Toon Physics And The Automation Of Computer Animation
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Author | : Donald H. House |
Publisher | : CRC Press |
Total Pages | : 343 |
Release | : 2016-11-30 |
Genre | : Computers |
ISBN | : 1315355817 |
Physics forms the basis for many of the motions and behaviors seen in both the real world and in the virtual worlds of animated films, visual effects, and computer games. By describing the underlying physical principles and then creating simulations based on these principles, these computer-generated worlds are brought to life. Physically Based Modeling and Animation goes behind the scenes of computer animation and details the mathematical and algorithmic foundations that are used to determine the behavior underlying the movement of virtual objects and materials. Dr. Donald House and Dr. John Keyser offer an approachable, hands-on view of the equations and programming that form the foundations of this field. They guide readers from the beginnings of modeling and simulation to more advanced techniques, enabling them to master what they need to know in order to understand and create their own animations
Author | : |
Publisher | : |
Total Pages | : 492 |
Release | : 1999 |
Genre | : Dissertations, Academic |
ISBN | : |
"Education, arts and social sciences, natural and technical sciences in the United States and Canada".
Author | : |
Publisher | : |
Total Pages | : 978 |
Release | : 1970 |
Genre | : Automation |
ISBN | : |
June issues, 1955- contain Computer directory, 1955-
Author | : Norman I. Badler |
Publisher | : Oxford University Press, USA |
Total Pages | : 287 |
Release | : 1993-09-02 |
Genre | : Computers |
ISBN | : 0195073592 |
The area of simulated human figures is an active research area in computer graphics, and Norman Badler's group at the University of Pennsylvania is one of the leaders in the field. This book summarizes the state of the art in simulating human figures, discusses many of the interesting application areas, and makes some assumptions and predictions about where the field is going.
Author | : Heinz Schwärtzel |
Publisher | : Springer Science & Business Media |
Total Pages | : 404 |
Release | : 2012-12-06 |
Genre | : Computers |
ISBN | : 3642934641 |
During the last few years, computers have evolved from pure number crunching machines to "intelligent" problem solving tools. Increasing effort has been spent on the investigation of new approaches and the application of solutions to real world problems. In this way, exciting new techniques have evolved providing support for an increasing number of technical and economical aspects. Applications range from the design and development of ultra highly integrated circuits to totally new man-machine interfaces, from software engineering tools to fault diagnosis systems, from decision support to even the analysis of unemployment. Following a first joint workshop on Advanced Information Processing held in July 1988 at the Institute for Problems of Informatics of the USSR Academy of Sciences (IPIAN) at Moscow, this was the second time that scientists and researchers from the USSR Academy of Sciences and Siemens AG, Corporate Research and Development, exchanged results and discussed recent advances in the field of applied computer sciences. Initiated by Prof. Dr. I. Mizin, Corresponding Member of the USSR Academy of Sciences and Director of IPIAN, and Prof. Dr. H. Schwartzel, Vice President of the Siemens AG and Head of the Applied Computer Science & Software Department, a joint symposium was arranged at the USSR Academy of Sciences in Moscow on June 5th and 6th 1990. The meetings on Information Processing and Software and Systems Design Automation provided a basis both for presentations of ongoing research and for discussions about specific problems.
