Three Dimensional Visual Analysis
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Author | : Cheryl Akner-Koler |
Publisher | : |
Total Pages | : 67 |
Release | : 2000 |
Genre | : Design |
ISBN | : 9789187176166 |
"This book aims to strengthen an understanding of the sculptural possibilities of form and space through developing a visual language and structure that recognizes and gives priority to 3-dimensional visual perception. It is written so as to apply to both the active process of shaping 3-D form and space and analyzing any existing visual situation."-- Introduction.
Author | : Jonathan Block |
Publisher | : Prentice Hall |
Total Pages | : 148 |
Release | : 1987 |
Genre | : Art |
ISBN | : |
The authors designed this introduction to three-dimensional design to help the beginning student develop an understanding of the interaction of form.
Author | : Paul M.W. Hackett |
Publisher | : Springer |
Total Pages | : 111 |
Release | : 2016-12-26 |
Genre | : Philosophy |
ISBN | : 3319484524 |
This book deals with philosophical aspects regarding the perception of spatial relationships in two and three-dimensional art. It provides a structural understanding of how art is perceived within the space created by the artwork, and employs a mapping sentence and partial order mereology to model perceptual structure. It reviews the writing of philosophers such as Paul Crowther and art theorists such as Krauss to establish the need for this research. The ontological model established Paul Crowther is used to guide an interactive account of his ontology in the interpretations of the perceptual process of three-dimensional abstract art to allow the formulation of a more comprehensive philosophical account. The book uniquely combines structuralist and post-structuralist approaches to artistic perception and understanding with a conceptual structure from facet theory, which is clarified with the help of a mapping sentence and partial order mereology.
Author | : W. R. Uttal |
Publisher | : Psychology Press |
Total Pages | : 171 |
Release | : 2013-08-21 |
Genre | : Psychology |
ISBN | : 1134922469 |
Published in the year 1982, Visual Form Detection in Three-dimensional Space is a valuable contribution to the field of Cognitive Psychology.
Author | : Bernd Girod |
Publisher | : Springer Science & Business Media |
Total Pages | : 475 |
Release | : 2013-03-09 |
Genre | : Computers |
ISBN | : 1475731868 |
Traditionally, say 15 years ago, three-dimensional image analysis (aka computer vi sion) and three-dimensional image synthesis (aka computer graphics) were separate fields. Rarely were expert
Author | : Bahram Javidi |
Publisher | : Springer Science & Business Media |
Total Pages | : 528 |
Release | : 2010-07-15 |
Genre | : Science |
ISBN | : 0387793356 |
Here is an up-to-date examination of recent developments in 3D imaging, as well as coverage of the prospects and challenges facing 3D moving picture systems and devices, including binocular, multi-view, holographic, and image reproduction techniques.
Author | : C. Adolfo Guzman-Arenas |
Publisher | : |
Total Pages | : 296 |
Release | : 1968 |
Genre | : Optical pattern recognition |
ISBN | : |
Methods are presented: (1) to partition or decompose a visual scene into the bodies forming it; (2) to position these bodies in three-dimensional space, by combining two scenes that make a stereoscopic pair; (3) to find the regions or zones of a visual scene that belong to its background; (4) to carry out the isolation of objects in (1) when the input has inaccuracies. Running computer programs implement the methods, and many examples illustrate their behavior. The input is a two-dimensional line-drawing of the scene, assumed to contain three-dimensional bodies possessing flat faces (polyhedra); some of them may be partially occluded. Suggestions are made for extending the work to curved objects. Some comparisons are made with human visual perception. The main conclusion is that it is possible to sseparate a picture or scene into the constituent objects exclusively in basis of monocular geometric properties (in basis of pure form); in fact, successful methods are shown. (Author).
Author | : Marguerite H. Helmers |
Publisher | : Addison-Wesley Longman |
Total Pages | : 0 |
Release | : 2006 |
Genre | : Rhetoric |
ISBN | : 9780321165251 |
This brief, inexpensive paperback introduces students to the essential techniques and critical terms for analyzing and writing about visual culture. The Elements of Visual Analysis combines images, readings, and extensive definitions to develop students' abilities in analyzing two-dimensional and three-dimensional visual artifacts and experience. Designed primarily for courses in composition, rhetoric, and communications, the book will also fit any disciplines interested in engaging in serious analysis of visual phenomena.
Author | : Junichiro Toriwaki |
Publisher | : Springer Science & Business Media |
Total Pages | : 278 |
Release | : 2009-04-23 |
Genre | : Computers |
ISBN | : 1848001738 |
This book is a detailed description of the basics of three-dimensional digital image processing. A 3D digital image (abbreviated as “3D image” below) is a digitalized representation of a 3D object or an entire 3D space, stored in a computer as a 3D array. Whereas normal digital image processing is concerned with screens that are a collection of square shapes called “pixels” and their corresponding density levels, the “image plane” in three dimensions is represented by a division into cubical graphical elements (called “voxels”) that represent corresponding density levels. Inthecontextofimageprocessing,in manycases3Dimageprocessingwill refer to the input of multiple 2D images and performing processing in order to understand the 3D space (or “scene”) that they depict. This is a result of research into how to use input from image sensors such as television cameras as a basis for learning about a 3D scene, thereby replicating the sense of vision for humans or intelligent robots, and this has been the central problem in image processing research since the 1970s. However, a completely di?erent type of image with its own new problems, the 3D digital image discussed in this book, rapidly took prominence in the 1980s, particularly in the ?eld of medical imaging. These were recordings of human bodies obtained through computed (or “computerized”) tomography (CT),imagesthatrecordednotonlytheexternal,visiblesurfaceofthesubject but also, to some degree of resolution, its internal structure. This was a type of image that no one had experienced before.
Author | : Faxin Yu |
Publisher | : Springer Science & Business Media |
Total Pages | : 434 |
Release | : 2011-02-03 |
Genre | : Computers |
ISBN | : 3642126510 |
With the increasing popularization of the Internet, together with the rapid development of 3D scanning technologies and modeling tools, 3D model databases have become more and more common in fields such as biology, chemistry, archaeology and geography. People can distribute their own 3D works over the Internet, search and download 3D model data, and also carry out electronic trade over the Internet. However, some serious issues are related to this as follows: (1) How to efficiently transmit and store huge 3D model data with limited bandwidth and storage capacity; (2) How to prevent 3D works from being pirated and tampered with; (3) How to search for the desired 3D models in huge multimedia databases. This book is devoted to partially solving the above issues. Compression is useful because it helps reduce the consumption of expensive resources, such as hard disk space and transmission bandwidth. On the downside, compressed data must be decompressed to be used, and this extra processing may be detrimental to some applications. 3D polygonal mesh (with geometry, color, normal vector and texture coordinate information), as a common surface representation, is now heavily used in various multimedia applications such as computer games, animations and simulation applications. To maintain a convincing level of realism, many applications require highly detailed mesh models. However, such complex models demand broad network bandwidth and much storage capacity to transmit and store. To address these problems, 3D mesh compression is essential for reducing the size of 3D model representation.