To Model And Sculpt
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Author | : Edouard Lanteri |
Publisher | : Courier Corporation |
Total Pages | : 497 |
Release | : 2012-08-02 |
Genre | : Art |
ISBN | : 0486132366 |
Covers modelling from casts, live models; measurements; frameworks; scale of proportions; compositions; reliefs, drapery, medals, etc. 107 full-page photographic plates. 27 other photographs. 175 drawings and diagrams.
Author | : Robynne Eagan |
Publisher | : Teaching and Learning Company |
Total Pages | : 24 |
Release | : 2008-09-01 |
Genre | : Education |
ISBN | : 0787745391 |
A little science, a little arts and crafts, a little math, a lot creative and a whole lot of fun! This packet is full of activities and ideas that give free reign to students' curiosity and stretch their creativity. There are opportunities to investigate, create and discover in all areas of the curriculum. Clear step-by-step instructions make the activities easy and fun for students, while the aims and objectives, extension activities and assessment tools make it a helpful resource for teachers.
Author | : Ben Simonds |
Publisher | : No Starch Press |
Total Pages | : 292 |
Release | : 2013-02-15 |
Genre | : Computers |
ISBN | : 1593275102 |
Blender is a powerful and free 3D graphics tool used by artists and designers worldwide. But even experienced designers can find it challenging to turn an idea into a polished piece. For those who have struggled to create professional-quality projects in Blender, author Ben Simonds offers this peek inside his studio. You’ll learn how to create 3D models as you explore the creative process that he uses to model three example projects: a muscular bat creature, a futuristic robotic spider, and ancient temple ruins. Along the way, you’ll master the Blender interface and learn how to create and refine your own models. You’ll also learn how to: –Work with reference and concept art in Blender and GIMP to make starting projects easier –Block in models with simple geometry and build up more complex forms –Use Blender’s powerful sculpting brushes to create detailed organic models –Paint textures with Blender and GIMP and map them onto your 3D artwork –Light, render, and composite your models to create striking images Each chapter walks you through a piece of the modeling process and offers detailed explanations of the tools and concepts used. Filled with full-color artwork and real-world tips, Blender Master Class gives you the foundation you need to create your own stunning masterpieces. Covers Blender 2.6x
Author | : Edouard Lanteri |
Publisher | : Courier Corporation |
Total Pages | : 351 |
Release | : 2012-11-01 |
Genre | : Art |
ISBN | : 0486138291 |
"A joy to read, as well as a constant reference library. Thoroughly inspiring." — Workbench The republication of this highly valuable text by Edouard Lanteri, a renowned teacher, sculptor, and intimate friend of Rodin (Rodin called him "my dear master, my dear friend"), makes it possible for serious students to gain the requisite skills needed for figurative sculpture and to bridge the gap between artistic concept and figurative realization. Modelling and Sculpting Animals, together with its companion piece Modelling and Sculpting the Human Figure, is the classic treatise on the techniques of figurative sculpture. Representing at least three thousand years of studio lore, this readily understandable, authoritative guide is a goldmine of technical information, easily comprising a four-year sculpture curriculum unavailable elsewhere. In this reasonably priced volume, devoted almost entirely to the modelling of animals, Lanteri offers thorough step-by-step instruction for the figurative sculptor. Beginning with a description of the historical symbolism of animals in different cultures, the author then proceeds to give meticulous anatomy for the horse, lion, and bull. Rules of motion, measurements of construction, erecting the framework, tools, materials, and other pertinent aspects of animal sculpture are covered in detail. The final section presents a comprehensive exposition of the methods of casting in plaster, including how to mix the plaster, applying successive layers and irons, opening the mold, soaping and oiling, chipping off the mold, and special precautions. A profusion of illustrations — over 200 photographs, drawings, and diagrams — clearly demonstrate every principle and method the author describes. 64 full-page photographic plates, 139 drawings and diagrams.
Author | : Élisabeth Bonvalot |
Publisher | : Schiffer Publishing |
Total Pages | : 144 |
Release | : 2019-11-28 |
Genre | : Art |
ISBN | : 9780764358579 |
This guide shows you step by step how to sculpt realistic figures, from face to feet, through 10 projects. Professional sculptor and instructor Elizabeth Bonvalot provides the guidance and tips needed to--with time and practice!--reach realism with your sculpted figures. Begin with the fundamentals, such as the types and properties of clays, the materials and tools, four base techniques, and topics such as roughing out, adding clay, detailing, engobe, firing, and patinas. The first five lessons teach the elements of figure sculpting, focusing your attention on heads, faces, hands, feet, and the body. The next five projects offer a sequence for effective skills building as you create a bas-relief portrait, an animal, a standing nude, a bust, and a lifesize figure. This comprehensive approach is perfect for people who love clay and have a can-do attitude, even with limited formal art class experience.
