On Wargaming

On Wargaming
Author: Matthew B. Caffrey (Jr.)
Publisher:
Total Pages: 484
Release: 2019
Genre:
ISBN: 9781935352655

Zones of Control

Zones of Control
Author: Pat Harrigan
Publisher: MIT Press
Total Pages: 845
Release: 2016-04-15
Genre: Games & Activities
ISBN: 0262033992

Examinations of wargaming for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. Games with military themes date back to antiquity, and yet they are curiously neglected in much of the academic and trade literature on games and game history. This volume fills that gap, providing a diverse set of perspectives on wargaming's past, present, and future. In Zones of Control, contributors consider wargames played for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. They consider both digital and especially tabletop games, most of which cover specific historical conflicts or are grounded in recognizable real-world geopolitics. Game designers and players will find the historical and critical contexts often missing from design and hobby literature; military analysts will find connections to game design and the humanities; and academics will find documentation and critique of a sophisticated body of cultural work in which the complexity of military conflict is represented in ludic systems and procedures. Each section begins with a long anchoring chapter by an established authority, which is followed by a variety of shorter pieces both analytic and anecdotal. Topics include the history of playing at war; operations research and systems design; wargaming and military history; wargaming's ethics and politics; gaming irregular and non-kinetic warfare; and wargames as artistic practice. Contributors Jeremy Antley, Richard Barbrook, Elizabeth M. Bartels, Ed Beach, Larry Bond, Larry Brom, Lee Brimmicombe-Wood, Rex Brynen, Matthew B. Caffrey, Jr., Luke Caldwell, Catherine Cavagnaro, Robert M. Citino, Laurent Closier, Stephen V. Cole, Brian Conley, Greg Costikyan, Patrick Crogan, John Curry, James F. Dunnigan, Robert J. Elder, Lisa Faden, Mary Flanagan, John A. Foley, Alexander R. Galloway, Sharon Ghamari-Tabrizi, Don R. Gilman, A. Scott Glancy, Troy Goodfellow, Jack Greene, Mark Herman, Kacper Kwiatkowski, Tim Lenoir, David Levinthal, Alexander H. Levis, Henry Lowood, Elizabeth Losh, Esther MacCallum-Stewart, Rob MacDougall, Mark Mahaffey, Bill McDonald, Brien J. Miller, Joseph Miranda, Soraya Murray, Tetsuya Nakamura, Michael Peck, Peter P. Perla, Jon Peterson, John Prados, Ted S. Raicer, Volko Ruhnke, Philip Sabin, Thomas C. Schelling, Marcus Schulzke, Miguel Sicart, Rachel Simmons, Ian Sturrock, Jenny Thompson, John Tiller, J. R. Tracy, Brian Train, Russell Vane, Charles Vasey, Andrew Wackerfuss, James Wallis, James Wallman, Yuna Huh Wong

The Wargaming Pioneers Including Little Wars by H.G. Wells, the War Game for Boy Scouts and the War Game by Captain Sachs 1898-1940 Early Wargames Vol

The Wargaming Pioneers Including Little Wars by H.G. Wells, the War Game for Boy Scouts and the War Game by Captain Sachs 1898-1940 Early Wargames Vol
Author: John Curry
Publisher: Lulu.com
Total Pages: 212
Release: 2011-10-01
Genre: Games
ISBN: 9781447834014

Prior to Donald Featherstone publishing his classic book War Games in 1962, there were numerous attempts, by other authors, to create realistic wargames. H.G. Wells's 1913 Little Wars, was the best known early wargaming book, although only one of a number of early wargaming rules. The many similarities in these rules indicate that H.G. Wells was clearly familiar with some of these when devising his own rules.

