Theme Park Design The Art Of Themed Entertainment
Download Theme Park Design The Art Of Themed Entertainment full books in PDF, epub, and Kindle. Read online free Theme Park Design The Art Of Themed Entertainment ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
Author | : David Younger |
Publisher | : David Younger |
Total Pages | : 0 |
Release | : 2016 |
Genre | : Amusement parks |
ISBN | : 9780993578908 |
Theme Park Design & The Art of Themed Entertainment aims to be the most in-depth book on theme park design ever written, documenting for professional designers, theme park design students, and curious theme park fans, the fascinating processes and techniques that go into creating the amazing worlds of theme park design.
Author | : Steve Alcorn |
Publisher | : |
Total Pages | : 232 |
Release | : 2020-06-09 |
Genre | : |
ISBN | : |
If you've ever visited a theme park and wondered how the magic is created, this is the book for you. Theme park design invites you to become an apprentice Imagineer. Inside, you'll: - Explore the different types of rides and shows- Experience creating an attraction from conception to opening day- Discover the different professional roles in Imagineering so you can determine which best suits your interestsAnd for avid fans and gearheads, a special section takes you on a deep dive into show control, ride control, audio, video and special effects.Whether your goal is to become an Imagineer, or you're just curious about how theme parks are created, Theme Park Design pulls back the curtain on what goes into creating the greatest attractions on Earth
Author | : Barry R. Hill |
Publisher | : |
Total Pages | : |
Release | : 2020-06 |
Genre | : |
ISBN | : 9781732121058 |
Author | : Scott A. Lukas |
Publisher | : Taylor & Francis |
Total Pages | : 290 |
Release | : 2013 |
Genre | : Art |
ISBN | : 0240820932 |
Industry insider Scott Lukas teaches you how to design exciting, believable, authentic themed spaces. Make your immersive worlds come alive with the gems in this book, including key industry interviews and case studies!
Author | : John Hench |
Publisher | : Disney Editions |
Total Pages | : 0 |
Release | : 2009-01-06 |
Genre | : Juvenile Nonfiction |
ISBN | : 9781423119159 |
Designing Disney sets into history and puts into context the extraordinary contributions of the late John Hench, who, at the age of 94, still came into his office at Imagineering each day. His principles of theme park design, character design, and use of color made him a legendary figure, not only for Disney fans but also for students and aficionados of architecture, engineering, and design. Designing Disney reveals the magic behind John’s great discoveries and documents his groundbreaking in several key areas: “Design Philosophy” examines the values, attitudes, aesthetics, and logic that went into the original concepts for Disney theme parks. In “The Art of the Show” and “The Art of Color,” Hench reveals the essence of what makes the parks work so well. And in “The Art of Character,” he lets the reader in on the how and why of the Disney characters’ inherent popularity—their timeless human traits, archetypal shape and gestures that suggest these qualities graphically, and their emotional resonance in our lives.
Author | : Bob Gurr |
Publisher | : |
Total Pages | : 200 |
Release | : 2012-03-01 |
Genre | : Amusement parks |
ISBN | : 9780615553740 |
Behind the scenes stories of how Theme Park Attractions and Entertainment Spectaculars were designed by Imagineering Legend Bob Gurr during a 42 year career.
Author | : Scott A. Lukas |
Publisher | : Reaktion Books |
Total Pages | : 272 |
Release | : 2008-12-01 |
Genre | : Architecture |
ISBN | : 9781861893949 |
Theme parks are a uniquely interactive and enduring form of entertainment that have influenced architecture, technology, and culture in surprising ways for more than a century, as Scott Lukas now reveals in his compelling historical chronicle. Theme Park takes the primitive amusements of pleasure gardens as its starting point and launches from there into a rich, in-depth investigation of the evolution of the theme park over the twentieth century. Lukas examines theme parks in countries around the world—including in the United States, Mexico, Europe, Japan, China, South Africa, and Australia—and how themed fairs and parks developed through diverse means and in a variety of settings. The book examines world-famous and lesser-known parks, including the early parks of Coney Island; Madrid’s Movieworld; a series of World Fairs and their luxurious exhibition halls; Six Flags parks and virtual theme parks today; and, of course, the unparalleled achievements of Disneyland and Disney World. Lukas analyzes the theme park as a living entity that unexpectedly shapes people, their relationships, and the world around them. Theme parks have now become complex representations of the human mind itself, he contends, through its interpretations of books, feature films, video games, and Web sites. Ultimately, Theme Park reveals, the wider influence of theme parks can be found in the shopping malls, branded stores, and casinos that employ the tricks and techniques of amusement parks to dominate our entertainment world today. Packed with captivating illustrations, Theme Park takes us on historical roller coaster ride that both reanimates the places that shaped our childhoods and anticipates the future of escapism and fantasy fun.
Author | : Marty Sklar |
Publisher | : Disney Electronic Content |
Total Pages | : 263 |
Release | : 2015-09-01 |
Genre | : Business & Economics |
ISBN | : 1484737792 |
We've all read about the experts: the artists, the scientists, the engineers—that special group of people known as Imagineers for The Walt Disney Company. But who are they? How did they join the team? What is it like to spend a day in their shoes? Disney Legend Marty Sklar wants to give back to fans and answer these burning questions. When Marty was president of Walt Disney Imagineering, he created a list of principles and ideals for the team, aptly named Mickey's Ten Commandments. Using this code of standards as his organizational flow, Marty provides readers with insights and advice from himself and dozens of hands-on Imagineers from around the globe. It's a true insider's look like no other!
Author | : Jesse Schell |
Publisher | : CRC Press |
Total Pages | : 604 |
Release | : 2014-11-06 |
Genre | : Computers |
ISBN | : 1466598646 |
Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.
Author | : Sabrina Mittermeier |
Publisher | : Intellect (UK) |
Total Pages | : 288 |
Release | : 2021-01-15 |
Genre | : Amusement parks |
ISBN | : 9781789383270 |
The writing is academic, but it is not inaccessible. It will have wide disciplinary appeal within academia, as tourism studies cross into a variety of fields including history, American studies, fandom studies, performance studies and cultural studies. It will be invaluable to those working in the field of theme park scholarship and the study of Disney theme parks, theme parks in general and related areas like world's expositions and spaces of the consumer and lifestyle worlds. It will also be of interest to Disney fans, those who have visited any of the parks or are interested to know more about the parks and their cultural situation and context.