Through System: Play in Ancient Times

Through System: Play in Ancient Times
Author: Mu Yeqingcheng
Publisher: Funstory
Total Pages: 1135
Release: 2020-01-12
Genre: Fiction
ISBN: 164796590X

Shang Anan felt that he must have offended some Great God, which was why he was thrown to this Great Yong Empire that he had never heard of. In the end, his father was still a "great scoundrel"! Just as she was considering whether she wanted to run away or not, a system that was more than enough to entrap the host appeared, and she was actually allowed to modify the father of the treacherous vassal! Who would have thought that she would meet a famous little hegemon right after her first victory? If she insisted on dragging her along as a popinjay, then not only would she become a man, she would even become one? This was something that could be endured by uncles!

The Twelve Tables

The Twelve Tables
Author: Anonymous
Publisher: Good Press
Total Pages: 48
Release: 2019-12-05
Genre: Law
ISBN:

This book presents the legislation that formed the basis of Roman law - The Laws of the Twelve Tables. These laws, formally promulgated in 449 BC, consolidated earlier traditions and established enduring rights and duties of Roman citizens. The Tables were created in response to agitation by the plebeian class, who had previously been excluded from the higher benefits of the Republic. Despite previously being unwritten and exclusively interpreted by upper-class priests, the Tables became highly regarded and formed the basis of Roman law for a thousand years. This comprehensive sequence of definitions of private rights and procedures, although highly specific and diverse, provided a foundation for the enduring legal system of the Roman Empire.

Water and Society from Ancient Times to the Present

Water and Society from Ancient Times to the Present
Author: Federica Sulas
Publisher: Routledge
Total Pages: 348
Release: 2018-08-14
Genre: Social Science
ISBN: 1317197372

As water availability, management and conservation become global challenges, there is now wide consensus that historical knowledge can provide crucial information to address present crises, offering unique opportunities to appreciate the solutions and mechanisms societies have developed over time to deal with water in all its forms, from rainfall to groundwater. This unique collection explores how ancient water systems relate to present ideas of resilience and sustainability and can inform future strategy. Through an investigation of historic water management systems, along with the responses to, and impact of, various water-driven catastrophes, contributors to this volume present tenable solutions for the long-term use of water resources in different parts of the world. The discussion is not limited to issues of the past, seeking instead to address the resonance and legacy of water histories in the present and future. Water and Society from Ancient Times to the Present speaks to an archaeological and non-archaeological scholarly audience and will be a useful primary reference text for researchers and graduate students from a variety of disciplinary backgrounds including archaeology, anthropology, history, ecology, geography, geology, architecture and development studies.

Ancient History Readers' Theater Grd 5-8

Ancient History Readers' Theater Grd 5-8
Author: Robert W. Smith
Publisher: Teacher Created Resources
Total Pages: 114
Release: 2008-05
Genre: Education
ISBN: 1420639994

"Original scripts based on historic events and highlights; introductory background information to set the stage for each script; reader's response and extension activities; convenient, reproducible pull-out scripts for each student."

Ancient Greece and Rome in Videogames

Ancient Greece and Rome in Videogames
Author: Ross Clare
Publisher: Bloomsbury Publishing
Total Pages: 241
Release: 2021-06-03
Genre: Games & Activities
ISBN: 135015721X

This volume presents an original framework for the study of video games that use visual materials and narrative conventions from ancient Greece and Rome. It focuses on the culturally rich continuum of ancient Greek and Roman games, treating them not just as representations, but as functional interactive products that require the player to interpret, communicate with and alter them. Tracking the movement of such concepts across different media, the study builds an interconnected picture of antiquity in video games within a wider transmedial environment. Ancient Greece and Rome in Videogames presents a wide array of games from several different genres, ranging from the blood-spilling violence of god-killing and gladiatorial combat to meticulous strategizing over virtual Roman Empires and often bizarre adventures in pseudo-ancient places. Readers encounter instances in which players become intimately engaged with the “epic mode” of spectacle in God of War, moments of negotiation with colonised lands in Rome: Total War and Imperium Romanum, and multi-layered narratives rich with ancient traditions in games such as Eleusis and Salammbo. The case study approach draws on close analysis of outstanding examples of the genre to uncover how both representation and gameplay function in such “ancient games”.

On the Heavens

On the Heavens
Author: Aristotle
Publisher: Aeterna Press
Total Pages: 124
Release: 1969
Genre: Religion
ISBN:

On the Heavens (Greek: Περὶ οὐρανοῦ, Latin: De Caelo or De Caelo et Mundo) is Aristotle’s chief cosmological treatise: written in 350 BC it contains his astronomical theory and his ideas on the concrete workings of the terrestrial world. It should not be confused with the spurious work On the Universe (De mundo, also known as On the Cosmos).

The Sumerians

The Sumerians
Author: Samuel Noah Kramer
Publisher: University of Chicago Press
Total Pages: 386
Release: 2010-09-17
Genre: History
ISBN: 0226452328

“A readable and up-to-date introduction to a most fascinating culture” from a world-renowned Sumerian scholar (American Journal of Archaeology). The Sumerians, the pragmatic and gifted people who preceded the Semites in the land first known as Sumer and later as Babylonia, created what was probably the first high civilization in the history of man, spanning the fifth to the second millenniums B.C. This book is an unparalleled compendium of what is known about them. Professor Kramer communicates his enthusiasm for his subject as he outlines the history of the Sumerian civilization and describes their cities, religion, literature, education, scientific achievements, social structure, and psychology. Finally, he considers the legacy of Sumer to the ancient and modern world. “An uncontested authority on the civilization of Sumer, Professor Kramer writes with grace and urbanity.” —Library Journal

Competition in the Ancient World

Competition in the Ancient World
Author: Nick Fisher
Publisher: Classical Press of Wales
Total Pages: 317
Release: 2010-12-31
Genre: History
ISBN: 191058925X

Ancient peoples, like modern, spent much of their lives engaged in and thinking about competitions: both organised competitions with rules, audiences and winners, such as Olympic and gladiatorial games, and informal, indefinite, often violent, competition for fundamental goals such as power, wealth and honour. The varied papers in this book form a case for viewing competition for superiority as a major force in ancient history, including the earliest human societies and the Assyrian and Aztec empires. Papers on Greek history explore the idea of competitiveness as peculiarly Greek, the intense and complex quarrel at the heart of Homer's Iliad, and the importance of formal competitions in the creation of new political and social identities in archaic Sicyon and classical Athens. Papers on the Roman world shed fresh light on Republican elections, through a telling parallel from Renaissance Venice, on modes of competitive display of wealth and power evident in elite villas in Italy in the imperial period, and on the ambiguities in the competitive self-representations of athletes, sophists and emperors.

Multimedia

Multimedia
Author: Randall Packer
Publisher: W. W. Norton & Company
Total Pages: 502
Release: 2002
Genre: Computers
ISBN: 9780393323757

"I recommend this book to you with an earnestness that I have seldom felt for any collection of historic texts," writes William Gibson in his foreword.