The Taskan Empire

The Taskan Empire
Author: Jonathan Drake
Publisher: Aeon Books
Total Pages: 0
Release: 2017-01-31
Genre: Fantasy games
ISBN: 9781911471011

Welcome to the Taskan Empire. Welcome to the Age of Treason. The greatest empire in Thennla, ruled by the Iron Simulacrum, the magically animated viceroy of the Immortal Emperor. Yet within the empire treacheries abound. Beyond its borders, new kingdoms arm themselves in readiness. When the Emperor ascends to Heaven, who will emerge victorious? The Taskan Empire is a setting for Mythras based in the world of Thennla. This supplement is the companion volume to Shores Of Korantia. Note: this is not a standalone game.  Games Masters and players will need access to the Mythras rules, although other d100 systems may suffice.

The World of Thennla

The World of Thennla
Author: Jonathan Drake
Publisher: Aeon Games
Total Pages: 32
Release: 2016-10-13
Genre: Fantasy games
ISBN: 9781911471127

Thennla is a fantasy setting for the Mythras game system. Encircled by the Outer Ocean, watched by the God of the Sun and the Goddess of the Moon, Thennla's continents reveal themselves. The jungles of Jandekot; the vast deserts of Rasputana; and there, in the east, the Moon Goddess Jekkara anchored over it, is Taygus, land of plains and hills, the great inland sea and teeming civilisations. Here empires are born: Korantia, fading now, but defiant, its city-states each a goddess incarnate; the Jekkarenes, oldest of all civilisations, and blessed by the Moon Goddess; and now the Taskan Empire, overturning centuries of tradition with new ideas, ruled by a god-emperor and his avatar, the Iron Simulacrum. And watching closely is Assabia, a land of cruel rites and cunning sorcerers. The World of Thennla sourcebook is available as a paperback (or as a free PDF) resource for Mythras - a campaign world that is open for exploration and adventure. It includes an overview of the world, centering on Taygus, and describes the magic of the place, and how to create Thennlan characters. More information is given in the supplements Shores of Korantia and The Taskan Empire, but this is an ideal introduction for Games Masters and players who want a magic-rich world of high adventure, with the flavours of classical Greece, Rome, Persia and Byzantium. The Thennla sourcebook will get you started and wanting to learning more. It will inspire you to create your own adventures and develop the cultures outline in its pages.If you already have Shores of Korantia or The Taskan Empire, this booklet is not essential, although it may prove a useful gazeteer for players.

The Taskan Empire

The Taskan Empire
Author: Jonathan Drake
Publisher: Lulu.com
Total Pages: 106
Release: 2015-03-02
Genre: Crafts & Hobbies
ISBN: 098772598X

Detailing the Taskan Empire of Thennla, this RuneQuest 6 supplement is a companion book to 'Shores of Korantia', available at www.thedesignmechanism.com/products. Venture into the heart of Tarsenia, domain of The Iron Simulacrum, the animated viceroy of the Immortal Emperor Zygas Targa. Buying a print copy of The Taskan Empire entitles you to a free copy of the PDF. Please email a copy of your Lulu purchase receipt to design [email protected], quoting 'Taskan Empire PDF Request' in the subject line and we will send you a download code.

Shores of Korantia

Shores of Korantia
Author: Jonathan Drake
Publisher:
Total Pages: 0
Release: 2021-02-17
Genre:
ISBN: 9781989028186

