The Toy & Game Inventor's Guide

The Toy & Game Inventor's Guide
Author: Gregory J. Battersby
Publisher:
Total Pages: 296
Release: 1996
Genre: Antiques & Collectibles
ISBN:

Provides details about the state of the industry, explains how a new product is developed, and outlines the steps necessary to protect an idea, present a concept, and negotiate a deal.

The Game Inventor's Guidebook

The Game Inventor's Guidebook
Author: Brian Tinsman
Publisher: Morgan James Publishing
Total Pages: 282
Release: 2008-11-01
Genre: Games & Activities
ISBN: 1600377904

A guide to developing and selling your game idea from a game design manager at Wizards of the Coast, the world’s largest tabletop hobby game company. Do you have an idea for a board game, card game, role-playing game or tabletop game? Have you ever wondered how to get it published? For many years Brian Tinsman reviewed new game submissions for Hasbro, the largest game company in the US. With The Game Inventor’s Guidebook: How to Invent and Sell Board Games, Card Games, Role-playing Games & Everything in Between! Tinsman presents the only book that lays out step-by-step advice, guidelines and instructions for getting a new game from idea to retail shelf.

Gameplan

Gameplan
Author: Stephen Peek
Publisher: Betterway Books
Total Pages: 135
Release: 1987
Genre: Games
ISBN: 9780932620859

The Toy Book

The Toy Book
Author: Gil Asakawa
Publisher: Alfred a Knopf Incorporated
Total Pages: 208
Release: 1992
Genre: Baby boom generation
ISBN: 9780394580760

A nostalgic celebration of some of the most popular toys of the baby-boom generation features illustrations of such treasures as Crayolas, Silly Putty, G.I. Joe, Barbie, Hula Hoops, and more

Become a Professional Inventor

Become a Professional Inventor
Author: Stephen Key
Publisher:
Total Pages: 488
Release: 2020-01-15
Genre:
ISBN: 9781653786251

You have decided the job of your dreams is to be able to share your creativity with the world while creating a nice income. You long to see your product idea come to fruition so you never have to work for anyone else again. Stephen Key has been living this dream for over 30 years and has provided the roadmap for others in his best-selling book about licensing inventions, One Simple Idea. One Simple Idea has helped thousands license their product ideas. Stephen has reinvented the inventing process. Forget the patents, forget the prototypes, forget starting a business. Sell the benefit first instead! Today it's all about selling first and selling fast. His roadmap for licensing success is now being taught in major universities. Become a Professional Inventor is the follow-up to One Simple Idea because people are now asking... I love being creative and I want to do this for the rest of my life, how can I become a full-time professional inventor? How can I go from amateur to professional full-time inventor? What industries create the largest revenue? What is the best way to work with these companies so I build a successful long-term relationship? How can I license even more products ideas? Why aren't companies getting back to me? How do I get the highest royalty rate? Why are my product ideas getting rejected? What type of protection do I actually need? What is the best way to submit my product ideas? How can I tell if a company is truly inventor friendly? How do I use non-disclosure agreements? How do I license ideas without any intellectual property? How do I negotiate a licensing agreement to make sure I get paid regardless of intellectual property? For the first time ever, Stephen has uncovered the consumer product licensing industry from the inside. He has interviewed 28 leading experts across 17 different industries, as well as professional inventors, to share their knowledge with you -- so you too can now become a full-time professional inventor. Here are a few industries included in this book: Kitchen Hardware Automotive As Seen On TV Pet Dental Hospitality Toy and Game Cannabis Novelty Gift Health and Beauty and more! Stephen peels back the curtain to give you an insider's guide to how companies evaluate your product submissions so you can become a professional inventor. Also included: Sample Sell Sheets Sample Non-Disclosure Agreements Sample Term Sheets Sample Licensing Agreement Sample Calling Scripts Sample LinkedIn Contact Scripts

Kids Inventing!

Kids Inventing!
Author: Susan Casey
Publisher: John Wiley & Sons
Total Pages: 4
Release: 2010-12-03
Genre: Juvenile Nonfiction
ISBN: 1118040201

Have you ever seen inventors on TV or in the newspaper and thought, "That could be me!" Well, it certainly could—and this book shows you how. Kids Inventing! gives you easy-to-follow, step-by-step instructions for turning your ideas into realities for fun, competition, and even profit. From finding an idea and creating a working model to patenting, manufacturing, and selling your invention, you get expert guidance in all the different stages of inventing. You'll see how to keep an inventor's log, present your ideas, and work as part of a team or with a mentor. You'll meet inspiring kids just like you who designed their own award-winning inventions. And you'll see how to prepare for the various state and national invention contests held each year, as well as international competitions and science fairs.

The Game Inventor's Handbook

The Game Inventor's Handbook
Author: Stephen Peek
Publisher: Betterway Publications
Total Pages: 192
Release: 1993
Genre: Games
ISBN: 9781558703155

Offers advice on selling a new game and discusses self-publishing, marketing, copyrights, and trademarks

Timeless Toys

Timeless Toys
Author: Tim Walsh
Publisher: Andrews McMeel Publishing
Total Pages: 328
Release: 2005-10
Genre: Antiques & Collectibles
ISBN: 0740755714

The book Why Didn't I Think of That! includes the passage "If a toy has magic, when people see it they say, 'Oooh! What is that?' . . . It appeals to the kid in everybody." That same kind of magic captures "the kid in everybody" when they pick up Timeless Toys: Classic Toys and the Playmakers Who Created Them. Timeless Toys represents one of the finest documentaries and displays of modern toys ever written. Author Tim Walsh, a successful toy inventor himself, reveals a world of commerce, toys, and wonder that is equally fun, fascinating, and nostalgic. Readers of every age and background will find it impossible to pick up this book, turn a few pages, and not become spellbound by its insightful stories and the personal memories that the text and 420 brilliantly colored photographs bring forth. Slinky, Lego, Tonka trucks, Monopoly, Big Wheel, Frisbee, Hula Hoop, Super Ball, Scrabble, Barbie, Radio Flyer Wagons: All of these and many, many more are featured in this fascinating tome, along with the toys' histories, insider profiles, and rare interviews with toy industry icons. It's simply magic!