The Stuff Games Are Made Of

The Stuff Games Are Made Of
Author: Pippin Barr
Publisher: MIT Press
Total Pages: 181
Release: 2023-08-01
Genre: Games & Activities
ISBN: 0262546116

A deep dive into practical game design through playful philosophy and philosophical play. What are video games made of? And what can that tell us about what they mean? In The Stuff Games Are Made Of, experimental game maker Pippin Barr explores the materials of video game design. Taking the reader on a deep dive into eight case studies of his own games, Barr illuminates the complex nature of video games and video game design, and the possibilities both offer for exploring ideas big and small. Through a variety of engaging and approachable examples, Barr shows how every single aspect of a game—whether it is code, graphics, interface, or even time itself—can be designed with and related to the player experience. Barr’s experimental approach, with its emphasis on highly specific elements of games, will leave readers armed with intriguing design philosophy, conceptual rigor, and diverse insights into the inner life of video games. Upon finishing this book, readers will be ready to think deeply about the nature of games, to dive into expressive and experimental game design themselves, or simply to play with a new and expanded mindset.

Stuff

Stuff
Author: Ivan Amato
Publisher:
Total Pages: 312
Release: 1997-04-17
Genre: Business & Economics
ISBN:

Much more than a history of the material sciences, Stuff brims with interviews with cutting-edge experts in the field, many of whom are building new materials literally atom by atom, and describes such astounding achievements as artificial diamonds created from peanut butter and how nanotechnologists are building new-age, state-of-the-art machines no thicker than a few hundred atoms.

The Stuff Games Are Made Of

The Stuff Games Are Made Of
Author: Pippin Barr
Publisher: MIT Press
Total Pages: 181
Release: 2023-08-01
Genre: Games & Activities
ISBN: 0262375109

A deep dive into practical game design through playful philosophy and philosophical play. What are video games made of? And what can that tell us about what they mean? In The Stuff Games Are Made Of, experimental game maker Pippin Barr explores the materials of video game design. Taking the reader on a deep dive into eight case studies of his own games, Barr illuminates the complex nature of video games and video game design, and the possibilities both offer for exploring ideas big and small. Through a variety of engaging and approachable examples, Barr shows how every single aspect of a game—whether it is code, graphics, interface, or even time itself—can be designed with and related to the player experience. Barr’s experimental approach, with its emphasis on highly specific elements of games, will leave readers armed with intriguing design philosophy, conceptual rigor, and diverse insights into the inner life of video games. Upon finishing this book, readers will be ready to think deeply about the nature of games, to dive into expressive and experimental game design themselves, or simply to play with a new and expanded mindset.

Stuff Matters

Stuff Matters
Author: Mark Miodownik
Publisher: Houghton Mifflin Harcourt
Total Pages: 277
Release: 2014
Genre: History
ISBN: 0544236041

An eye-opening adventure deep inside the everyday materials that surround us, from concrete and steel to denim and chocolate, packed with surprising stories and fascinating science.

The Dreams That Stuff Is Made Of

The Dreams That Stuff Is Made Of
Author: Stephen Hawking
Publisher: Running Press Adult
Total Pages: 1090
Release: 2011-10-25
Genre: Science
ISBN: 076244374X

"God does not play dice with the universe." So said Albert Einstein in response to the first discoveries that launched quantum physics, as they suggested a random universe that seemed to violate the laws of common sense. This 20th-century scientific revolution completely shattered Newtonian laws, inciting a crisis of thought that challenged scientists to think differently about matter and subatomic particles.The Dreams That Stuff Is Made Of compiles the essential works from the scientists who sparked the paradigm shift that changed the face of physics forever, pushing our understanding of the universe on to an entirely new level of comprehension. Gathered in this anthology is the scholarship that shocked and befuddled the scientific world, including works by Niels Bohr, Max Planck, Werner Heisenberg, Max Born, Erwin Schrodinger, J. Robert Oppenheimer, Richard Feynman, as well as an introduction by today's most celebrated scientist, Stephen Hawking.

