Total Annihilation Kingdoms
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Author | : Steve Honeywell |
Publisher | : Prima Games |
Total Pages | : 0 |
Release | : 1999-08 |
Genre | : |
ISBN | : 9780761521013 |
Total Annihilation Kingdoms is a strategy game featuring four different races vying for control of a mythical world, similar to Warcraft II: Tides of Darkness and Age of Empires, but has one epic-length storyline, rather than separate campaigns. Learn battle tactics, stats and more.
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Publisher | : |
Total Pages | : 110 |
Release | : 2000-05 |
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ISBN | : |
Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.
Author | : Matt Fox |
Publisher | : McFarland |
Total Pages | : 385 |
Release | : 2013-01-17 |
Genre | : Games & Activities |
ISBN | : 078647257X |
The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.
Author | : Deborah Todd |
Publisher | : CRC Press |
Total Pages | : 300 |
Release | : 2007-02-23 |
Genre | : Computers |
ISBN | : 1040053289 |
This book takes a real-world, in-depth journey through the game-design process, from the initial blue sky sessions to pitching for a green light. The author discusses the decision and brainstorming phase, character development and story wrap, creation of content and context outlines, flowcharting game play, and creating design documents. Special fe
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Total Pages | : 602 |
Release | : 2000 |
Genre | : Computer games |
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Author | : William Abner |
Publisher | : Que Publishing |
Total Pages | : 340 |
Release | : 2005-12 |
Genre | : Games & Activities |
ISBN | : 9780789734655 |
Your dose of gaming goodness for Xbox, PlayStation, GameCube, GameBoy, PCs, Macs, and Linux!The 2006 Gamer’s Tome of Ultimate Wisdom: An Almanac of Pimps, Orcs and Lightsabersis filled with entertaining reviews, previews, and commentaries on all gaming platforms and the gaming industry as a whole. The book takes a month-by-month look back at the significant game releases of 2005 and looks ahead to the exciting titles you can expect to see in 2006. Along the way theGamer’s Tomeoffers insights into anything and everything that has to do with gaming, including why sports games are the biggest rip-off in the industry, advice on how to talk about games in public without being shunned by “regular” people and even what energy drinks give you that extra oomph you need to get through an all-night LAN party. This book is for you if you view gaming - be it PC, console or handheld gaming - as a major component of your life!
Author | : Ephraim Radner |
Publisher | : Wm. B. Eerdmans Publishing |
Total Pages | : 372 |
Release | : 1998 |
Genre | : Religion |
ISBN | : 9780802844613 |
In this first serious assessment of the meaning of church division, Ephraim Radner provides a theological rationale for today's divided church in the Christian West that goes far beyond the standard socio-historical explanations of denominationalism. Through an examination of controversial, post-Reformation discussions about the church, Radner offers a significant theory that describes the relation between Christian division and the work of the Holy Spirit within Western modernity. Radner's description of the church is based on the traditional notion that a divided church is, in a significant sense, a "dead" church, after the figure of the pneumatically abandoned "dead Christ," who himself suffers redemptively the disintegration and restoration of divided Israel in his physical and spiritual passion. The hermeneutical basis for the usefulness of this figure lies deep in the scriptural practice of the undivided church, and was common up through the Reformation. Radner's recovery of this figural perspective is applied to the cluster of pneumatological issues that define ecclesial life.
Author | : Robert Houghton |
Publisher | : Boydell & Brewer |
Total Pages | : 373 |
Release | : 2024-11-05 |
Genre | : Games & Activities |
ISBN | : 1843847299 |
Offers the most comprehensive analysis and discussion of medievalist computer games to date. Games with a medieval setting are commercially lucrative and reach a truly massive audience. Moreover, they can engage their players in a manner that is not only different, but in certain aspects, more profound than traditional literary or cinematic forms of medievalism. However, although it is important to understand the versions of the Middle Ages presented by these games, how players engage with these medievalist worlds, and why particular representational trends emerge in this most modern medium, there has hitherto been little scholarship devoted to them. This book explores the distinct nature of medievalism in digital games across a range of themes, from the portrayal of grotesque yet romantic conflict to conflicting depictions of the Church and religion. It likewise considers the distinctions between medievalist games and those of other periods, underlining their emphasis on fantasy, roleplay and hardcore elements, and their consequences for depictions of morality, race, gender and sexuality. Ultimately the book argues that while medievalist games are thoroughly influenced by medievalist and ludic tropes, they are nonetheless representative of a distinct new form of medievalism. It engages with the vast literature surrounding historical game studies, game design, and medievalism, and considers hundreds of games from across genres, from Assassin's Creed and Baldur's Gate to Crusader Kings and The Witcher series. In doing so, it provides a vital illustration of the state of the field and a cornerstone for future research and teaching.
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Total Pages | : 484 |
Release | : 1841 |
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Author | : Michael Fuchs |
Publisher | : Bloomsbury Publishing USA |
Total Pages | : 297 |
Release | : 2019-02-21 |
Genre | : Social Science |
ISBN | : 1501330519 |
This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia storyworlds. At the same time, video games are frequently thematized and remediated in film, television, and literature. Indeed, the central role video games assume in intermedial networks provides testament to their significance in the contemporary media environment. In this volume, an international group of contributors discuss not only intermedial phenomena in video games, but also the intermedial networks surrounding them. Intermedia Games-Games Inter Media will deepen readers' understanding of the convergence culture of the early twenty-first century and video games' role in it.