A Guide to Thieves' Guilds

A Guide to Thieves' Guilds
Author: Todd Leback
Publisher:
Total Pages:
Release: 2019-06-15
Genre:
ISBN:

This book provides an abstract system for running thieves' guilds in any OSR-style game. While written for Old School Essentials, the system contained is easily adapted to other rulesets. It provides guidelines for establishing and recruiting for a guild, generating revenue, and resolving conflicts with rival Guilds, with a focus on higher-level play for thief and assassin characters.

Mother of Flies

Mother of Flies
Author: Dave Gross
Publisher:
Total Pages: 0
Release: 2009-12
Genre: Pathfinder (Game)
ISBN: 9781601251992

After narrowly averting a city-wide disaster and thwarting the plans of the Council of Thieves, the heroes must consult a legendary hag -- the Mother of Flies -- who knows the many secrets of the thieves guild at the center of so many problems in the city of Westcrown. With the crone's unsettling advice, the heroes can infiltrate the trap-ridden headquarters of the Council of Thieves, defeat the vampiric force within it, and lift the curse of the shadowy menace from the beleaguered city. A Pathfinder adventure designed for character levels 11-12 The Council of Thieves Adventure Path is the first to take full advantage of the new Pathfinder Roleplaying Game rules, and works with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set. This volume of Pathfinder also includes "The Ecology of the Thieves Guild," a comprehensive guide on how thieves guilds work and how to use them effectively in a campaign, including two sample thieves guilds from Korvosa and Port Peril.

Kingdoms & Warfare

Kingdoms & Warfare
Author: Matthew Colville
Publisher: MCDM
Total Pages: 320
Release: 2022-02-20
Genre:
ISBN: 9781737512448

Kingdoms and Warfare, the sequel to Strongholds & Followers, is a 5th edition supplement that introduces Domain-level play to your game, allowing players to become Regents running a Kingdom, Duchy, or Barony! Or a Church! A Thieves' Guild! A Bard's College! Whichever you choose, it's your Domain. Your domain can take actions, raise armies, conduct espionage, and wage war! Kingdoms and Warfare also adds mechanics for player Titles for several different organizations. Titles give your characters new, limited abilities and proficiencies that let them shore up the deficiencies of a limited-class party. Expanded rules for Warfare allowing faster, more balanced battles, more and different kinds of units. New Maneuvers allow characters to directly command their units, executing daring ploys that can change the course of war! New rules for the Tide of Battle create a connection between the Encounter your characters are fighting and the Battle your units are waging. New rules for using PCs and monsters as units, as well as more advice for building an army and waging war. The rules for Warfare in Strongholds & Followers are only the beginning of a more robust system.Any book of new rules as big as this requires an adventure to show you how to use it. The Regent of Bedegar acts as a sequel to the Siege of Castle Rend and introduces players to Domain Level play. The heroes manage their new domain, putting out fires in Gravesford and other local towns while encountering various organizations in Aendrim, some friendly, some not so much.

Odyssey of the Dragonlords RPG

Odyssey of the Dragonlords RPG
Author: Modiphius
Publisher: Modiphius
Total Pages: 466
Release: 2020-03-03
Genre: Games & Activities
ISBN: 9781912743407

Campaign book; compatible with the "5E" edition rules of Dungeons & Dragons.

250 Best Magic Items for Barbarians, Druids, and Rangers

250 Best Magic Items for Barbarians, Druids, and Rangers
Author: Mage Gate
Publisher: Independently Published
Total Pages: 80
Release: 2021-11-03
Genre:
ISBN:

Primordial Power Unleashed! They come howling from the hills, from the forest, the jungle, the marsh, the mountain... They stalk the far and lonely land, watering the earth with the blood of those who defy their ancient laws and stand against fate, against the Old Gods... They are barbarians, druids, and rangers. They are here and their time has come! Discover 250 exclusive 5e magic items made just for them: Items that scale with your proficiency bonus Items that scale with your rage damage bonus Items that grant beast traits Items that grant class abilities or racial traits Magical tattoos and shrunken heads New and revised weapons including bolas, spiked gauntlets, and war picks This 5th Edition (5e) handbook is perfect for players and GMs who want to add epic fun and variety to your Fifth Edition game with hundreds of wilderness-based magic items. To use this 5e supplement, you also need a copy of the PHB, DMG, and MM from the world's greatest roleplaying game. Collect the entire 250 Best Magic Items series by MageGate Games! Each full-length, fully illustrated handbook contains 250 class-based magic items designed to bring out the best in your favorite fantasy character classes! This all-new, exclusive and exciting RPG sourcebook series begins with: 250 Best Magic Items for Barbarians, Druids, and Rangers (wilderness adventuring classes) 250 Best Magic Items for Fighters and Rogues (urban adventuring classes) 250 Best Magic Items for Bards, Sorcerers, Warlocks, and Wizards (arcane adventuring classes) 250 Best Magic Items for Clerics, Monks, and Paladins (divine adventuring classes) 5e players and GameMasters will love these clever and innovative 5e books created by expert GMs with almost a century of combined experience between them! These gorgeous 5e books make great gifts / essential gift sets for tabletop fantasy roleplaying gamers (TTRPG) this holiday gift season. Each 250 Best Magic Items book is available in your choice of ebook, paperback (softcover), and collector's edition hardcover. All books are fully 5th Edition 5e compatible and ready to be used in your Fifth Edition game now. At the Game Master's discretion, these books may be easily modified for use with past editions such as 1e, 2e, 2.5e, 3e, 3.5e, 4e, as well as similar fantasy RPG games like OSR.

Lean Times in Lankhmar

Lean Times in Lankhmar
Author: Fritz Leiber
Publisher: Start Classics
Total Pages: 0
Release: 2024-05-08
Genre: Fiction
ISBN:

Once upon a time in Lankhmar City of the Black Toga in the world of Nehwon two years after the Year of the Feathered Death Fafhrd and the Gray Mouser parted their ways.Firtz Leiber forever changed the landscape of the sword & sorcery genre with the introduction of Fafhrd and the Gray Mouser. Here in a beautiful hard cover edition is one of their greatest tales.

Thieves' House

Thieves' House
Author: Fritz Leiber
Publisher: White Wolf Publishing
Total Pages: 0
Release: 2001
Genre:
ISBN: 9781565048775

Gary Gygax's Gygaxian Fantasy Worlds Volume 1

Gary Gygax's Gygaxian Fantasy Worlds Volume 1
Author: Gary Gygax
Publisher: Troll Lord Games
Total Pages: 0
Release: 2002-05
Genre:
ISBN: 9781931275088

In The Canting Crew, volume I of the Gygaxian Fantasy Worlds, Gygax explores the underworld of city life. Theives, their guilds, organization, a complete dictionary of the language they speak, the signs they use, everything a player or DM may want or need to know about the underclasses, new weapons and more this book is a must have.

Strongholds & Followers

Strongholds & Followers
Author: Matthew Colville
Publisher:
Total Pages: 268
Release: 2019-06
Genre: Dungeons and Dragons (Game)
ISBN: 9780578409627

"Stronghold & Followers explains both the practicality of owning a keep (how much it costs to build, the costs to maintain it, what sort of impact it would have on local politics) and gives a variety of benefits for those players who choose to build or take over one." -- Comicbook.com website: https://comicbook.com/gaming/2018/12/14/stronghold-and-followers-dungeons-and-dragons/ (viewed July 16, 2019)

Worlds Largest City

Worlds Largest City
Author: AEG
Publisher: Alderac Entertainment Group
Total Pages: 700
Release: 2006-11-01
Genre: Games
ISBN: 9781594720390