The Suing Game
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Author | : Charles Carron |
Publisher | : iUniverse |
Total Pages | : 118 |
Release | : 2001-05 |
Genre | : Business & Economics |
ISBN | : 0595178405 |
Class action discrimination suits have brought otherwise successful companies to their knees. Such lawsuits often have their greatest impact outside the courtroom—in the court of public opinion. Brand names that took years and millions of dollars to build have been trashed in days. The companies often seem surprised to be sued, and even more surprised at the public’s interest and apparent acceptance of the allegations. Attacked publicly, these companies often respond aggressively and ineffectively, making the situation even worse. Expensive settlements usually ensue, without any actual proof that the company had discriminated. Besides the financial cost, these lawsuits, even after settlement, can severely disrupt employee relations – particularly with those employees who do not benefit from the settlement. Additional lawsuits often follow. Customers and other stakeholders may not forgive the company for the underlying discrimination (however unproven) or for the way the matter was defended. In this book, Carron gives useful advice on how to prevent discrimination suits, and if sued, how to survive the attack. Carron explains how companies, just like individuals, can learn and practice respect for differences—and thereby defuse the discrimination bomb, while creating a workplace that is fair to all.
Author | : Sue Anstiss |
Publisher | : |
Total Pages | : 0 |
Release | : 2022-06 |
Genre | : Sports for women |
ISBN | : 9781800181649 |
Author | : Sue Macy |
Publisher | : Macmillan |
Total Pages | : 168 |
Release | : 2001-04-15 |
Genre | : Juvenile Nonfiction |
ISBN | : 9780805065688 |
A collection of short stories and poems written by and about young women in sports.
Author | : Sue Blackman |
Publisher | : Apress |
Total Pages | : 985 |
Release | : 2011-08-18 |
Genre | : Computers |
ISBN | : 1430234237 |
Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create casual interactive adventure games in the style of Telltale's Tales of Monkey Island, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.
Author | : Sweet Sue Kouchis |
Publisher | : eBooks2go, Inc. |
Total Pages | : 54 |
Release | : 2021-09-13 |
Genre | : Business & Economics |
ISBN | : 1545754284 |
Get in the Sales Game is a groundbreaking one-of-a-kind sales book that can help you close more business. It talks about tips and tricks in selling in the new sales environment. March 2020 was a pivotal moment of new change in the world of sales. With so many countries and states shut down by stay-at-home orders, our normal way of sales-life was rocked to its very core. Sales professionals who used face-to-face, handshake, ground game, and give-a-hug styles of selling had to power pivot to stay in the game.
Author | : Sue Macy |
Publisher | : Macmillan |
Total Pages | : 161 |
Release | : 1993-04-15 |
Genre | : Juvenile Nonfiction |
ISBN | : 0805019421 |
"An interesting and informative look at the All-American Girls Professional Baseball League that operated from 1945–1954.... A significant title." --School Library Journal, starred review
Author | : Ernest Adams |
Publisher | : New Riders |
Total Pages | : 442 |
Release | : 2012-06-18 |
Genre | : Computers |
ISBN | : 0132946688 |
This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what you’ve learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment. In Game Mechanics: Advanced Game Design, you’ll learn how to: * Design and balance game mechanics to create emergent gameplay before you write a single line of code. * Visualize the internal economy so that you can immediately see what goes on in a complex game. * Use novel prototyping techniques that let you simulate games and collect vast quantities of gameplay data on the first day of development. * Apply design patterns for game mechanics—from a library in this book—to improve your game designs. * Explore the delicate balance between game mechanics and level design to create compelling, long-lasting game experiences. * Replace fixed, scripted events in your game with dynamic progression systems to give your players a new experience every time they play. "I've been waiting for a book like this for ten years: packed with game design goodness that tackles the science without undermining the art." --Richard Bartle, University of Essex, co-author of the first MMORPG “Game Mechanics: Advanced Game Design by Joris Dormans & Ernest Adams formalizes game grammar quite well. Not sure I need to write a next book now!” -- Raph Koster, author of A Theory of Fun for Game Design.
Author | : Stephen King |
Publisher | : Orion |
Total Pages | : 381 |
Release | : 2000-08-10 |
Genre | : Horror tales, American |
ISBN | : 9780575402904 |
Take three of the leading names in contemporary horror writing, commission one-third of a book's worth of stories from each, and the result is DARK VISIONS. Stephen King leads off with three stories, including "Sneakers", about a very unusual haunting, and "Dedication", one of the most powerful and unsettling of all his works. Dan Simmons pays homage to Philip K Dick with "Metastasis", one of three highly accomplished stories. And George Martin rounds off the book with the brilliant werewolf novella, "The Skin Trade". DARK VISIONS is a brilliantly original showcase from three masters of the macabre.
Author | : Sue Graves |
Publisher | : Mms Gold |
Total Pages | : 0 |
Release | : 2012-12 |
Genre | : Children's stories |
ISBN | : 9781846804892 |
Suspense fiction. Adventure fiction. New range of gripping fiction for reluctant or struggling readers, with graphic novel style art illustrations. For kids ages 10-14, with reading age of 7-8.
Author | : Sue Freeman |
Publisher | : A&C Black |
Total Pages | : 65 |
Release | : 2009-06-30 |
Genre | : Sports & Recreation |
ISBN | : 0713689412 |
The Know the Game series has everything you need to know about the sport, including equipment, rules, techniques and training tips.