Math Games with Bad Drawings

Math Games with Bad Drawings
Author: Ben Orlin
Publisher: Black Dog & Leventhal
Total Pages: 318
Release: 2022-04-05
Genre: Mathematics
ISBN: 0762499850

Bestselling author and worst-drawing artist Ben Orlin expands his oeuvre with this interactive collection of mathematical games. With 70-plus games, each taking a minute to learn and a lifetime to master, this treasure trove will delight, educate, and entertain. From beloved math popularizer Ben Orlin comes a masterfully compiled collection of dozens of playable mathematical games.This ultimate game chest draws on mathematical curios, childhood classics, and soon-to-be classics, each hand-chosen to be (1) fun, (2) thought-provoking, and (3) easy to play. With just paper, pens, and the occasional handful of coins, you and a partner can enjoy hours of fun—and hours of challenge. Orlin’s sly humor, expansive knowledge, and so-bad-they’re-good drawings show us how simple rules summon our best thinking. Games include: Ultimate Tic-Tac-Toe Sprouts Battleship Quantum Go Fish Dots and Boxes Black Hole Order and Chaos Sequencium Paper Boxing Prophecies Arpeggios Banker Francoprussian Labyrinth Cats and Dogs And many more.

Rules of Play

Rules of Play
Author: Katie Salen Tekinbas
Publisher: MIT Press
Total Pages: 680
Release: 2003-09-25
Genre: Computers
ISBN: 9780262240451

An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Make Your Own Board Game

Make Your Own Board Game
Author: Jesse Terrance Daniels
Publisher: Hachette UK
Total Pages: 384
Release: 2022-08-30
Genre: Games & Activities
ISBN: 1635863422

Tabletop board games are having a comeback, and especially within a younger, tech-y audience who enjoys the challenge and opportunity to work in an analog sphere. Game design expert Jesse Terrance Daniels teaches all the fundamentals of game design, from rule-setting to physical construction, along with original illustrations that capture the ethos and energy of the young, contemporary gaming community. Readers will learn the “building blocks” of game design, including game components, rules, and gameplay mechanics, and then how to craft a game, with a variety of examples and design prompts. After completing Make Your Own Board Game, readers are equipped with a broad understanding of game construction and flow and ready to create games that are playable and satisfying, while also expressing the makers’ unique creativity and passions.

Reinforcement Learning, second edition

Reinforcement Learning, second edition
Author: Richard S. Sutton
Publisher: MIT Press
Total Pages: 549
Release: 2018-11-13
Genre: Computers
ISBN: 0262352702

The significantly expanded and updated new edition of a widely used text on reinforcement learning, one of the most active research areas in artificial intelligence. Reinforcement learning, one of the most active research areas in artificial intelligence, is a computational approach to learning whereby an agent tries to maximize the total amount of reward it receives while interacting with a complex, uncertain environment. In Reinforcement Learning, Richard Sutton and Andrew Barto provide a clear and simple account of the field's key ideas and algorithms. This second edition has been significantly expanded and updated, presenting new topics and updating coverage of other topics. Like the first edition, this second edition focuses on core online learning algorithms, with the more mathematical material set off in shaded boxes. Part I covers as much of reinforcement learning as possible without going beyond the tabular case for which exact solutions can be found. Many algorithms presented in this part are new to the second edition, including UCB, Expected Sarsa, and Double Learning. Part II extends these ideas to function approximation, with new sections on such topics as artificial neural networks and the Fourier basis, and offers expanded treatment of off-policy learning and policy-gradient methods. Part III has new chapters on reinforcement learning's relationships to psychology and neuroscience, as well as an updated case-studies chapter including AlphaGo and AlphaGo Zero, Atari game playing, and IBM Watson's wagering strategy. The final chapter discusses the future societal impacts of reinforcement learning.

Soaked!

Soaked!
Author: Abi Cushman
Publisher: Penguin
Total Pages: 21
Release: 2020-07-14
Genre: Juvenile Fiction
ISBN: 1984836633

A Hula-Hooping moose, a badger with a bumblebee umbrella, a rabbit in a cashmere sweater, and a very wet bear star in this unpredictable and laugh-out-loud picture book in which having fun gets the best of a grumpy bear. It looks like a wet and dreary day for Bear and his trio of friends. How could he possibly have fun when he is soaked? But Badger, Rabbit, and Moose don't seem to mind. In fact, Moose can still hula hoop! And it looks like so much fun. Might Bear like to try? Here is a story that shows that fun is not dependent on sunshine and blue skies. In fact, it might be more fun to be soaked!

