This Day in Game Show History- 365 Commemorations and Celebrations, Vol. 1

This Day in Game Show History- 365 Commemorations and Celebrations, Vol. 1
Author: Adam Nedeff
Publisher:
Total Pages: 570
Release: 2014-04-01
Genre: Games
ISBN: 9781593935696

Game shows have more stories to tell than they have washers and dryers to give away. This Day in Game Show History is a remarkable four-volume set chronicling the best stories-on camera and off-and the most noteworthy milestones for every day in the year. In this volume, you'll find out which long-running cable game show had to make new props after visible bloodstains became a problem...The film icon whose first job was testing the stunts for each episode of Beat the Clock...What lovable announcer started his career as a shock jock in Texas...Why Gene Rayburn showed up ten minutes late for a live broadcast of a game show...the legendary host who composed songs for Tammy Wynette and Ray Price...and lots, lots more! ADAM NEDEFF has experienced TV game shows from both sides of the camera. As a contestant, he has played Trivial Pursuit: America Plays, Catch-21, and Who's Still Standing? As an employee, he has worked for The Price is Right and Wheel of Fortune. He is a freelance writer and former disc jockey originally from Vienna, West Virginia, and now residing in Glendale, California.

The History Problem

The History Problem
Author: Hiro Saito
Publisher: University of Hawaii Press
Total Pages: 293
Release: 2017-04-01
Genre: History
ISBN: 0824874390

Seventy years have passed since the end of the Asia-Pacific War, yet Japan remains embroiled in controversy with its neighbors over the war’s commemoration. Among the many points of contention between Japan, China, and South Korea are interpretations of the Tokyo War Crimes Trial, apologies and compensation for foreign victims of Japanese aggression, prime ministerial visits to the Yasukuni Shrine, and the war’s portrayal in textbooks. Collectively, these controversies have come to be called the “history problem.” But why has the problem become so intractable? Can it ever be resolved, and if so, how? To answer these questions author Hiro Saito mobilizes the sociology of collective memory and social movements, political theories of apology and reconciliation, psychological research on intergroup conflict, and philosophical reflections on memory and history. The history problem, he argues, is essentially a relational phenomenon caused when nations publicly showcase self-serving versions of the past at key ceremonies and events: Japan, South Korea, and China all focus on what happened to their own citizens with little regard for foreign others. Saito goes on to explore the emergence of a cosmopolitan form of commemoration taking humanity, rather than nationality, as its primary frame of reference, an approach increasingly used by a transnational network of advocacy NGOs, victims of Japan’s past wrongdoings, historians, and educators. When cosmopolitan commemoration is practiced as a collective endeavor by both perpetrators and victims, Saito argues, a resolution of the history problem—and eventual reconciliation—will finally become possible. The History Problem examines a vast corpus of historical material in both English and Japanese, offering provocative findings that challenge orthodox explanations. Written in clear and accessible prose, this uniquely interdisciplinary book will appeal to sociologists, political scientists, and historians researching collective memory, nationalism and cosmopolitanism, and international relations—and to anyone interested in the commemoration of historical wrongs. An electronic version of this book is freely available thanks to the support of libraries working with Knowledge Unlatched, a collaborative initiative designed to make high-quality books open access for the public good. The open-access version of this book is licensed under Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0), which means that the work may be freely downloaded and shared for non-commercial purposes, provided credit is given to the author. Derivative works and commercial uses require permission from the publisher.

GAME: Between the Suits Vol. 1

GAME: Between the Suits Vol. 1
Author: Mai Nishikata
Publisher: National Geographic Books
Total Pages: 0
Release: 2022-08-09
Genre: Comics & Graphic Novels
ISBN: 1685793290

An ambitious ice queen is married to her work--her flirtatious new coworker is convinced he can melt her. Let the sizzling game of push and pull begin! At twenty-seven, Sayo is married to her career–she's the kind of woman who will even answer work calls while having sex! When her firm hires charming playboy Ryoichi, Sayo tries to resist his advances, but not for long. Soon they're plunging into a purely physical relationship, agreeing that they'll only play this love game until they find true romance. Sayo will let Ryoichi into her bed, but will she let him into her heart...?

Uses of Heritage

Uses of Heritage
Author: Laurajane Smith
Publisher: Routledge
Total Pages: 369
Release: 2006-11-22
Genre: Art
ISBN: 1134368038

Examining international case studies including USA, Asia, Australia and New Zealand, this book identifies and explores the use of heritage throughout the world. Challenging the idea that heritage value is self-evident, and that things must be preserved, it demonstrates how it gives tangibility to the values that underpin different communities.

The Encyclopedia of TV Game Shows

The Encyclopedia of TV Game Shows
Author: David Schwartz
Publisher:
Total Pages: 341
Release: 1995
Genre: Performing Arts
ISBN: 9780816030934

Provides information about the packager, broadcast history, hosts, announcers, producers, and rules for over five hundred television game shows

Why We Play

Why We Play
Author: Roberte Hamayon
Publisher: Hau
Total Pages: 343
Release: 2016
Genre: Electronic books
ISBN: 9780986132568

Play is one of humanity's straightforward yet deceitful ideas: though the notion is unanimously agreed upon to be universal, used for man and animal alike, nothing defines what all its manifestations share, from childish playtime to on stage drama, from sporting events to market speculation. Within the author's anthropological field of work (Mongolia and Siberia), playing holds a core position: national holidays are called "Games," echoing in that way the circus games in Ancient Rome and today's Olympics. These games convey ethical values and local identity. Roberte Hamayon bases her analysis of the playing spectrum on their scrutiny. Starting from fighting and dancing, encompassing learning, interaction, emotion and strategy, this study heads towards luck and belief as well as the ambiguity of the relation to fiction and reality. It closes by indicating two features of play: its margin and its metaphorical structure. Ultimately revealing its consistency and coherence, the author displays play as a modality of action of its own. "Playing is no 'doing' in the ordinary sense" once wrote Johan Huizinga. Isn't playing doing something else, elswhere and otherwise ?

Art in History/History in Art

Art in History/History in Art
Author: David Freedberg
Publisher: Getty Publications
Total Pages: 458
Release: 1996-07-11
Genre: Art
ISBN: 0892362014

Historians and art historians provide a critique of existing methodologies and an interdisciplinary inquiry into seventeenth-century Dutch art and culture.

A History of Greek Art

A History of Greek Art
Author: Mark D. Stansbury-O'Donnell
Publisher: John Wiley & Sons
Total Pages: 434
Release: 2015-01-27
Genre: Art
ISBN: 1444350153

Offering a unique blend of thematic and chronological investigation, this highly illustrated, engaging text explores the rich historical, cultural, and social contexts of 3,000 years of Greek art, from the Bronze Age through the Hellenistic period. Uniquely intersperses chapters devoted to major periods of Greek art from the Bronze Age through the Hellenistic period, with chapters containing discussions of important contextual themes across all of the periods Contextual chapters illustrate how a range of factors, such as the urban environment, gender, markets, and cross-cultural contact, influenced the development of art Chronological chapters survey the appearance and development of key artistic genres and explore how artifacts and architecture of the time reflect these styles Offers a variety of engaging and informative pedagogical features to help students navigate the subject, such as timelines, theme-based textboxes, key terms defined in margins, and further readings. Information is presented clearly and contextualized so that it is accessible to students regardless of their prior level of knowledge A book companion website is available at www.wiley.gom/go/greekart with the following resources: PowerPoint slides, glossary, and timeline