Therapy Game Restart, Vol. 2 (Yaoi Manga)

Therapy Game Restart, Vol. 2 (Yaoi Manga)
Author: Meguru Hinohara
Publisher: VIZ Media LLC
Total Pages: 196
Release: 2022-08-09
Genre: Comics & Graphic Novels
ISBN: 197473367X

Shizuma has proposed living together and couldn’t be more gung ho about it! Minato, on the other hand, is a little more reserved and wants to think things through first. Will apartment hunting give Minato the push he needs to take the next step in their relationship? Or will Shizuma’s sometimes heavy-handed love get in the way of his big decision? -- VIZ Media

Therapy Game, Vol. 1 (Yaoi Manga)

Therapy Game, Vol. 1 (Yaoi Manga)
Author: Meguru Hinohara
Publisher: VIZ Media LLC
Total Pages: 172
Release: 2020-06-09
Genre: Comics & Graphic Novels
ISBN: 1974720381

Recently dumped, and very straight, Shizuma tries to drink his sorrow away, only to wake up being spooned by a man! When he explains to Minato, his drunken fling, that he doesn’t remember a thing about their night together, Minato secretly vows to seduce him again—and then dump him as revenge! But even the best-laid plans can go awry when Cupid has his way. -- VIZ Media

Therapy Game: Re 03

Therapy Game: Re 03
Author: Meguru Hinohara
Publisher: Egmont
Total Pages: 180
Release: 2024-03-12
Genre: Comics & Graphic Novels
ISBN: 3864589010

"Okay, aber dafür werden wir im nächsten Urlaub das Bett nicht mehr verlassen." Minato und Shizuma sind nun in einer festen Beziehung. Doch Shizuma wird von seinem Beruf als Tierarzt vollkommen eingenommen und arbeitet fast ununterbrochen. An den meisten Tagen bekommen sich die beiden gar nicht zu sehen. Als der langersehnte Ulraub naht, gibt es da allerdings noch eine ander Hürde, die sie meistern müssen...

Therapy Game, Vol. 2 (Yaoi Manga)

Therapy Game, Vol. 2 (Yaoi Manga)
Author: Meguru Hinohara
Publisher: VIZ Media LLC
Total Pages: 197
Release: 2020-09-08
Genre: Comics & Graphic Novels
ISBN: 1974722589

Shizuma finds out about Minato’s plan—and subsequent wager—to seduce and then dump him. But when he rushes to Minato's apartment, an unknown man opens the door! Meanwhile, Minato is stuck wavering between his ever-deepening feelings for Shizuma and his deep-seated fear of falling in love. Can these two overcome misunderstandings and suspicion, or are there simply too many obstacles? -- VIZ Media

Secret XXX (Yaoi Manga)

Secret XXX (Yaoi Manga)
Author: Meguru Hinohara
Publisher: VIZ Media LLC
Total Pages: 204
Release: 2020-04-14
Genre: Comics & Graphic Novels
ISBN: 1974719642

Shohei loves bunnies! He loves them so much he’s even taken to volunteering at a local pet shop. Store owner Mito is as sweet and kind as the fuzzy critters he cares for, and it’s not long before Shohei finds himself wanting to cuddle with him as much as the bunnies! But Shohei is hiding a dangerous secret, one that makes this dream an unlikely reality. -- VIZ Media

The Trigger Point Therapy Workbook

The Trigger Point Therapy Workbook
Author: Clair Davies
Publisher: New Harbinger Publications
Total Pages: 866
Release: 2013-09-01
Genre: Health & Fitness
ISBN: 1608824969

Trigger point therapy is one of the fastest-growing and most effective pain therapies in the world. Medical doctors, chiropractors, physical therapists, and massage therapists are all beginning to use this technique to relieve patients’ formerly undiagnosable muscle and joint pain, both conditions that studies have shown to be the cause of nearly 25 percent of all doctor visits. This book addresses the problem of myofascial trigger points—tiny contraction knots that develop in a muscle when it is injured or overworked. Restricted circulation and lack of oxygen in these points cause referred pain. Massage of the trigger is the safest, most natural, and most effective form of pain therapy. Trigger points create pain throughout the body in predictable patterns characteristic to each muscle, producing discomfort ranging from mild to severe. Trigger point massage increases circulation and oxygenation in the area and often produces instant relief. The Trigger Point Therapy Workbook, Third Edition, has made a huge impact among health professionals and the public alike, becoming an overnight classic in the field of pain relief. This edition includes a new chapter by the now deceased author, Clair Davies’ daughter, Amber Davies, who is passionate about continuing her father’s legacy. The new edition also includes postural assessments and muscle tests, an illustrated index of symptoms, and clinical technique drawings and descriptions to assist both practitioners and regular readers in assessing and treating trigger points. If you have ever suffered from, or have treated someone who suffers from myofascial trigger point pain, this is a must-have book.

