MONEY Master the Game
Author | : Anthony Robbins |
Publisher | : Simon and Schuster |
Total Pages | : 688 |
Release | : 2016-03-29 |
Genre | : Business & Economics |
ISBN | : 1476757860 |
"Bibliography found online at tonyrobbins.com/masterthegame"--Page [643].
Download Tic Tac Toe Gamebook Over 1000 Games Instructions Included With Fill In Scorecards full books in PDF, epub, and Kindle. Read online free Tic Tac Toe Gamebook Over 1000 Games Instructions Included With Fill In Scorecards ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
Author | : Anthony Robbins |
Publisher | : Simon and Schuster |
Total Pages | : 688 |
Release | : 2016-03-29 |
Genre | : Business & Economics |
ISBN | : 1476757860 |
"Bibliography found online at tonyrobbins.com/masterthegame"--Page [643].
Author | : Yu-kai Chou |
Publisher | : Packt Publishing Ltd |
Total Pages | : 500 |
Release | : 2019-12-03 |
Genre | : Computers |
ISBN | : 183921077X |
Learn all about implementing a good gamification design into your products, workplace, and lifestyle Key FeaturesExplore what makes a game fun and engagingGain insight into the Octalysis Framework and its applicationsDiscover the potential of the Core Drives of gamification through real-world scenariosBook Description Effective gamification is a combination of game design, game dynamics, user experience, and ROI-driving business implementations. This book explores the interplay between these disciplines and captures the core principles that contribute to a good gamification design. The book starts with an overview of the Octalysis Framework and the 8 Core Drives that can be used to build strategies around the various systems that make games engaging. As the book progresses, each chapter delves deep into a Core Drive, explaining its design and how it should be used. Finally, to apply all the concepts and techniques that you learn throughout, the book contains a brief showcase of using the Octalysis Framework to design a project experience from scratch. After reading this book, you'll have the knowledge and skills to enable the widespread adoption of good gamification and human-focused design in all types of industries. What you will learnDiscover ways to use gamification techniques in real-world situationsDesign fun, engaging, and rewarding experiences with OctalysisUnderstand what gamification means and how to categorize itLeverage the power of different Core Drives in your applicationsExplore how Left Brain and Right Brain Core Drives differ in motivation and design methodologiesExamine the fascinating intricacies of White Hat and Black Hat Core DrivesWho this book is for Anyone who wants to implement gamification principles and techniques into their products, workplace, and lifestyle will find this book useful.
Author | : Brett N. Steenbarger |
Publisher | : John Wiley & Sons |
Total Pages | : 448 |
Release | : 2015-08-31 |
Genre | : Business & Economics |
ISBN | : 1118936825 |
Practical trading psychology insight that can be put to work today Trading Psychology 2.0 is a comprehensive guide to applying the science of psychology to the art of trading. Veteran trading psychologist and bestselling author Brett Steenbarger offers critical advice and proven techniques to help interested traders better understand the markets, with practical takeaways that can be implemented immediately. Academic research is presented in an accessible, understandable, engaging way that makes it relevant for practical traders, and examples, illustrations, and case studies bring the ideas and techniques to life. Interactive features keep readers engaged and involved, including a blog offering ever-expanding content, and a Twitter feed for quick tips. Contributions from market bloggers, authors, and experts bring fresh perspectives to the topic, and Steenbarger draws upon his own experience in psychology and statistical modeling as an active trader to offer insight into the practical aspect of trading psychology. Trading psychology is one of the few topics that are equally relevant to day traders and active investors, market makers and portfolio managers, and traders in different markets around the globe. Many firms hire trading coaches, but this book provides a coach in print, accessible 24/7 no matter what the market is doing. Understand the research at the core of trading psychology Examine the ways in which psychology is applied in real-world trading Implement practical tips immediately to see first-hand results Gain the perspective and insight of veteran traders who apply these techniques daily While markets may differ in scale, scope, and activity, humans remain human, with all the inherent behavioral tendencies. Studying the market from the human perspective gives traders insight into how human behavior drives market behavior. Trading Psychology 2.0 gives traders an edge, with expert guidance and practical advice.
