Thinking Skills For The Digital Generation
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Author | : Balu H. Athreya |
Publisher | : Springer |
Total Pages | : 186 |
Release | : 2016-12-19 |
Genre | : Education |
ISBN | : 3319123645 |
This important text synthesizes the state of knowledge related to thinking and technology and provides strategies for helping young people cultivate thinking skills required to navigate the new digital landscape. The rise of technology has resulted in new ways of searching and communicating information among youth, often creating information “overload”. We do not know how the new technologies will affect the ways young people learn and think. There are plenty of warnings about the dangers of information technology, but there is also enormous potential for technology to aid human thinking, which this book explores from an open-minded perspective. Coverage Includes: - An up to date review of the literature on thinking skills in general, and in relation to technology.- Practical guidelines for thinking with technology.- A scholarly review of the characteristics of the digital generation.- A discussion of the various steps involved in the thinking process.- A historical context of the Information Age and the transition from oral history, to printing press, to the Internet. Thinking Skills for the Digital Generation: The Development of Thinking and Learning in the Age of Information is an invaluable reference for educators and research professionals particularly interested in educational technology, and improving thinking and problem-solving skills.
Author | : Frank S. Kelly |
Publisher | : Corwin Press |
Total Pages | : 281 |
Release | : 2008-09-17 |
Genre | : Education |
ISBN | : 1452208395 |
The authors show how traditional industrial-type high schools have failed to meet students' learning needs and explore ten alternative high school models that address 21st-century skills.
Author | : Ian Jukes |
Publisher | : Corwin Press |
Total Pages | : 175 |
Release | : 2010-02-11 |
Genre | : Education |
ISBN | : 1452239444 |
An innovative look at reshaping the educational experiences of 21st-century learners! Inspiring thoughtful discussion that leads to change, this reader-friendly resource examines how the new digital landscape is transforming teaching and learning in an environment of standards, accountability, and high-stakes testing and why informed leadership is so critical. The authors present powerful strategies and compelling viewpoints, underscore the necessity of developing relevant classroom experiences, and discuss: Attributes common among digital learners The concepts of neuroplasticity and the hyperlinked mind An educational approach that supports traditional literacy skills alongside 21st-century fluencies Evaluation methods that encompass how digital generation students process new information
Author | : Ian Jukes |
Publisher | : Corwin Press |
Total Pages | : 175 |
Release | : 2010-02-11 |
Genre | : Education |
ISBN | : 1452222541 |
An innovative look at reshaping the educational experiences of 21st-century learners! Inspiring thoughtful discussion that leads to change, this reader-friendly resource examines how the new digital landscape is transforming teaching and learning in an environment of standards, accountability, and high-stakes testing and why informed leadership is so critical. The authors present powerful strategies and compelling viewpoints, underscore the necessity of developing relevant classroom experiences, and discuss: Attributes common among digital learners The concepts of neuroplasticity and the hyperlinked mind An educational approach that supports traditional literacy skills alongside 21st-century fluencies Evaluation methods that encompass how digital generation students process new information
Author | : Edmund T. Cabellon |
Publisher | : John Wiley & Sons |
Total Pages | : 112 |
Release | : 2016-09-26 |
Genre | : Education |
ISBN | : 1119316499 |
Take an in depth look at technology trends and the practices, possibilities, and direction needed to integrate a technology-open mindset into the work of a student affairs educator. This volume explores ways practitioners can engage the digital generation of students and colleagues on their campuses and beyond. Topics covered include: Student affairs administrators’ use of digital technology and how to develop and utilize their digital identities Increasing digital fluency and creating a more intentional digital mindset among senior student affairs officers College student development in digitized spaces and the application of digital data in student engagement efforts The development of guiding documents to inform digital and social strategies. This is the 155th volume of this Jossey-Bass higher education quarterly series. An indispensable resource for vice presidents of student affairs, deans of students, student counselors, and other student services professionals, New Directions for Student Services offers guidelines and programs for aiding students in their total development: emotional, social, physical, and intellectual.