Computers and Games for Mental Health and Well-Being

Computers and Games for Mental Health and Well-Being
Author: Yasser Khazaal
Publisher: Frontiers Media SA
Total Pages: 311
Release: 2018-07-12
Genre: Video games in education
ISBN: 2889454967

Recent years have seen important developments in the computer and game industry, including the emergence of the concept of serious games. It is hypothesized that tools such as games, virtual reality, or applications for smartphones may foster learning, enhance motivation, promote behavioral change, support psychotherapy, favor empowerment, and improve some cognitive functions. Computers and games may create supports for training or help people with cognitive, emotional, or behavioral change. Games take various formats, from board games to informatics to games with interactive rules of play. Similarly, computer tools may vary widely in format, from self-help or assisted computerized training to virtual reality or applications for smartphones. Some tools that may be helpful for mental health were specifically designed for that goal, whereas others were not. Gamification of computer-related products and games with a numeric format tend to reduce the gap between games and computers tools and increase the conceptual synergy in such fields. Games and computer design share an opportunity for creativity and innovation to help create, specifically design, and assess preventive or therapeutic tools. Computers and games share a design conception that allows innovative approaches to overcome barriers of the real world by creating their own rules. Yet, despite the potential interest in such tools to improve treatment of mental disorders and to help prevent them, the field remains understudied and information is under-disseminated in clinical practice. Some studies have shown, however, that there is potential interest and acceptability of tools that support various vehicles, rationales, objectives, and formats. These tools include traditional games (e.g., chess games), popular electronic games, board games, computer-based interventions specifically designed for psychotherapy or cognitive training, virtual reality, apps for smartphones, and so forth. Computers and games may offer a true opportunity to develop, assess, and disseminate new prevention and treatment tools for mental health and well-being. Currently, there is a strong need for state-of-the-art information to answer questions such as the following: Why develop such tools for mental health and well-being? What are the potential additions to traditional treatments? What are the best strategies or formats to improve the possible impact of these tools? Are such tools useful as a first treatment step? What is the potential of a hybrid model of care that combines traditional approaches with games and/or computers as tools? What games and applications have already been designed and studied? What is the evidence from previous studies? How can such tools be successfully designed for mental health and well-being? What is rewarding or attractive for patients in using such treatments? What are the worldwide developments in the field? Are some protocols under development? What are the barriers and challenges related to such developments? How can these tools be assessed, and how can the way that they work, and for whom, be measured? Are the potential benefits of such products specific, or can these additions be attributed to nonspecific factors? What are the users’ views on such tools? What are the possible links between such tools and social networks? Is there a gap between evidence-based results and market development? Are there any quality challenges? What future developments and studies are needed in the field?

Novel & Intelligent Digital Systems: Proceedings of the 3rd International Conference (NiDS 2023)

Novel & Intelligent Digital Systems: Proceedings of the 3rd International Conference (NiDS 2023)
Author: Katerina Kabassi
Publisher: Springer Nature
Total Pages: 379
Release: 2023-10-24
Genre: Technology & Engineering
ISBN: 303144146X

This book summarizes the research findings presented at the 3rd International Conference on Novel & Intelligent Digital Systems (NiDS 2023). NiDS 2023 held in Athens, Greece, during September 28–29, 2023, under the auspices of the Institute of Intelligent Systems. The conference was implemented hybrid, allowing participants to attend it either online or onsite. NiDS 2023 places significant importance on the innovations within intelligent systems and the collaborative research that empowers and enriches artificial intelligence (AI) in software development. It encourages high-quality research, establishing a forum for investigating the obstacles and cutting-edge breakthroughs in AI. The conference is designed for experts, researchers, and scholars in artificial and computational intelligence, as well as computer science in general, offering them the opportunity to delve into relevant, interconnected, and mutually complementary fields. By facilitating the exchange of ideas, the conference strengthens and broadens the network of researchers, academics, and industry representatives.

Therapy Game Restart, Vol. 3

Therapy Game Restart, Vol. 3
Author: Meguru Hinohara
Publisher: SuBLime
Total Pages: 0
Release: 2024-02-13
Genre: Comics & Graphic Novels
ISBN: 9781974743841

Sparks continue to fly in this Therapy Game sequel where Shizuma and Minato learn to navigate commitment—in both work and love! From a forgotten one-night stand to a plan for revenge, Shizuma and Minato have been through it all. But now that they’re officially a couple, new challenges await, and their fledgling relationship must learn to soar! Still living separately, Minato and Shizuma are finding it hard to see each other because of the distance and their hectic schedules. To remedy this, the two start apartment hunting in earnest and even make an appointment to view a promising possibility. But they’ve been down this road once before, with disappointing results—is the universe on their side this time, or is a greater power telling them it’s time to throw in the towel?

Cultural Issues in Play Therapy

Cultural Issues in Play Therapy
Author: Eliana Gil
Publisher: Guilford Publications
Total Pages: 226
Release: 2021-07-23
Genre: Psychology
ISBN: 1462546900

This unique resource is now in an extensively revised second edition with more than 90% new material and an expanded conceptual framework. Filled with rich case illustrations, the book explores how children's cultural identities--as well as experiences of marginalization--shape the challenges they bring to therapy and the ways they express themselves. Expert practitioners guide therapists to build competence for working across different dimensions of diversity, including race and ethnicity, gender identity, sexual orientation, and disability. Purchasers get access to a companion website featuring chapters from the first edition on play therapy with major cultural groups: African Americans, Hispanics, Native Americans, and Asian Americans. New to This Edition *Virtually a new book; incorporates a broader definition of culture and an increased social justice focus. *Chapters on working with children of color, LGBT children and adolescents, undocumented families, and Deaf children. *Chapter on dismantling white privilege in the play therapy office. *Chapters on school bullying and on how technology is transforming play, including tips for conducting tele-play therapy.