The Zork Chronicles
Author | : George Alec Effinger |
Publisher | : Avon Books |
Total Pages | : 308 |
Release | : 1990 |
Genre | : Fiction |
ISBN | : 9780380753888 |
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Author | : George Alec Effinger |
Publisher | : Avon Books |
Total Pages | : 308 |
Release | : 1990 |
Genre | : Fiction |
ISBN | : 9780380753888 |
Author | : Jon Cogburn |
Publisher | : Routledge |
Total Pages | : 368 |
Release | : 2009-09-10 |
Genre | : Games & Activities |
ISBN | : 113585968X |
How can Wii Sports teach us about metaphysics? Can playing World of Warcraft lead to greater self-consciousness? How can we learn about aesthetics, ethics and divine attributes from Zork, Grand Theft Auto, and Civilization? A variety of increasingly sophisticated video games are rapidly overtaking books, films, and television as America's most popular form of media entertainment. It is estimated that by 2011 over 30 percent of US households will own a Wii console - about the same percentage that owned a television in 1953. In Philosophy Through Video Games, Jon Cogburn and Mark Silcox - philosophers with game industry experience - investigate the aesthetic appeal of video games, their effect on our morals, the insights they give us into our understanding of perceptual knowledge, personal identity, artificial intelligence, and the very meaning of life itself, arguing that video games are popular precisely because they engage with longstanding philosophical problems. Topics covered include: * The Problem of the External World * Dualism and Personal Identity * Artificial and Human Intelligence in the Philosophy of Mind * The Idea of Interactive Art * The Moral Effects of Video Games * Games and God's Goodness Games discussed include: Madden Football, Wii Sports, Guitar Hero, World of Warcraft, Sims Online, Second Life, Baldur's Gate, Knights of the Old Republic, Elder Scrolls, Zork, EverQuest Doom, Halo 2, Grand Theft Auto, Civilization, Mortal Kombat, Rome: Total War, Black and White, Aidyn Chronicles
Author | : Arthur Byron Cover |
Publisher | : |
Total Pages | : 308 |
Release | : 1989 |
Genre | : Fiction |
ISBN | : 9780380753871 |
Author | : Robin W. Bailey |
Publisher | : |
Total Pages | : 315 |
Release | : 1989 |
Genre | : Fiction |
ISBN | : 9780380753864 |
Axis is a true hero, in every sense of the word. On his shoulders lies the double burden of prophecy and war. Having fulfilled the first part of the prophecy by becoming the Starman, he now must reunite the three races inhabiting his world. It is his destiny to lead an army against his evil half-brother, to regain control of Tencendor, once the greatest land in the world. It is his destiny to be caught between the two women he loves, one of epitome of gentility, beauty and intelligence, the other a feirce warrior with a cunning wit. And it his destiny to be thwarted at every turn by the vicious Goragel, an insance monster bent on destroying all that Axis works to preserve...
Author | : James Kennedy |
Publisher | : Delacorte Press |
Total Pages | : 418 |
Release | : 2008-08-12 |
Genre | : Young Adult Fiction |
ISBN | : 0375848991 |
JO LAROUCHE HAS lived her 13 years in the California desert with her Aunt Lily, ever since she was dropped on Lily’s doorstep with this note: This is Jo. Please take care of her. But beware. This is a dangerous baby. At Lily’s annual Christmas costume party, a variety of strange events take place that lead Jo and Lily out of California forever—and into the mysterious, strange, fantastical world of Eldritch City. There, Jo learns the scandalous truth about who she is, and she and Lily join the Order of Odd-Fish, a collection of knights who research useless information. Glamorous cockroach butlers, pointless quests, obsolete weapons, and bizarre festivals fill their days, but two villains are controlling their fate. Jo is inching closer and closer to the day when her destiny is fulfilled, and no one in Eldritch City will ever be the same.
Author | : Arthur Byron Cover |
Publisher | : |
Total Pages | : 308 |
Release | : 1988 |
Genre | : Fiction |
ISBN | : 9780380753840 |
Author | : Craig Shaw Gardner |
Publisher | : |
Total Pages | : 260 |
Release | : 1988 |
Genre | : Fiction |
ISBN | : 9780380753857 |
Author | : Adam Cadre |
Publisher | : Harper Collins |
Total Pages | : 408 |
Release | : 2000-07-25 |
Genre | : Fiction |
ISBN | : 0060195584 |
A novel about alienated adolescents follows a group of teens in suburban California as they move through a dangerous world inhabited by drugs, violence, and parental abadonment.
Author | : David L. Craddock |
Publisher | : CRC Press |
Total Pages | : 172 |
Release | : 2021-08-10 |
Genre | : Computers |
ISBN | : 1000425673 |
In 1980, computers were instruments of science and mathematics, military secrets and academia. Stern administrators lorded over sterile university laboratories and stressed one point to the wide-eyed students privileged enough to set foot within them: Computers were not toys. Defying authority, hackers seized control of monolithic mainframes to create a new breed of computer game: the roguelike, cryptic and tough-as-nails adventures drawn from text-based symbols instead of state-of-the-art 3D graphics. Despite their visual simplicity, roguelike games captivate thousands of players around the world. From the author of the bestselling Stay Awhile and Listen series, Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games introduces you to the visionaries behind some of the most popular roguelikes of all time and shows how their creations paved the way for the blockbuster videogames of today—and beyond.
Author | : Michael W. Clune |
Publisher | : Macmillan + ORM |
Total Pages | : 173 |
Release | : 2015-09-15 |
Genre | : Biography & Autobiography |
ISBN | : 0374713170 |
In telling the story of his youth through seven computer games, critically acclaimed author Michael W. Clune (White Out) captures the part of childhood we live alone. You have been awakened. Floppy disk inserted, computer turned on, a whirring, and then this sentence, followed by a blinking cursor. So begins Suspended, the first computer game to obsess seven-year-old Michael, to worm into his head and change his sense of reality. Thirty years later he will write: "Computer games have taught me the things you can't learn from people." Gamelife is the memoir of a childhood transformed by technology. Afternoons spent gazing at pixelated maps and mazes train Michael's eyes for the uncanny side of 1980s suburban Illinois. A game about pirates yields clues to the drama of cafeteria politics and locker-room hazing. And in the year of his parents' divorce, a spaceflight simulator opens a hole in reality.