Author | : A. W Bates |
Publisher | : |
Total Pages | : |
Release | : 2015 |
Genre | : |
ISBN | : 9780995269231 |
Author | : David Buckingham |
Publisher | : Routledge |
Total Pages | : 314 |
Release | : 2013-10-18 |
Genre | : Education |
ISBN | : 1136683623 |
Computer games, the Internet, and other new communications media are often seen to pose threats and dangers to young people, but they also provide new opportunities for creativity and self-determination. As we start to look beyond the immediate hopes and fears that new technologies often provoke, there is a growing need for in-depth empirical research. Digital Generations presents a range of exciting and challenging new work on children, young people, and new digital media. The book is organized around four key themes: Play and Gaming, The Internet, Identities and Communities Online, and Learning and Education. The book brings together researchers from a range of academic disciplines – including media and cultural studies, anthropology, sociology, psychology and education – and will be of interest to a wide readership of researchers, students, practitioners in digital media, and educators.
Author | : Frank S. Kelly |
Publisher | : Corwin Press |
Total Pages | : 281 |
Release | : 2008-09-17 |
Genre | : Education |
ISBN | : 1452293953 |
"This might well be THE contemporary manual for effective education reform. In a world where the future is now, schools are falling behind. It is a lag we can no longer afford." —Sean M. Nosek, Principal Westview Secondary School, Maple Ridge, BC, Canada "This is the most important book about high schools since Breaking Ranks for school facilities planners." —David E. Anstrand, Principal, Education Environment Planning Consultants Board Member, Council of Educational Facility Planners International Discover options for instruction and school design that reflect the needs of 21st-century students! Preparing students to meet the demands of a constantly changing, technology-driven environment presents today′s educators with unique challenges. This innovative resource demonstrates how traditional, industrial-type high schools have become outdated and helps school leaders plan facilities and curriculum in ways that benefit students′ academic development and performance. Teaching the Digital Generation examines how educators can address the learning needs of secondary students immersed in a digital world by designing and implementing new instructional models and technology infrastructure. The authors explore ten alternative high school models that address 21st-century skills such as critical thinking, problem solving, and digital literacy, and pose five critical considerations: What should instruction and learning look like in a 21st-century school? How can technology foster this kind of learning? What noninstructional components are required? How can time be used differently to support our vision? How can new facility design turn this vision into reality? Incorporating issues of facility design with curriculum and instructional planning, the authors offer educational leaders a new vision for schools.
Author | : Will W. K. Ma |
Publisher | : Springer |
Total Pages | : 245 |
Release | : 2019-04-30 |
Genre | : Education |
ISBN | : 9811366810 |
This book gathers selected papers from the Hong Kong Association for Educational Communications and Technology 2019 International Conference on the theme of “Shaping the Future of Education, Communication and Technology.” It contributes to a scholarly discussion that looks beyond what future media and technology can offer for education, and reflects on best practices and lessons learned from applying new media and technology in a wide range of fields. Scholars from educational technology, communication, and higher education share their research work in various formats such as empirical research, best-practice case studies, literature reviews, etc. The topics of the papers are divided into four main areas, including curriculum, pedagogy and instructional design; teaching and learning experiences with technology; online learning and open education resources; and communication and media. The book’s unique quality is its combination of perspectives and research work on communication, education and technology. Thus, it will encourage an interdisciplinary discourse and exchange concerning communication, new media, and educational practices.
Author | : Ryan L. Schaaf |
Publisher | : Solution Tree Press |
Total Pages | : 160 |
Release | : 2016-10-25 |
Genre | : Education |
ISBN | : 1936763982 |
Discover how digital gaming can improve learning and prepare students for successful futures. The authors—both experienced educators and enthusiastic gamers—contend that students of the 21st century communicate and learn differently than previous generations. By incorporating digital games into lessons, student learning will more accurately reflect the interactive, engaging reality students experience outside the classroom and better prepare them for college and careers. Benefits Explore learning theory and research that supports why students of the digital generation require different learning and teaching methods than previous generations. Discover the benefits of classroom gamification for educational and professional development purposes, which include making students active participants in their learning. Gain consistent, clear definitions for terms related to gaming in education, and learn how to incorporate digital games into lesson design. Access lists of suggested digital games, and learn for what purposes the games are most useful. Consider how digital games can address students’ diverse learning needs and can be used for assessment. Contents Foreword by Ian Jukes Introduction: The Gamer in Us All Chapter 1: From Entertainment to Education 3.0 Chapter 2: The Arcade of Education Chapter 3: Learning Theory and the Attributes of the Digital Generation Chapter 4: How to Find and Evaluate Digital Games for Teaching, Learning, and Assessment Chapter 5: Lesson Design Using Digital Games Chapter 6: Digital Gaming and Assessment Chapter 7: The Nine I’s of Modern Learning Chapter 8: Beyond Linear Presentations Chapter 9: Takeaways References and Resources