The Things They Carried

The Things They Carried
Author: Tim O'Brien
Publisher: HarperCollins
Total Pages: 259
Release: 2009-10-13
Genre: Fiction
ISBN: 0547420293

A classic work of American literature that has not stopped changing minds and lives since it burst onto the literary scene, The Things They Carried is a ground-breaking meditation on war, memory, imagination, and the redemptive power of storytelling. The Things They Carried depicts the men of Alpha Company: Jimmy Cross, Henry Dobbins, Rat Kiley, Mitchell Sanders, Norman Bowker, Kiowa, and the character Tim O’Brien, who has survived his tour in Vietnam to become a father and writer at the age of forty-three. Taught everywhere—from high school classrooms to graduate seminars in creative writing—it has become required reading for any American and continues to challenge readers in their perceptions of fact and fiction, war and peace, courage and fear and longing. The Things They Carried won France's prestigious Prix du Meilleur Livre Etranger and the Chicago Tribune Heartland Prize; it was also a finalist for the Pulitzer Prize and the National Book Critics Circle Award.

Paletero Man

Paletero Man
Author: Lucky Diaz
Publisher: HarperCollins
Total Pages: 36
Release: 2021-06-01
Genre: Juvenile Fiction
ISBN: 0063089556

A vibrant picture book celebrating the strength of community and the tastes of summer from Latin Grammy-winning musician Lucky Diaz and celebrated artist Micah Player. Ring! Ring! Ring! Can you hear his call? Paletas for one! Paletas for all! What’s the best way to cool off on a hot summer day? Run quick and find Paletero José! Follow along with our narrator as he passes through his busy neighborhood in search of the Paletero Man. But when he finally catches up with him, our narrator’s pockets are empty. Oh no! What happened to his dinero? It will take the help of the entire community to get the tasty treat now. Full of musicality, generosity, kindness, and ice pops, this book is sure to satisfy fans of Thank You, Omu! and Carmela Full of Wishes. Includes Spanish words and phrases throughout, an author’s note from Lucky Diaz, and a link to a live version of the Lucky Band’s popular song that inspired the book. A Junior Library Guild Selection!

Sixty-six

Sixty-six
Author: Barry Levinson
Publisher: Broadway
Total Pages: 296
Release: 2003
Genre: Fiction
ISBN:

Welcome to Baltimore, 1966, a quiet Eastern city of row houses, blue-collar neighborhoods, and burgeoning suburbs, a place as yet untouched by the upheavals of 1960's America. A place where everything is about to change. What was once so simple now seems complicated. Delicatessens that served delicious slabs of pastrami are now serving sprouts. Song lyrics are angry and raw. Acid is being dropped and the normal life paths--school, marriage, a safe career--seem irrelevant. Or, worse, boring. Even friendship is more complicated. As society's shifts begin to take hold, the people at the heart of "Sixty-Six know they have something to hold on to: each other . . . Bobby Shine, an intern at the local television station; the soulful and rebellious Neil; Ben Kallin, the "King of the Teenagers"; Turko and Eggy, comic philosophers extraordinaire. They spend their time together hanging out at the Hilltop Diner, wisecracking, coping, falling in and out of love, planning for a glorious future. As the decade explodes, however, these young people are caught between the staid and traditional values of the fifties, and the confusion, turbulence, and exhilaration of the sixties. As the fighting in Vietnam escalates and the antiwar movement at home reaches fever pitch, their insular world will be rocked by violence and tragedy. As the growing Civil Rights movement sweeps across the country, they will see the best and worst of their parents' generation. And as the hippie movement rockets across the cultural landscape, they will both embrace and be torn apart by the new freedoms afforded them. Together, they will have to confront as bewildering and wrenching a set of transformations asAmerica has ever faced_--and each one of them will leave 1966 changed forever. Barry Levinson has moved us with such superb films as "Rain Man, "Good Morning, Vietnam, "The Natural, and, of course, the much-loved "Diner. With the same humor, depth of insight, affection for his characters, and glorious dialogue that make his movies so memorable, Levinson has written a first novel of enormous heart, a book that takes us back to a time in our history when everything was at stake and nothing would ever be the same.

The Art of Computer Game Design

The Art of Computer Game Design
Author: Linda L Crawford
Publisher: McGraw-Hill/Glencoe
Total Pages: 120
Release: 1984-01-01
Genre: Computers
ISBN: 9780078811173

Discusses the elements of games, surveys the various types of computer games, and describes the steps in the process of computer game development