The Teachers' Animation Toolkit

The Teachers' Animation Toolkit
Author: Britta Pollmüller
Publisher: A&C Black
Total Pages: 181
Release: 2011-09-01
Genre: Education
ISBN: 1441147969

Including animation in your classroom can: • improve literacy and numeracy • develop critical thinking, communication and problem-solving skills • enhance teamwork and negotiation • encourage creativity This toolkit, together with an extensive companion website, will give you the confidence to use animation in your classroom. From teaching basic flip-book animation right through to producing an animated film, there are drawing templates for the less confident artists and tried-and-tested schemes of work, plus advice on how to use animation equipment and what technology and software is available. This practical, cross-curricular resource is particularly suitable for use with students aged 11-16, although many of the activities can be adapted for older or younger students. It can be used in Art, Media Studies, ICT and many other subjects to engage learners of all styles and abilities.

Animation and Creativity in the Classroom

Animation and Creativity in the Classroom
Author: Britta Pollmuller
Publisher: GRIN Verlag
Total Pages: 290
Release: 2016-08-25
Genre: Education
ISBN: 3668284369

Research Paper (postgraduate) from the year 2016 in the subject Guidebooks - School, Education, Pedagogy, Auckland University of Technology, language: English, abstract: The book is the description of a model of how young people learn about animation and machinima and looks at three key themes: creativity, which is the process of developing original ideas that have value, media literacy which is the knowledge, skills and competencies that are required to use and interpret media, and culture which influences critical and creative behaviour. The study draws from Raymond Williams' definition of culture, Lev Vygotsky's work on the development and use of creativity and Paul Well's analysis of animation language. It looks at the history of animation as an art form and a popular medium, the debate about high and popular culture, the history of art education and aesthetics and media education and criticality. The research consists of case studies of action research that explore approaches to 'camera-less' animation, drawn animation, model animation and machinima, as carried out in Norfolk Secondary Schools and Schome Park, a secure 3D virtual world for thirteen to seventeen year olds, set in Teen Second Life. The book argues that (1) Animation and machinima offer a multidisciplinary model of creativity that allows for play, imagination and fantasy, but it also needs a literacy framework to develop students' creativity in order to produce animations that are original and valuable from a critical perspective. (2) Youth culture changes the way young people engage with animation. (3) Worthwhile learning about animation and machinima has some domain-specific elements, it needs specific knowledge and depends on multimodal choices and media literacies. In all of this, the study proposes ways to consolidate art and media education, new media arts and their respective practices and pedagogies. Good teaching and learning are key factors that foster positive learning progression and are standards by which the quality of young peoples' creative work can be encouraged, understood and evaluated.

Visual Informatics: Sustaining Research and Innovations

Visual Informatics: Sustaining Research and Innovations
Author: Halimah Badioze Zaman
Publisher: Springer
Total Pages: 449
Release: 2011-11-04
Genre: Computers
ISBN: 3642252001

The two-volume set LNCS 7066 and LNCS 7067 constitutes the proceedings of the Second International Visual Informatics Conference, IVIC 2011, held in Selangor, Malaysia, during November 9-11, 2011. The 71 revised papers presented were carefully reviewed and selected for inclusion in these proceedings. They are organized in topical sections named computer vision and simulation; virtual image processing and engineering; visual computing; and visualisation and social computing. In addition the first volume contains two keynote speeches in full paper length, and one keynote abstract.

Education And Awareness Of Sustainability - Proceedings Of The 3rd Eurasian Conference On Educational Innovation 2020 (Ecei 2020)

Education And Awareness Of Sustainability - Proceedings Of The 3rd Eurasian Conference On Educational Innovation 2020 (Ecei 2020)
Author: Charles Tijus
Publisher: World Scientific
Total Pages: 1004
Release: 2020-11-17
Genre: Education
ISBN: 9811228019

This volume represents the proceedings of the 3rd Eurasian Conference on Educational Innovation 2020 (ECEI 2020). Thes conference is organized by the International Institute of Knowledge Innovation and Invention (IIKII), and was held on February 5-7, 2020 in Hanoi, Vietnam.ECEI 2020 provides a unified communication platform for researchers in a range of topics in education innovation and other related fields. This proceedings volume enables interdisciplinary collaboration of science and engineering technologists. It is a fine starting point for establishing an international network in the academic and industrial fields.

TEACHING AND LEARNING WITH EMERGING TECHNOLOGY: A Future Perspective

TEACHING AND LEARNING WITH EMERGING TECHNOLOGY: A Future Perspective
Author: Dr. P. Muthukumar
Publisher: Shanlax Publications
Total Pages: 338
Release:
Genre: Education
ISBN: 9395422254