Little Wars and Floor Games

Little Wars and Floor Games
Author: H. G. Wells
Publisher: Courier Dover Publications
Total Pages: 228
Release: 2015-01-05
Genre: Games & Activities
ISBN: 0486801861

Ironically enough, one of the twentieth century's leading pacifists wrote Little Wars, a book that has entertained and enlightened war buffs for the past hundred years. H. G. Wells, the great science-fiction pioneer, turned his attention from tales of time travel and alien invasions to write the first classic book of war games. His simulations of past battles and hypothetical future clashes allow readers to test their tactical and strategic skills and attempt to rewrite history. The companion piece, Floor Games, offers a more lighthearted look at war games. Based on the playful battles Wells waged with his sons, the narrative describes how creative play with miniature figures can transform an ordinary room into a magical world. The book has since been hailed as an inspiration for the development of a nonverbal psychotherapeutic method employed in the treatment of adults and children. Both Little Wars and Floor Games feature winsome illustrations by J. R. Sinclair that enhance their antique charm.

Little Wars

Little Wars
Author: H Wells
Publisher:
Total Pages: 26
Release: 2018-09-09
Genre:
ISBN: 9781727158281

Little Wars is a set of rules for playing with toy soldiers, written by H. G. Wells in 1913. The book. which had a full title of Little Wars: a game for boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books, provided simple rules for Miniature wargaming. Although first printed in 1913, an updated version was released in 2004.Little Wars included fairly simple rules for infantry, cavalry, and artillery in the form of a toy 4.7 inch gun that launched projectiles, usually small wooden dowels to knock down enemy soldiers. In addition to its being a war game, the book hints at several philosophical aspects of war.The book is written in a whimsical style and illustrated with amusing drawings and photographs of a game being played that Wells describes in the book. Wells also gives a description of the game from the view of one of the generals in the battle bombastically relating his memoirs.

Little Wars

Little Wars
Author: H. G. Wells
Publisher: Lindhardt og Ringhof
Total Pages: 20
Release: 2022-03-02
Genre: Technology & Engineering
ISBN: 8726596563

Despite being a pacifist, Wells masterfully explains and gathers all the prerequisites for waging a war... with toy soldiers. ‘Little Wars’ can be said to be the original instruction manual for how to run a tabletop battle. Satire and pacifist views blend in this narrative that expresses Wells' idea that wars should be waged on the dining room floor rather than among the corpse-ridden trenches of Europe. The book’s influence on modern warfare manuals and board games is indisputable, as tabletop conflicts are conducted to this day. Wells portrays the harrowing nature of war, but his humour ensures the book remains an entertaining read. The whimsical writing and stunning sketches create a book that should be read by all fans of tabletop war games. H. G. Wells (1866-1946) was a celebrated English writer, remembered mostly for his science fiction works. Often described as a futurist, H. G. Wells’ influence cannot be overstated for his works foresaw many technological innovations such as space travel, the atomic bomb, and the Internet. A four-time Nobel Prize in Literature nominee, Wells explored a wide array of themes in his works, from religion to social criticism and beyond. Some of his best works include the time-travel novel ‘The Time Machine’, the sci-fi adventure novel ‘The Island of Dr. Moreau’, and the mankind-versus-aliens novel ‘The War of the Worlds’. Wells occupies one of the central seats in the canon of science-fiction literature and his writing inspired other celebrated authors such as Ray Bradbury and Philip K. Dick. Wells’ stories are still widely read to this day and have had numerous cinematic adaptations including ‘The Invisible Man’ starring Elisabeth Moss.

Little Wars a Game for Boys from Twelve Years of Age to One Hundred and Fifty

Little Wars a Game for Boys from Twelve Years of Age to One Hundred and Fifty
Author: H. G. Wells
Publisher: Createspace Independent Publishing Platform
Total Pages: 48
Release: 2018-03
Genre:
ISBN: 9781985799370

"LITTLE WARS" is the game of kings-for players in an inferior social position. It can be played by boys of every age from twelve to one hundred and fifty-and even later if the limbs remain sufficiently supple-by girls of the better sort, and by a few rare and gifted women. This is to be a full History of Little Wars from its recorded and authenticated beginning until the present time, an account of how to make little warfare, and hints of the most priceless sort for the recumbent strategist...