Author | : Kenny Erleben |
Publisher | : |
Total Pages | : 817 |
Release | : 2005 |
Genre | : Computers |
ISBN | : 9781584503804 |
The booming computer games and animated movie industries continue to drive the graphics community's seemingly insatiable search for increased realism, believability, ad speed. To achieve the quality expected by audiences of today's games and movies, programmers need to understand and implement physics-based animation. To provide this understanding, this book is written to teach students and practitioners and theory behind the mathematical models and techniques required for physics-based animation. It does not teach the basic principles of animation, but rather how to transform theoretical techniques into practical skills. It details how the mathematical models are derived from physical and mathematical principles, and explains how these mathematical models are solved in an efficient, robust, and stable manner with a computer. This impressive and comprehensive volume covers all the issues involved in physics-based animation, including collision detection, geometry, mechanics, differential equations, matrices, quaternions, and more. There is excellent coverage of collision detection algorithms and a detailed overview of a physics system. In addition, numerous examples are provided along with detailed pseudo code for most of the algorithms. This book is ideal for students of animation, researchers in the field, and professionals working in the games and movie industries. Topics Covered: * The Kinematics: Articulated Figures, Forward and Inverse Kinematics, Motion Interpolation * Multibody Animation: Particle Systems, Continuum Models with Finite Differences, the Finite Element Method, Computational Fluid Dynamics * Collision Detection: Broad and Narrow Phase Collision Detection, Contact Determination, Bounding Volume Hierarchies, Feature-and Volume-Based Algorithms
Author | : Gordana Dodig-Crnkovic |
Publisher | : Springer Science & Business Media |
Total Pages | : 268 |
Release | : 2013-03-21 |
Genre | : Technology & Engineering |
ISBN | : 3642372252 |
This book is about nature considered as the totality of physical existence, the universe, and our present day attempts to understand it. If we see the universe as a network of networks of computational processes at many different levels of organization, what can we learn about physics, biology, cognition, social systems, and ecology expressed through interacting networks of elementary particles, atoms, molecules, cells, (and especially neurons when it comes to understanding of cognition and intelligence), organs, organisms and their ecologies? Regarding our computational models of natural phenomena Feynman famously wondered: “Why should it take an infinite amount of logic to figure out what one tiny piece of space/time is going to do?” Phenomena themselves occur so quickly and automatically in nature. Can we learn how to harness nature’s computational power as we harness its energy and materials? This volume includes a selection of contributions from the Symposium on Natural Computing/Unconventional Computing and Its Philosophical Significance, organized during the AISB/IACAP World Congress 2012, held in Birmingham, UK, on July 2-6, on the occasion of the centenary of Alan Turing’s birth. In this book, leading researchers investigated questions of computing nature by exploring various facets of computation as we find it in nature: relationships between different levels of computation, cognition with learning and intelligence, mathematical background, relationships to classical Turing computation and Turing’s ideas about computing nature - unorganized machines and morphogenesis. It addresses questions of information, representation and computation, interaction as communication, concurrency and agent models; in short this book presents natural computing and unconventional computing as extension of the idea of computation as symbol manipulation.
Author | : Richard W. Kroon |
Publisher | : McFarland |
Total Pages | : 773 |
Release | : 2010-03-30 |
Genre | : Performing Arts |
ISBN | : 0786457406 |
Defining more than 10,000 words and phrases from everyday slang to technical terms and concepts, this dictionary of the audiovisual language embraces more than 50 subject areas within film, television, and home entertainment. It includes terms from the complete lifecycle of an audiovisual work from initial concept through commercial presentation in all the major distribution channels including theatrical exhibition, television broadcast, home entertainment, and mobile media. The dictionary definitions are augmented by more than 700 illustrations, 1,600 etymologies, and nearly 2,000 encyclopedic entries that provide illuminating anecdotes, historical perspective, and clarifying details.
Author | : Dehuai Yang |
Publisher | : Springer Science & Business Media |
Total Pages | : 810 |
Release | : 2012-01-26 |
Genre | : Technology & Engineering |
ISBN | : 3642259928 |
Session 2 includes 110 papers selected from 2011 3rd International Asia Conference on Informatics in Control, Automation and Robotics (CAR 2011), held on December 24-25, 2011, Shenzhen, China. As we all know, the ever growing technology in robotics and automation will help build a better human society. This session will provide a unique opportunity for the academic and industrial communities to address new challenges, share solutions, and discuss research directions for the future. Robotics research emphasizes intelligence and adaptability to cope with unstructured environments. Automation research emphasizes efficiency, productivity, quality, and reliability, focusing on systems that operate autonomously. The main focus of this session is on the autonomous acquisition of semantic information in intelligent robots and systems, as well as the use of semantic knowledge to guide further acquisition of information.
Author | : |
Publisher | : |
Total Pages | : 540 |
Release | : 1990 |
Genre | : Defense (Civil procedure) |
ISBN | : |