Author | : Philippe Faraut |
Publisher | : |
Total Pages | : 230 |
Release | : 2013-06-01 |
Genre | : Figure sculpting |
ISBN | : 9780975506585 |
Author | : William Vaughan |
Publisher | : New Riders |
Total Pages | : 627 |
Release | : 2011-12-27 |
Genre | : Computers |
ISBN | : 0321712641 |
Professional modeling is the foundation of every aspect of the 3D production pipeline and is essential to the success of any 3D computer graphics project. [digital] Modeling is unlike any other modeling book you’ve seen—it gets to the core of what it takes to create efficient production-ready models and demystifies the process of producing realistic and jaw-dropping graphics. Taking a software-neutral approach, it teaches you the essential skills and concepts that you can apply to modeling in any industry 3D software, such as 3ds Max, LightWave 3D, Maya, Modo, Silo, XSI, ZBrush and other leading programs. Modelers, animators, texture artists, and technical directors can all benefit from the valuable information covered in this jam-packed guide containing years of industry knowledge. Simply put, if you work in 3D, you must have this book. In this inspiring and informative guide to modeling, industry veteran William Vaughan teaches you how to: Master modeling techniques to produce professional results in any 3D application Use the tools of a professional digital modeler Control your models polygon-count as well as polygon-flow Create both organic and hard surface models Understand a modeler’s role in a production environment Gain the knowledge to land a job in the industry as a digital modeler Model using specific tools such as LightWave and 3ds Max in over 6 hours of video training in the accompanying downloadable lesson files (see below for details) And much more! All of Peachpit's eBooks contain the same content as the print edition. You will find a link in the last few pages of your eBook that directs you to the media files. Helpful tips: If you are able to search the book, search for "Where are the lesson files?" Go to the very last page of the book and scroll backwards. You will need a web-enabled device or computer in order to access the media files that accompany this ebook. Entering the URL supplied into a computer with web access will allow you to get to the files. Depending on your device, it is possible that your display settings will cut off part of the URL. To make sure this is not the case, try reducing your font size and turning your device to a landscape view. This should cause the full URL to appear.
Author | : Scott Spencer |
Publisher | : John Wiley & Sons |
Total Pages | : 782 |
Release | : 2010-12-16 |
Genre | : Computers |
ISBN | : 0470599871 |
Taking into account that many of today's digital artists -- particularly 3D character animators -- lack foundational artistic instruction, this book teaches anatomy in a coherent and succinct style. A clear writing style explains how to sculpt an accurate human figure, starting with the skeleton and working out to muscle, fat, and skin. Insightful explanations enable you to quickly and easily create and design characters that can be used in film, game, or print, and allows you to gain a strong understanding of the foundational artistic concepts. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Author | : Tim Bruckner |
Publisher | : Watson-Guptill |
Total Pages | : 274 |
Release | : 2010-10-19 |
Genre | : Art |
ISBN | : 0823095223 |
Sculpt toys and collectibles with modern-day tools, techniques and applications used by today’s top industry professionals Ever since a 12-inch G.I. Joe took toy soldiers to a whole new level by giving them the ability to pose via moveable parts, as well as interchangeable clothing and accessories, the business of creating pop sculpture icons for the mass market was off and running. Superheroes came next, followed by TV show and movie characters, most notably those from Star Wars. Today, action figures exist for sports stars, rock stars, even presidents. With today’s blockbuster success of animated films, action figures and collectibles have become a behemoth industry—with a growing need for skilled artists who can bring these characters to life. So how do you get started? The trio of veteran industry insiders who authored this book take you on an incredibly thorough journey that begins with drawing conceptual drafts and continues through rough sculpting and honing the final product. Along the way, you’ll learn how to research your character, shape casts from a variety of materials including wax and resin, make accessories, articulate characters so that they are poseable, paint them, and ultimately convince an art director to buy and manufacture them. Whether you want to make small PVC toys, collectible statues, or larger high-end collectibles, Pop Sculpture offers step-by-step demos and words of wisdom from the pros.
Author | : William Vaughan |
Publisher | : |
Total Pages | : 138 |
Release | : 2018-04-05 |
Genre | : |
ISBN | : 9781987728613 |
The Pushing Points Topology Workbook is a software agnostic guide that teaches you the foundation of SubD topology. There are over sixty exercises packed with loads of tips, tricks and techniques designed to teach you how to manage the topology of your meshes. Throughout the book you will also find many images of wireframe rendered assets and their topology that you can study for reference. This book doesn't show you how to build a car, character or creature. Instead, it teaches you the foundation of SubD topology, so you can construct ANY SubD asset with clean polygon flow.