The Walking Dead 170
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Author | : Robert Kirkman |
Publisher | : Image Comics |
Total Pages | : 32 |
Release | : 2017-08-02 |
Genre | : Comics & Graphic Novels |
ISBN | : |
"ON THE ROAD" Eugene's journey begins on a hopeful note, but he could be leading his friends to a slaughter.
Author | : Charlie Adlard Robert Kirkman (Stefano Gaudiano, Cliff Rathburn) |
Publisher | : |
Total Pages | : |
Release | : 2017 |
Genre | : Zombies, Horror, Survival |
ISBN | : |
Author | : Robert Kirkman |
Publisher | : Image Comics |
Total Pages | : 32 |
Release | : 2017-11-01 |
Genre | : Comics & Graphic Novels |
ISBN | : |
"FINAL FIGHT" Jesus is confronted on the road
Author | : Robert Kirkman |
Publisher | : Image Comics |
Total Pages | : 140 |
Release | : 2011-06-15 |
Genre | : Comics & Graphic Novels |
ISBN | : 1607065460 |
As the Eisner Award winning series continues, no one in The Community is safe from what happens within its walls. Collects THE WALKING DEAD #79-84
Author | : Robert Kirkman |
Publisher | : Image Comics |
Total Pages | : 36 |
Release | : 2020-10-07 |
Genre | : Comics & Graphic Novels |
ISBN | : |
Read it again! It's time to revisit the historic independent series that took the entertainment world by storm 17 years ago! Follow Rick Grimes's journey again, from the very beginning, but this time in STUNNING FULL COLOR by the masterful DAVE McCAIG. This deluxe version will feature a memorable array of variant covers commemorating major character introductions and the series’ most memorable twists and turns. Each issue will include a new installment of “The Cutting Room Floor,” featuring ROBERT KIRKMAN's original handwritten plots along with commentary on abandoned storylines and things that may have changed along the way. This deluxe, definitive presentation of the story in full color will NOT be collected any time soon, so these single issues will be the only way to experience this.
Author | : Robert Kirkman |
Publisher | : Image Comics |
Total Pages | : 147 |
Release | : 2004-05-12 |
Genre | : Comics & Graphic Novels |
ISBN | : 1607065339 |
Rick Grimes is not prepared for this. A couple months ago he was a small town cop who had never fired a shot and only ever saw one dead body. Separated from his family he must now sort through the death and confusion to try and find his wife and son. Collects issues #1-6.
Author | : Brian K. Vaughan |
Publisher | : |
Total Pages | : 0 |
Release | : 2020-08-04 |
Genre | : Epidemics |
ISBN | : 9781534316591 |
Features a story firmly set in The Walking Dead comic book continuity
Author | : Paul Meehan |
Publisher | : McFarland |
Total Pages | : 237 |
Release | : 2014-07-07 |
Genre | : Performing Arts |
ISBN | : 0786474874 |
Vampires have been a popular subject for writers since their inception in 19th century Gothic literature and, later, became popular with filmmakers. Now the classical vampire is extinct, and in its place are new vampires who embrace the hi-tech worlds of science fiction. This book is the first to examine the history of vampires in science fiction. The first part considers the role of science and pseudo-science, from late Victorian to modern times, in the creation of the vampire, as well as the "sensation fiction" of J. Sheridan Le Fanu, Bram Stoker, Arthur Conan Doyle and H.G. Wells. The second part focuses on the history of the science fiction vampire in the cinema, from the silent era to the present. More than sixty films are discussed, including films from such acclaimed directors as Roger Corman, David Cronenberg, Guillermo del Toro and Steven Spielberg, among others.
Author | : |
Publisher | : Academic Press |
Total Pages | : 366 |
Release | : 2015-09-25 |
Genre | : Psychology |
ISBN | : 0128018402 |
Emotions, Technology, and Digital Games explores the need for people to experience enjoyment, excitement, anxiety, anger, frustration, and many other emotions. The book provides essential information on why it is necessary to have a greater understanding of the power these emotions have on players, and how they affect players during, and after, a game. This book takes this understanding and shows how it can be used in practical ways, including the design of video games for teaching and learning, creating tools to measure social and emotional development of children, determining how empathy-related thought processes affect ethical decision-making, and examining how the fictional world of game play can influence and shape real-life experiences. - Details how games affect emotions—both during and after play - Describes how we can manage a player's affective reactions - Applies the emotional affect to making games more immersive - Examines game-based learning and education - Identifies which components of online games support socio-emotional development - Discusses the impact of game-based emotions beyond the context of games
Author | : Tim Leong |
Publisher | : Chronicle Books |
Total Pages | : 196 |
Release | : 2013-09-24 |
Genre | : Art |
ISBN | : 1452135274 |
The comic book universe is adventurous, mystifying, and filled with heroes, villains, and cosplaying Comic-Con attendees. This book by one of Wired magazine's art directors traverses the graphic world through a collection of pie charts, bar graphs, timelines, scatter plots, and more. Super Graphic offers readers a unique look at the intricate and sometimes contradictory storylines that weave their way through comic books, and shares advice for navigating the pages of some of the most popular, longest-running, and best-loved comics and graphic novels out there. From a colorful breakdown of the DC Comics reader demographic to a witty Venn diagram of superhero comic tropes and a Chris Ware sadness scale, this book charts the most arbitrary and monumental characters, moments, and equipment of the wide world of comics. Plus, this is the fixed format version, which includes high-resolution images.