This edited book focuses on the possible education responses that can be implemented in future education times. The impact of technology on learning and teaching is often at the forefront of demands, particularly from those who dictate the funding available to pay for technology within education systems. This is not an unreasonable request and there is merit in impact evaluations of educational technologies including emergingtechnologies. Besides, it also shows how emerging technologies, including Artificial Intelligence, Blockchain, Educational Games and Virtual Reality/Augmented Reality, will reshape the future of education to provide efficient learning/teaching experiences and assessments. Furthermore, the book discusses innovative teaching and learning approaches (e.g., the use of open educational practices and peer-to-peer learning) that can be applied in this rapidly moving technological era to maintain education, including in unconditional times. Particularly, new instructional methods, such as game-based learning, should be designed based on integrated technologies to provide an effective learning experience, resulting in better learning outcomes. Future education should not solely focus on technology and psychology, but also on the applied instructional methods, as well as the human touch to maintain authentic and effective learning experiences. The book also discusses how teaching and learning can be designed to meet the growing tendency of Open and Distance Education, where thousands of learners can be taken the same course from different cultures, backgrounds and learning needs. This book aims to establish itself, through the published books/textbooks and research, as a medium to provide guidelines and recommendations for different stakeholders, including policymakers, educational designers, teachers, and students on how to enhance both learning and teaching experiences in the future for better learning outcomes, as well as how to maintain education in emergency times. It also provides one step ahead towards future education to prepare different stakeholders for the rapid evolution of education, even in times of emergency and difficult situations.

Advanced Technology in Teaching - Proceedings of the 2009 3rd International Conference on Teaching and Computational Science (WTCS 2009)

Advanced Technology in Teaching - Proceedings of the 2009 3rd International Conference on Teaching and Computational Science (WTCS 2009)
Author: Yanwen Wu
Publisher: Springer Science & Business Media
Total Pages: 925
Release: 2012-03-13
Genre: Technology & Engineering
ISBN: 3642254373

The volume includes a set of selected papers extended and revised from the International Conference on Teaching and Computational Science (WTCS 2009) held on December 19- 20, 2009, Shenzhen, China. WTCS 2009 best papers Volume 2 is to provide a forum for researchers, educators, engineers, and government officials involved in the general areas of Education, Psychology and Computer Science to disseminate their latest research results and exchange views on the future research directions of these fields. 128 high-quality papers are included in the volume. Each paper has been peer-reviewed by at least 2 program committee members and selected by the volume editor Prof. Wu. On behalf of the WTCS 2009, we would like to express our sincere appreciation to all of authors and referees for their efforts reviewing the papers. Hoping you can find lots of profound research ideas and results on the related fields of Education, Psychology and Computer Science.

Teaching Children Responsible Behavior

Teaching Children Responsible Behavior
Author: Sandra Hagenbach
Publisher: Human Kinetics
Total Pages: 218
Release: 2011
Genre: Education
ISBN: 0736084312

Teaching Children Responsible Behavior: A Complete Toolkit helps you teach children that choices and actions have consequences. Through stories, worksheets, activities, and posters, elementary students learn how to show respect, meet challenges, and be good teammates. Included are sample block plans and guidance on creating a positive environment.

Advances in Multimedia, Software Engineering and Computing Vol.1

Advances in Multimedia, Software Engineering and Computing Vol.1
Author: David Jin
Publisher: Springer Science & Business Media
Total Pages: 661
Release: 2011-11-23
Genre: Technology & Engineering
ISBN: 3642259898

MSEC2011 is an integrated conference concentrating its focus upon Multimedia ,Software Engineering, Computing and Education. In the proceeding, you can learn much more knowledge about Multimedia, Software Engineering ,Computing and Education of researchers all around the world. The main role of the proceeding is to be used as an exchange pillar for researchers who are working in the mentioned field. In order to meet high standard of Springer, AISC series ,the organization committee has made their efforts to do the following things. Firstly, poor quality paper has been refused after reviewing course by anonymous referee experts. Secondly, periodically review meetings have been held around the reviewers about five times for exchanging reviewing suggestions. Finally, the conference organization had several preliminary sessions before the conference. Through efforts of different people and departments, the conference will be successful and fruitful.

We Move Together

We Move Together
Author: Kelly Fritsch
Publisher: AK Press
Total Pages: 45
Release: 2021-04-14
Genre: Juvenile Nonfiction
ISBN: 1849354057

A bold and colorful exploration of all the ways that people navigate through the spaces around them and a celebration of the relationships we build along the way. We Move Together follows a mixed-ability group of kids as they creatively negotiate everyday barriers and find joy and connection in disability culture and community. A perfect tool for families, schools, and libraries to facilitate conversations about disability, accessibility, social justice and community building. Includes a kid-friendly glossary (for ages 3–10). This fully accessible ebook includes alt-text for image descriptions, a read aloud function, and a zoom-in function that allows readers to magnify the illustrations and be able to move around the page in zoom-in mode.

The Ultimate Guide to Using ICT Across the Curriculum (For Primary Teachers)

The Ultimate Guide to Using ICT Across the Curriculum (For Primary Teachers)
Author: Jon Audain
Publisher: A&C Black
Total Pages: 256
Release: 2014-05-22
Genre: Education
ISBN: 1441199004

WHEN IT COMES TO USING TECHNOLOGY IN THE CLASSROOM ARE YOU... ...a nervous beginner in need of tips for getting started? ...an expert user searching for some high-tech, creative activities? ...an ICT coordinator looking for advice on how to plan and implement your school provision? With the implementation of the new Primary Computing curriculum is the definitive guide to embedding ICT in all subjects across the primary school. From using digital cameras and Beebots to Twitter and mobile apps, the creative and up-to-date ideas in this book will motivate and engage your pupils and prepare them for the changing world of technology they are living in. As well as step by step instructions on how to use a variety of technologies effectively, this book covers e-safety and the digital child, planning and budgeting your provision and how to use technology to support children with special educational needs.