The Stuff of Legend: Book 1: The Dark

The Stuff of Legend: Book 1: The Dark
Author: Mike Raicht
Publisher: Ballantine Group
Total Pages: 131
Release: 2013-01-30
Genre: Comics & Graphic Novels
ISBN: 0345544374

The year is 1944. As Allied forces fight the enemy on Europe’s war-torn beaches, another battle begins in a child’s bedroom in Brooklyn. When the nightmarish Boogeyman snatches a boy and takes him to the realm of the Dark, the child’s playthings, led by the toy soldier known as the Colonel, band together to stage a daring rescue. On their perilous mission they will confront the boy’s bitter and forgotten toys, as well as betrayal in their own ranks. Can they save the boy from the forces of evil, or will they all perish in the process? The Stuff of Legend is a haunting and ultimately redemptive tale of loyalty, camaraderie, and perseverance. This edition includes a brand-new story featuring the Colonel’s war journal, maps, sketches, and other original material!

Game Feel

Game Feel
Author: Steve Swink
Publisher: CRC Press
Total Pages: 377
Release: 2008-10-13
Genre: Art
ISBN: 1482267330

"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe

Games

Games
Author: C. Thi Nguyen
Publisher: Oxford University Press, USA
Total Pages: 253
Release: 2020
Genre: Games & Activities
ISBN: 0190052082

"Games are a unique art form. The game designer doesn't just create a world; they create who you will be in that world. They tell you what abilities to use and what goals to take on. In other words, they specify a form of agency. Games work in the medium of agency. And to play them, we take on alternate agencies and submerge ourselves in them. What can we learn about our own rationality and agency, from thinking about games? We learn that we have a considerable degree of fluidity with our agency. First, we have the capacity for a peculiar sort of motivational inversion. For some of us, winning is not the point. We take on an interest in winning temporarily, so that we can play the game. Thus, we are capable of taking on temporary and disposable ends. We can submerge ourselves in alternate agencies, letting them dominate our consciousness, and then dropping them the moment the game is over. Games are, then, a way of recording forms of agency, of encoding them in artifacts. Our games are a library of agencies. And exploring that library can help us develop our own agency and autonomy. But this technology can also be used for art. Games can sculpt our practical activity, for the sake of the beauty of our own actions. Games are part of a crucial, but overlooked category of art - the process arts. These are the arts which evoke an activity, and then ask you to appreciate your own activity. And games are a special place where we can foster beautiful experiences of our own activity. Because our struggles, in games, can be designed to fit our capacities. Games can present a harmonious world, where our abilities fit the task, and where we pursue obvious goals and act under clear values. Games are a kind of existential balm against the difficult and exhausting value clarity of the world. But this presents a special danger. Games can be a fantasy of value clarity. And when that fantasy leaks out into the world, we can be tempted to oversimplify our enduring values. Then, the pleasures of games can seduce us away from our autonomy, and reduce our agency."--

The Stuff Americans are Made of

The Stuff Americans are Made of
Author: Joshua Hammond
Publisher: MacMillan Publishing Company
Total Pages: 340
Release: 1996
Genre: Business & Economics
ISBN: 9780028608297

In this brilliant examination of the characteristics that make us uniquely American, Hammond and Morrison identify seven cultural forces that define us and determine the way we as Americans respond to everything from new ideas to products and services to public policy. Using quintessentially American metaphors such as baseball, Westerns, and jazz, the authors demonstrate how these seven forces shape attitudes and preferences and how they will distinguish us in the global marketplace. 20 photos.

Just Can't Get Enough

Just Can't Get Enough
Author: Matthew Robinson
Publisher: Harry N. Abrams
Total Pages: 0
Release: 2007-10-01
Genre: Art
ISBN: 9780810994331

Alf -- The baby-sitters club -- Back to school (scratch n' sniff stickers/trapper keeper) -- Cabbage Patch Kids -- Care Bears -- Choose your own adventure -- Crossbows & catapults -- Ewok Village -- Garbage Pail Kids -- G.I. Joe's U.S.S. Flagg -- Girl talk -- Guess who? -- He-Man and the Masters of the Universe -- Hit stix -- Hungry, Hungry Hippos -- Judy Blume -- Lite Brite -- M.A.S.K. -- Madballs -- Mall madness -- M.U.S.C.L.E. Men -- My Lttle Pony -- My Buddy/Kid Sister -- Pogo Ball -- Rainbow Brite -- Scary stories to tell in the dark -- She-Ra -- Strawberry Shortcake -- Thundercats -- Transformers -- Voltron -- World wrestling.