have seen a surge in research on graph representation learning, including techniques for deep graph embeddings, generalizations of convolutional neural networks to graph-structured data, and neural message-passing approaches inspired by belief propagation. These advances in graph representation learning have led to new state-of-the-art results in numerous domains, including chemical synthesis, 3D vision, recommender systems, question answering, and social network analysis. This book provides a synthesis and overview of graph representation learning. It begins with a discussion of the goals of graph representation learning as well as key methodological foundations in graph theory and network analysis. Following this, the book introduces and reviews methods for learning node embeddings, including random-walk-based methods and applications to knowledge graphs. It then provides a technical synthesis and introduction to the highly successful graph neural network (GNN) formalism, which has become a dominant and fast-growing paradigm for deep learning with graph data. The book concludes with a synthesis of recent advancements in deep generative models for graphs—a nascent but quickly growing subset of graph representation learning.
Author | : Shai Avidan |
Publisher | : Springer Nature |
Total Pages | : 820 |
Release | : 2022-10-28 |
Genre | : Computers |
ISBN | : 3031200500 |
The 39-volume set, comprising the LNCS books 13661 until 13699, constitutes the refereed proceedings of the 17th European Conference on Computer Vision, ECCV 2022, held in Tel Aviv, Israel, during October 23–27, 2022. The 1645 papers presented in these proceedings were carefully reviewed and selected from a total of 5804 submissions. The papers deal with topics such as computer vision; machine learning; deep neural networks; reinforcement learning; object recognition; image classification; image processing; object detection; semantic segmentation; human pose estimation; 3d reconstruction; stereo vision; computational photography; neural networks; image coding; image reconstruction; object recognition; motion estimation.
Author | : Francois Chollet |
Publisher | : Simon and Schuster |
Total Pages | : 597 |
Release | : 2017-11-30 |
Genre | : Computers |
ISBN | : 1638352046 |
Summary Deep Learning with Python introduces the field of deep learning using the Python language and the powerful Keras library. Written by Keras creator and Google AI researcher François Chollet, this book builds your understanding through intuitive explanations and practical examples. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Machine learning has made remarkable progress in recent years. We went from near-unusable speech and image recognition, to near-human accuracy. We went from machines that couldn't beat a serious Go player, to defeating a world champion. Behind this progress is deep learning—a combination of engineering advances, best practices, and theory that enables a wealth of previously impossible smart applications. About the Book Deep Learning with Python introduces the field of deep learning using the Python language and the powerful Keras library. Written by Keras creator and Google AI researcher François Chollet, this book builds your understanding through intuitive explanations and practical examples. You'll explore challenging concepts and practice with applications in computer vision, natural-language processing, and generative models. By the time you finish, you'll have the knowledge and hands-on skills to apply deep learning in your own projects. What's Inside Deep learning from first principles Setting up your own deep-learning environment Image-classification models Deep learning for text and sequences Neural style transfer, text generation, and image generation About the Reader Readers need intermediate Python skills. No previous experience with Keras, TensorFlow, or machine learning is required. About the Author François Chollet works on deep learning at Google in Mountain View, CA. He is the creator of the Keras deep-learning library, as well as a contributor to the TensorFlow machine-learning framework. He also does deep-learning research, with a focus on computer vision and the application of machine learning to formal reasoning. His papers have been published at major conferences in the field, including the Conference on Computer Vision and Pattern Recognition (CVPR), the Conference and Workshop on Neural Information Processing Systems (NIPS), the International Conference on Learning Representations (ICLR), and others. Table of Contents PART 1 - FUNDAMENTALS OF DEEP LEARNING What is deep learning? Before we begin: the mathematical building blocks of neural networks Getting started with neural networks Fundamentals of machine learning PART 2 - DEEP LEARNING IN PRACTICE Deep learning for computer vision Deep learning for text and sequences Advanced deep-learning best practices Generative deep learning Conclusions appendix A - Installing Keras and its dependencies on Ubuntu appendix B - Running Jupyter notebooks on an EC2 GPU instance
Author | : Vincent Francois-Lavet |
Publisher | : Foundations and Trends (R) in Machine Learning |
Total Pages | : 156 |
Release | : 2018-12-20 |
Genre | : |
ISBN | : 9781680835380 |
Deep reinforcement learning is the combination of reinforcement learning (RL) and deep learning. This field of research has recently been able to solve a wide range of complex decision-making tasks that were previously out of reach for a machine. Deep RL opens up many new applications in domains such as healthcare, robotics, smart grids, finance, and many more. This book provides the reader with a starting point for understanding the topic. Although written at a research level it provides a comprehensive and accessible introduction to deep reinforcement learning models, algorithms and techniques. Particular focus is on the aspects related to generalization and how deep RL can be used for practical applications. Written by recognized experts, this book is an important introduction to Deep Reinforcement Learning for practitioners, researchers and students alike.
Author | : Christopher Mutschler |
Publisher | : Springer Nature |
Total Pages | : 382 |
Release | : 2024 |
Genre | : Artificial intelligence |
ISBN | : 3031648323 |
This open access book provides a state-of-the-art overview of current machine learning research and its exploitation in various application areas. It has become apparent that the deep integration of artificial intelligence (AI) methods in products and services is essential for companies to stay competitive. The use of AI allows large volumes of data to be analyzed, patterns and trends to be identified, and well-founded decisions to be made on an informative basis. It also enables the optimization of workflows, the automation of processes and the development of new services, thus creating potential for new business models and significant competitive advantages. The book is divided in two main parts: First, in a theoretically oriented part, various AI/ML-related approaches like automated machine learning, sequence-based learning, deep learning, learning from experience and data, and process-aware learning are explained. In a second part, various applications are presented that benefit from the exploitation of recent research results. These include autonomous systems, indoor localization, medical applications, energy supply and networks, logistics networks, traffic control, image processing, and IoT applications. Overall, the book offers professionals and applied researchers an excellent overview of current exploitations, approaches, and challenges of AI/ML-related research.
Author | : Diego Pérez Liébana |
Publisher | : Morgan & Claypool Publishers |
Total Pages | : 193 |
Release | : 2019-10-09 |
Genre | : Computers |
ISBN | : 1681736454 |
Research on general video game playing aims at designing agents or content generators that can perform well in multiple video games, possibly without knowing the game in advance and with little to no specific domain knowledge. The general video game AI framework and competition propose a challenge in which researchers can test their favorite AI methods with a potentially infinite number of games created using the Video Game Description Language. The open-source framework has been used since 2014 for running a challenge. Competitors around the globe submit their best approaches that aim to generalize well across games. Additionally, the framework has been used in AI modules by many higher-education institutions as assignments, or as proposed projects for final year (undergraduate and Master's) students and Ph.D. candidates. The present book, written by the developers and organizers of the framework, presents the most interesting highlights of the research performed by the authors during these years in this domain. It showcases work on methods to play the games, generators of content, and video game optimization. It also outlines potential further work in an area that offers multiple research directions for the future.