Explore a Whole New World of Intrigue and Adventure in Shores Of Korantia Korantia: a coastal region of the great continent of Taygus, home to dozens of city-states and scores of Goddesses and Gods - each with their own wants, needs, plans and schemes. The Enemies and Rivals: To the south are the Jekkarenes, the ancient enemy with cause to fear a Korantine revival; in the east the swelling Taskan Empire draws closer to Korantia's borders with each passing generation; to the north the warlike barbarians of Marangia have fallen quiet since the Taskans seized their capital. To the west is the open sea and beyond are distant lands where colonies were set down in centuries past. The Emperor: Koibos is the 61st Emperor of the Korantines and the 24th of his name. A vigorous young man in the prime of life, ruler of an ancient empire long past its days of glory. It falls to him to restore his realm to greatness or become an irrelevance to the dozens of city states over which he claims sovereignty. These are the Shores of Korantia. In this book you will find everything you need to adventure in Korantia and beyond; rules for character creation, cults, encounter tables for land and sea, economics, a fully detailed colony in which to start off your adventures, many fully detailed NPCs and a mini-campaign that will plunge your characters into intrigue and plot, culminating in a perilous expedition to a mysterious and dangerous desert island. Shores of Korantia is a complete setting for Mythras. Based in the world of Thennla, first introduced in Age of Treason: The Iron Simulacrum. Shores of Korantia requires the Mythras rules for play

Khakun Shrugs

Khakun Shrugs
Author: Bruce Turner
Publisher: Aeon Games
Total Pages: 18
Release: 2017-02-28
Genre:
ISBN: 9781911471219

Following devastating attacks by Sheng savages 20 years ago, the Taskan Empire has rebuilt its colonies in Further Tarsenia. The silver mines at New Seppesh are running again, but recently rumblings have been heard from Mount Khakun, a slumbering giant with the power to level the land.The Tarsen priest, Michel Tob, is organising an expedition to the Mountain Foot shrine in a bid to appease the awakening Khakun - but at what cost? And, more to the point, who awoke the giant anyway...'Khakun Shrugs is set in the world of Thennla. Access to either The Taskan Empire, Shores of Korantia, or the World of Thennla sourcebook will be advantageous.

Mythras (Hardback)

Mythras (Hardback)
Author: Pete Nash
Publisher:
Total Pages: 304
Release: 2021-02-06
Genre:
ISBN: 9781989028155

Mythras Core rules Mythras is the acclaimed roleplaying game from The Design Mechanism. For those new to the game, Mythras is a straightforward, roll-under percentile system. In Mythras your characters are defined by their culture, career, community, background, comrades, skills, magic and cults. Progression is through skill advancement - not levels or similarly abstract concepts. As your characters adventure and quest, their capabilities improve and their relationships deepen and strengthen. Players and Games Masters have complete flexibility over what can be achieved, and the way characters develop is entirely dependent on choices players make, depending on their characters' aspirations and motivations. Games Masters receive a huge amount of support through the Mythras rules. All the concepts and game mechanics are explained clearly with options and considerations explored and presented for ease of use. You need only this rulebook for many years of exciting and imaginative play. Mythras contains everything needed for play, except for dice and friends. It includes five magic systems, innovative combat, over 60 creatures, and copious guidance on how to use the rules and run Mythras games! Come and try one of the best roleplaying systems around...

Mythic Rome

Mythic Rome
Author: Pete Nash
Publisher: Aeon Games
Total Pages: 0
Release: 2016-11-08
Genre: Fantasy games
ISBN: 9781911471134

"This book contains setting information for role-playing in Rome during its Monarchy and Republic. Although it includes some complementary rules and skills it is not a game in its own right and is designed for use with Design Mechanism's MYTHRAS system for play - although it should be easy to use with any percentile based role-playing game."--Page 4.

Biomedical Natural Language Processing

Biomedical Natural Language Processing
Author: Kevin Bretonnel Cohen
Publisher: John Benjamins Publishing Company
Total Pages: 174
Release: 2014-02-15
Genre: Computers
ISBN: 9027271062

Biomedical Natural Language Processing is a comprehensive tour through the classic and current work in the field. It discusses all subjects from both a rule-based and a machine learning approach, and also describes each subject from the perspective of both biological science and clinical medicine. The intended audience is readers who already have a background in natural language processing, but a clear introduction makes it accessible to readers from the fields of bioinformatics and computational biology, as well. The book is suitable as a reference, as well as a text for advanced courses in biomedical natural language processing and text mining.