The Sudoku Code
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Author | : Wei-Meng Lee |
Publisher | : Apress |
Total Pages | : 223 |
Release | : 2006-11-22 |
Genre | : Computers |
ISBN | : 143020138X |
Sudoku is amazingly popular This is a beginning programmer’s guide with a gaming slant. It mixes learning and fun It teaches the reader how to build a fun, complex, and addictive puzzle game
Author | : Giulio Zambon |
Publisher | : Apress |
Total Pages | : 285 |
Release | : 2015-03-25 |
Genre | : Computers |
ISBN | : 1484209958 |
Sudoku Programming with C teaches you how to write computer programs to solve and generate Sudoku puzzles. This is a practical book that will provide you with everything you need to write your own books of Sudoku Classic and Samurai puzzles. But be warned: after reading it, you'll discover that the puzzles in your local paper are not so challenging after all! We like Sudokus because they test our capacity to recognize and interpret patterns. But how are the clues generated? Where do those quasi-symmetrical configurations come from? When the author explored the Web to find out, he discovered that there were many sites that explained how to solve Sudokus, but none that told him how create them. He also saw many sites and apps to play Sudoku, but, perhaps not surprising, no indication of how they worked. So, he had to develop his own applications in order to find out. And, from the very start, he decided that he would publish the code for anyone else to use and perhaps tinker with, but the author wrote it in such a way that also lets readers with limited knowledge of programming techniques understand it. In fact, you could decide to start generating thousands of puzzles almost immediately, and go through the explanations of algorithms and techniques later, a bit at a time. The author chose to write the application in ‘plain old C’ because he wanted to make the code accessible to as many people as possible. In this book, you will find an explanation of all solving strategies, and the code to implement them. Writing the Solver application was more difficult than writing the Generator, because it required designing and implementing each strategy separately. However, the author wanted to include a solving program capable of listing the strategies necessary to solve any particular puzzle. He also wanted to check whether a puzzle was solvable analytically, without any guessing. This book includes the full listings of both the Generator and the Solver, and explanations of all C modules, with walk-throughs and examples.
Author | : Francis Heaney |
Publisher | : Sterling Publishing (NY) |
Total Pages | : 0 |
Release | : 2006-04 |
Genre | : Games & Activities |
ISBN | : 9781402740091 |
Move over, Da Vinci! Here comes a code-breaking challenge based on today’s hottest puzzle craze—and every reader who solves the mystery wins a prize! But it’s not easy: First you have to complete 200 puzzles arranged in levels of difficulty from “Easy” to “Cruel.” Each of 100 numerical sudoku puzzles is paired with a “wordoku” puzzle using letters instead of numbers, and based on a key word or phrase. The combined answers to these puzzle pairs lead to a message containing a set of instructions. Unravel the instructions, and at last the solution appears. Solvers who follow this trail of clues to the end can proudly claim their prize: a button that’s inscribed, “I cracked the Sudoku Code!” ? Notice In the first printing of the book there is an error on page 125. The puzzle itself is correct, but the letters under the grid are incorrect. They should read "W H A T V I D E O" instead of "W H I T E D O V E."
Author | : Howexpert Press |
Publisher | : Createspace Independent Publishing Platform |
Total Pages | : 218 |
Release | : 2016-10-02 |
Genre | : |
ISBN | : 9781539314769 |
If you want to learn the basics of playing Sudoku puzzles quickly and easily for newbies and beginners, then get this "How To Play Sudoku" guide. In this step-by-step guide, you will rep the following benefits: - Be familiar with the the game rules. - Learn the basic way of doing Sudoku. - Get useful tips in solving Sudoku puzzle. - Be able to solve Sudoku puzzle in the shortest time possible. - Learn how to appropriately choose a candidate. - Solve different levels of Sudoku puzzle. - Amaze your friends and family to your new found hobby of solving sudoku. - And much more! Click "Buy Now" to get it now!