Little Wars; A Game For Boys From Twelve Years Of Age To One Hundred And Fifty and for that More Intelligent Sort

Little Wars; A Game For Boys From Twelve Years Of Age To One Hundred And Fifty and for that More Intelligent Sort
Author: H. G Wells
Publisher:
Total Pages: 0
Release: 2023
Genre:
ISBN: 9789357278898

English author H. G. Wells created Little Wars, a set of guidelines for using toy soldiers, in 1913. Simple rules for miniature wargaming were supplied in the book Little Wars: a game for boys from twelve to one hundred and fifty as well as for that cleverer type of female who enjoys boys' games and novels. Little Wars featured rather basic infantry, cavalry, and artillery rules, as well as a miniature 4.7-inch gun that fired projectiles-typically little wooden dowels-to take out the enemy's men. The book, in addition to being a war game, also makes various allusions to the philosophical implications of battle. A game that Wells describes in the book is shown in sketches and pictures that serve as illustrations for the whimsically written book. Additionally, Wells provides a description of the game from the perspective of one of the generals who blisteringly recounts his memories.

Little Wars

Little Wars
Author: H. G. Wells
Publisher: Createspace Independent Publishing Platform
Total Pages: 56
Release: 2016-08-17
Genre:
ISBN: 9781537128917

The game revolves around lead soldiers and battlefields made from whatever materials were on hand, usually blocks or other toys. Little Wars is considered by some to be the first modern table top war game. It includes rules for infantry, cavalry, and even artillery in the form of toy naval guns that launch projectiles. In addition to being a war game manual, the development of the game is revealed as well as Wells' belief in pacifism.Show Excerpt r a detachment shall be considered to be isolated when there is less than half its number of its own side within a move of it. Now, in actual civilised warfare small detached bodies do not sell their lives dearly; a considerably larger force is able to make them prisoners without difficulty. Accordingly we decided that if a blue force, for example, has one or more men isolated, and a red force of at least double the strength of this isolated detachment moves up to contact with it, the blue men will be considered to be prisoners. That seemed fair; but so desperate is the courage and devotion of lead soldiers, that it came to this, that any small force that got or seemed likely to get isolated and caught by a superior force instead of waiting to be taken prisoners, dashed at its possible captors and slew them man for man. It was manifestly unreasonable to permit this. And in considering how best to prevent such inhuman heroisms, we were reminded of another frequent incident in our battles that also erred towHerbert George Wells (21 September 1866 - 13 August 1946)-known as H. G. Wells-was a prolific English writer in many genres, including the novel, history, politics, and social commentary, and textbooks and rules for war games. Wells is now best remembered for his science fiction novels, and is called the father of science fiction, along with Jules Verne and Hugo Gernsback. His most notable science fiction works include The Time Machine (1895), The Island of Doctor Moreau (1896), The Invisible Man (1897), and The War of the Worlds (1898). He was nominated for the Nobel Prize in Literature four times.

Class Wargames

Class Wargames
Author: Richard Barbrook
Publisher:
Total Pages: 0
Release: 2014-12
Genre: Performance art
ISBN: 9781570272936

Why should radicals be interested in playing wargames? Surely the Left can have no interest in such militarist fantasies? Yet, Guy Debord - the leader of the Situationist International - placed such importance on his invention of The Game of War described it as his most significant of his accomplishment. Intrigued by this claim, a multinational group of artists, activists and academics formed Class Wargames to investigate the political and strategic lessons that could be learnt from playing his ludic experiment. While the ideas of the Situationists continue to be highly influential in the development of subversive art and politics, relatively little attention has been paid to their strategic orientation. Determined to correct this deficiency, Class Wargames is committed to exploring how Debord used the metaphor of the Napoleonic battlefield to propagate a Situationist analysis of modern culture and politics. Inspired by his example its members have also hacked other military simulations: H.G. Wells' Little Wars; Chris Peers' Reds versus Reds and Richard Borg's Commands & Colors. Playing wargames is not a diversion from politics: it is the training ground of tomorrow's communist insurgents. Fusing together historical research on avant-garde artists, political revolutionaries and military theorists with narratives of five years of public performances, Class Wargames provides a strategic and tactical manual for subverting the economic, political and ideological hierarchies of early-21st century neoliberal capitalism. The knowledge required to create a truly human civilisation is there to be discovered on the game board!