Author | : Shaz Smilansky |
Publisher | : Kogan Page Publishers |
Total Pages | : 272 |
Release | : 2009-02-03 |
Genre | : Business & Economics |
ISBN | : 0749456078 |
Consumers are constantly inundated with repetitive traditional advertising messages, bombarding their lives, interrupting their TV shows and generally getting in the way. The consumer does not feel any real emotional connection with these brands, and if they do buy, it is simply because the brand that shouted the loudest got their attention. This outdated approach to marketing communications is dying, and fast. Brands are realising that to secure the lifetime value of their customers by gaining true customer loyalty, they must give something back. The relationships between brands and their target audiences are being revolutionized. Experiential Marketing looks at the new experiential marketing era, which focuses on giving target audiences a fabulous brand-relevant customer experience that adds value to their lives. Experiential marketing is made up of live brand experiences - two way communications between consumers and brands, which are designed to bring brand personalities to life. This book demonstrates how experiential marketing fits in with the current marketing climate, and how to go about planning, activating and evaluating it for best results. This is essential reading for both advertising and marketing practitioners, and marketing students.
Author | : A. Bass |
Publisher | : Springer |
Total Pages | : 272 |
Release | : 2005-09-23 |
Genre | : History |
ISBN | : 1403980454 |
Talking about race and sports almost always leads to trouble. Rush Limbaugh's stint as an NFL commentator came to an abrupt end when he made some off-handed comments about the Philadelphia Eagles' black quarterback, Donovan McNabb. Ask a simple question along these lines - 'Why do African Americans dominate the NBA?' - and watch the sparks fly. It is precisely this flashpoint that the contributors to this volume seek to explore. Professional and amateur sports wield a tremendous amount of cultural power in the United States and around the world, and racial, ethnic, and national identities are often played out through them. In the Game collects essays by top thinkers on race that survey this treacherous terrain. They engage fascinating topics like race and cricket in the West Indies, how black culture shaped the NFL in the 1970s, the famed black-on-white Cooney/Holmes boxing bout, and American Indian mascots for sports teams.
Author | : Carrigleagh Books |
Publisher | : |
Total Pages | : 82 |
Release | : 2019-11-16 |
Genre | : |
ISBN | : 9781708904739 |
Play some Paper & Pencil Games -- Tic-Tac-Toe & Dots and Boxes (Noughts & Crosses or X's & O's)Simple Easy Fun for the Family -play together Paper & Pencil Games is a 2 player activity book filled fun games to play on the go. Pass Time on Journeys or Holiday Festive fun for adults and Kids. A great gift that will always be remembered. 8.5" X 11" 80 Pages Matte Cover High Quality White Paper Have time to kill while waiting for your food at a restaurant? Play some Paper & Pencil Games! Challenge your friends with the classic pencil and paper game.
Author | : John Cremony |
Publisher | : Applewood Books |
Total Pages | : 328 |
Release | : 2010 |
Genre | : History |
ISBN | : 1429022450 |
Originally published: San Francisco: A. Roman and Company, 1868.
Author | : Will McGugan |
Publisher | : Apress |
Total Pages | : 330 |
Release | : 2007-12-22 |
Genre | : Computers |
ISBN | : 1430203250 |
This book provides readers with an introductory resource for learning how to create compelling games using the open source Python programming language and Pygame games development library. Authored by industry veteran and Python expert Will McGugan, readers are treated to a comprehensive, practical introduction to games development using these popular technologies. They can also capitalize upon numerous tips and tricks the author has accumulated over his career creating games for some of the world's largest gaming developers.
Author | : Gabe Zichermann |
Publisher | : "O'Reilly Media, Inc." |
Total Pages | : 211 |
Release | : 2011-08 |
Genre | : Computers |
ISBN | : 1449397670 |
Provides the design strategi and tactics to integrates game mechanics into any kind of consumer-facing website og mobile app