Think Play Do
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Author | : Mark Dodgson |
Publisher | : OUP Oxford |
Total Pages | : 276 |
Release | : 2005-07-14 |
Genre | : Business & Economics |
ISBN | : 0191514942 |
The innovation process is the most important of all business processes. Innovation is the means by which value is constructed and efficiencies are created. It is the source of sustainable competitive advantage. This book shows how the innovation process is changing profoundly. Part of the change results from the application of new technologies to the innovation process itself. A new category of technology has emerged which we call 'innovation technology'. This includes simulation and modelling, visualization, and rapid prototyping technologies. When used effectively, innovation technology makes the innovation process more economical and ameliorates some of its uncertainties. These technological changes are accompanied by changing organization structures and skills requirements. The technologies are used in fast moving, creative environments and are suited to project-based organization. They also require the development of new 'craft' skills to realize the possibilities created by the new 'code'. The book outlines a new way of thinking about innovation. Traditional definitions of 'research', 'development' and 'engineering', imply a progressive linearity which doesn't exist in reality. They are also associated with organizational departments, which are breaking down where once they existed, and are in any case non-existent in the vast majority of firms. They also fail to capture the central importance of design in innovation. We propose a new schema for the innovation process: Think, Play, Do. Innovation requires creating new ideas and thinking about new options, playing with them to see if they are practical, economical and marketable, and then doing: making the innovation real. This new schema captures the emerging innovation process using a more contemporary idiom. The book reports in-depth studies from a number of companies and sectors. Major case studies of Procter and Gamble and Arup Partners are presented. It reports on the use of innovation technology in a range of other companies and organizations, from pharmaceuticals in GSK, to engineering design in Ricardo engineering , and welding in TWI. We describe how innovation technology is used in traditional industries, such as in mining, and in public projects, such as the development of London's traffic congestion charge and the stabilization of the leaning tower of Pisa.
Author | : Mark Dodgson |
Publisher | : Oxford University Press, USA |
Total Pages | : 275 |
Release | : 2005 |
Genre | : Business & Economics |
ISBN | : 0199268088 |
"This book shows how the innovation process is changing profoundly, with significant implications for managers and public policy-makers."--Book jacket.
Author | : Cara Goodwin PhD |
Publisher | : Sourcebooks, Inc. |
Total Pages | : 50 |
Release | : 2021-06-15 |
Genre | : Family & Relationships |
ISBN | : 1638076731 |
Teach toddlers safe ways to express big feelings Toddlers are still learning how to speak, socialize, and understand their emotions. It's common for them to react with their hands when they get frustrated—but hitting is never okay. What to Do When You Feel Like Hitting helps toddlers understand why hitting is not allowed and shows them how to react to their feelings with actions that are safe and kind. This illustrated entry into no hitting books for toddlers features: Alternatives to hitting—Kids will learn how to use "gentle hands" to squeeze a stuffed animal when they feel upset, scribble a picture to get out their frustration, and practice taking deep breaths to calm down. A light touch—The language is kid-friendly and positive, encouraging toddlers to understand and communicate their feelings, not just keep their hands to themselves. Engaging illustrations—Big, beautiful pictures help kids see the ideas in action and keep their attention on the page. Get the best in no hitting books for toddlers with a storybook that helps them learn empathy and compassion.
Author | : Josh Kaufman |
Publisher | : Penguin |
Total Pages | : 290 |
Release | : 2013-06-13 |
Genre | : Self-Help |
ISBN | : 1101623047 |
Forget the 10,000 hour rule— what if it’s possible to learn the basics of any new skill in 20 hours or less? Take a moment to consider how many things you want to learn to do. What’s on your list? What’s holding you back from getting started? Are you worried about the time and effort it takes to acquire new skills—time you don’t have and effort you can’t spare? Research suggests it takes 10,000 hours to develop a new skill. In this nonstop world when will you ever find that much time and energy? To make matters worse, the early hours of practicing something new are always the most frustrating. That’s why it’s difficult to learn how to speak a new language, play an instrument, hit a golf ball, or shoot great photos. It’s so much easier to watch TV or surf the web . . . In The First 20 Hours, Josh Kaufman offers a systematic approach to rapid skill acquisition— how to learn any new skill as quickly as possible. His method shows you how to deconstruct complex skills, maximize productive practice, and remove common learning barriers. By completing just 20 hours of focused, deliberate practice you’ll go from knowing absolutely nothing to performing noticeably well. Kaufman personally field-tested the methods in this book. You’ll have a front row seat as he develops a personal yoga practice, writes his own web-based computer programs, teaches himself to touch type on a nonstandard keyboard, explores the oldest and most complex board game in history, picks up the ukulele, and learns how to windsurf. Here are a few of the simple techniques he teaches: Define your target performance level: Figure out what your desired level of skill looks like, what you’re trying to achieve, and what you’ll be able to do when you’re done. The more specific, the better. Deconstruct the skill: Most of the things we think of as skills are actually bundles of smaller subskills. If you break down the subcomponents, it’s easier to figure out which ones are most important and practice those first. Eliminate barriers to practice: Removing common distractions and unnecessary effort makes it much easier to sit down and focus on deliberate practice. Create fast feedback loops: Getting accurate, real-time information about how well you’re performing during practice makes it much easier to improve. Whether you want to paint a portrait, launch a start-up, fly an airplane, or juggle flaming chainsaws, The First 20 Hours will help you pick up the basics of any skill in record time . . . and have more fun along the way.