Author | : Arnold Snyder |
Publisher | : Cardoza Publishing |
Total Pages | : 215 |
Release | : |
Genre | : |
ISBN | : 1580426182 |
Master gamesmith, Arnold Snyder, presents a step-by-step approach to attacking Sudoku with simple tips and tricks to help readers solve the puzzles faster! Easy-to-follow move-by-move solution examples help readers identify the key patterns essential to success. Snyder goes beyond the superficial solution approach of other Sudoku titles, showing players never-before-published solutions to conquer the puzzles— using the same approach that has made him a best-seller in the field of gaming. Includes 100 free puzzles from easy to challenging to very dificult so readers can practice their newly learned skills. table { }tr { }col { }br { }td { padding: 0px; color: windowtext; font-size: 10pt; font-weight: 400; font-style: normal; text-decoration: none; font-family: Arial, sans-serif; vertical-align: bottom; border: medium none; white-space: nowrap; }.xl66 { font-family: "Franklin Gothic Book", sans-serif; border: 0.5pt solid windowtext; }
Author | : Frank Longo |
Publisher | : Puzzlewright |
Total Pages | : 88 |
Release | : 2015-08-04 |
Genre | : Games & Activities |
ISBN | : 9781454915959 |
For those who find regular sudokus too easy, this huge puzzle adds excitementto the popular game.
Author | : Antti Salonen |
Publisher | : Createspace Independent Publishing Platform |
Total Pages | : 490 |
Release | : 2018-08-17 |
Genre | : |
ISBN | : 9781722834920 |
This book is aimed at readers who are interested in software development but have very little to no prior experience. The book focuses on teaching the core principles around software development. It uses several technologies to this goal (e.g. C, Python, JavaScript, HTML, etc.) but is not a book about the technologies themselves. The reader will learn the basics (or in some cases more) of various technologies along the way, but the focus is on building a foundation for software development. The book is your guided tour through the programming jungle, aiming to provide some clarity and build the foundation for software development skills. The book web site is https: //progbook.org/
Author | : Denis Berthier |
Publisher | : |
Total Pages | : 568 |
Release | : 2015-07-11 |
Genre | : Games & Activities |
ISBN | : 9781326350642 |
""Pattern-Based Constraint Satisfaction and Logic Puzzles (Second Edition)"" develops a pure logic, pattern-based perspective of solving the finite Constraint Satisfaction Problem (CSP), with emphasis on finding the ""simplest"" solution. Different ways of reasoning with the constraints are formalised by various families of ""resolution rules,"" each of them carrying its own notion of simplicity. A large part of the book illustrates the power of the approach by applying it to various popular logic puzzles. It provides a unified view of how to model and solve them, even though they involve very different types of constraints: obvious symmetric ones in Sudoku, non-symmetric but transitive ones in Futoshiki, topological and geometric ones in Map colouring, Numbrix and Hidato, non-binary arithmetic ones in Kakuro and both non-binary and non-local ones in Slitherlink. It also shows that the most familiar techniques for these puzzles can be understood as mere application-specific presentations of the general rules.
Author | : Arto Inkala |
Publisher | : |
Total Pages | : 108 |
Release | : 2007-06-01 |
Genre | : Games |
ISBN | : 9781847534514 |
This book contains AI Escargot, the world famous sudoku puzzle which became the most difficult sudoku puzzle known in 2006. There are also several hints for solving AI Escargot in the shortest and most logical way. In addition, the book has 166 other sudoku puzzles in 11 categories. This makes it very convenient to find out your own level and to learn more! The author, Arto Inkala, is a puzzle creator and a doctor of science in the field of applied mathematics.
Author | : Denis Berthier |
Publisher | : Lulu.com |
Total Pages | : 0 |
Release | : 2007 |
Genre | : Games & Activities |
ISBN | : 9781847534729 |
The "Hidden Logic of Sudoku" provides the first systematic perspective of the logical symmetries of the popular game. These are fully exploited to define new graphical representations, new kinds of resolution rules and a precedence ordering of the rules consistent with their logical complexity. The set of rules defined in the book is illustrated with a hundred of puzzles together with their full resolution paths. It suffices to solve almost any puzzle without making guesses or assuming the uniqueness of a solution. It has been fed into an Artificial Intelligence (AI) engine and a large database of puzzles has been processed, leading to a precise evaluation of the efficiency of each rule. The book is intended for both advanced Sudoku players (who will discover many new facets of the game and a new, systematic approach to the resolution rules) and for teachers or students of Logic or AI (who will appreciate the strict logical foundations).