Author | : Kay Owen |
Publisher | : SAGE |
Total Pages | : 216 |
Release | : 2021-04-07 |
Genre | : Education |
ISBN | : 1529758645 |
Play in the Early Years provides an accessible overview of key concepts, debates and approaches to children’s Play. This book: · Considers play from a variety of perspectives · Offers expert insights into theory and research in each area · Encourages the reader to critically reflect on both theory and practice With features including key terms, case studies, reflective questions, spotlights on research and an accompanying glossary, this text is perfect for everyone who is interested in Play - from those just starting undergraduate degrees through to those with more advanced knowledge or experience.
Author | : Randy Pausch |
Publisher | : |
Total Pages | : 0 |
Release | : 2010 |
Genre | : Cancer |
ISBN | : 9780340978504 |
The author, a computer science professor diagnosed with terminal cancer, explores his life, the lessons that he has learned, how he has worked to achieve his childhood dreams, and the effect of his diagnosis on him and his family.
Author | : |
Publisher | : Capstone |
Total Pages | : 257 |
Release | : |
Genre | : |
ISBN | : 1515732711 |
Author | : Alyssa Gallagher |
Publisher | : ASCD |
Total Pages | : 174 |
Release | : 2020-04-08 |
Genre | : Education |
ISBN | : 141662886X |
Design thinking is a person-centered, problem-solving process that's a go-to for innovative businesses and gaining traction with school leaders interested in positive change. But understanding design thinking is one thing; actually putting it in play is something else. Authors Alyssa Gallagher and Kami Thordarson offer educators a practical guide for navigating design thinking's invigorating challenges and reaping its considerable rewards. They dig deep into the five-stage design thinking process, highlighting risk factors and recommending specific steps to keep you moving forward. The 25 downloadable and reproducible tools provide prompts and supports that will help you and your team • Identify change opportunities. • Dig deeper into complex problems. • Analyze topics to isolate specific challenges. • Connect with and solve for user needs. • Apply what you've learned about users to design challenges. • Maximize brainstorming power. • Create and employ solution prototypes. • Pitch solutions and secure buy-in from stakeholders. • Organize and analyze user feedback. • Map out a solution's specific actions and resource requirements. Design Thinking in Play is a must-have for education leaders who are tired of waiting for someone else to solve their problems and ready to take action, have fun, and leverage collective insight to figure out what will really work for their school, their colleagues, and their students.
Author | : Marilyn Fleer |
Publisher | : Cambridge University Press |
Total Pages | : 285 |
Release | : 2017-05-01 |
Genre | : Education |
ISBN | : 1108211364 |
The second edition of Play in the Early Years provides a comprehensive introduction to pedagogy and play in early years education settings. Drawing on classical and contemporary theories, this text examines social, cultural and institutional approaches to play, and explores a range of strategies for successfully integrating play into classrooms. Thoroughly revised to include the latest methods and research, this edition features new material on intentional teaching, play as learning, digital play, and discipline-specific content. Two new chapters discuss post-structuralist and cultural-historical conceptions of play, and extended practical examples link pedagogical practice to the Early Years Learning Framework (EYLF) and the Australian Curriculum. The text is pedagogically rich, and each chapter is supported by a comprehensive companion website which provides links to videos, readings and supplementary activities. Freshly presented in a new full colour layout and written in an engaging style, Play in the Early Years remains an essential resource for pre-service students and practitioners.
Author | : P. G. Wodehouse |
Publisher | : Good Press |
Total Pages | : 5975 |
Release | : 2023-11-19 |
Genre | : Literary Criticism |
ISBN | : |
In the "P. G. WODEHOUSE Ultimate Collection," readers are whisked away into the whimsical world of British humor and charm. P. G. Wodehouse's signature witty writing style shines through in this extensive collection of his works, which includes timeless classics such as "Jeeves and Wooster" and "Blandings Castle." The intricate plots and sharp dialogue of the stories showcase Wodehouse's unparalleled ability to weave humor into every page, appealing to readers of all ages. Set against the backdrop of early 20th-century England, Wodehouse's novels provide a delightful escape into a bygone era of aristocratic elegance and comedic escapades. The lighthearted tone and clever wordplay make this collection a must-read for fans of classic British literature and humor. Renowned for his comedic genius, P. G. Wodehouse draws from his own experiences as a prolific writer and radio personality to create endearing characters and hilarious situations in his works. His keen observations of human nature and society shape the satirical undertones in his stories, adding depth to the seemingly light-hearted narratives. Wodehouse's unparalleled skill in crafting comedic tales has solidified his reputation as a master of the genre, influencing generations of writers and entertainers. For readers seeking an enchanting and uplifting literary experience, the "P. G. WODEHOUSE Ultimate Collection" offers a treasure trove of laughter and sophistication. This comprehensive anthology captures the essence of Wodehouse's brilliance, making it a timeless addition to any bookshelf and a perfect recommendation for those in need of a refreshing and joyous read.