The Status Game Ii
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Author | : Will Storr |
Publisher | : William Collins |
Total Pages | : 304 |
Release | : 2021-09 |
Genre | : |
ISBN | : 9780008354640 |
From the Sunday Times bestselling author of The Science of Storytelling comes a bold and ambitious investigation of status that will redefine human culture for our times There's something humans desire even more than gold. It's a fundamental drive that's common to all humanity, cutting across race, gender, age and culture. Our need for it is such that exactly how much of it we possess dramatically effects not only our happiness and well-being but also our physical health. It'sstatus, argues Will Storr. You can't understand human behaviour without understanding The Status Game. This game, which we are all playing, is not only the secret of our success, but also of our most evil behaviour. Everything is subordinate to status, and humans aren't unique in our complicity with it. By reflecting on the various ways humans negotiate this game - through status hierarchies, values, myths and sacred markers, Storr gives readers a master class in this most malevolent of social mysteries.
Author | : Aaron Trammell |
Publisher | : Lulu.com |
Total Pages | : 264 |
Release | : 2017-05-05 |
Genre | : Education |
ISBN | : 1365640930 |
Analog Game Studies is a bi-monthy journal for the research and critique of analog games. We define analog games broadly and include work on tabletop and live-action role-playing games, board games, card games, pervasive games, game-like performances, carnival games, experimental games, and more. Analog Game Studies was founded to reserve a space for scholarship on analog games in the wider field of game studies.
Author | : David N.L. Levy |
Publisher | : Springer |
Total Pages | : 576 |
Release | : 1988-06-24 |
Genre | : Computers |
ISBN | : |
Long before the advent of the electronic computer, man was fascinated by the idea of automating the thought processes employed in playing games of skill. The very first chess "Automaton" captured the imagination oflate eighteenth century Vienna, and by the early 1900s there was a genuine machine that could play the chess endgame of king and rook against a lone king. Soon after the invention of the computer, scientists began to make a serious study of the problems involved in programming a machine to play chess. Within a decade this interest started to spread, first to draughts (checkers) and later to many other strategy games. By the time the home computer was born, there had already been three decades of research into computer games. Many of the results of this research were published, though usually in publications that are extremely difficult (or even impossible for most people) to find. Hence the present volumes. Interest in computers and programming has now reached into almost every home in the civilized world. Millions of people have regular access to computers, and most of them enjoy playing games. In fact, approximately 80 percent of all software sold for use on personal computers is games software.
Author | : United States. Congress. Senate. Special Committee on Conservation of Wildlife Resources |
Publisher | : |
Total Pages | : 544 |
Release | : 1940 |
Genre | : Wildlife conservation |
ISBN | : |
Author | : E. Kwan Choi |
Publisher | : John Wiley & Sons |
Total Pages | : 592 |
Release | : 2008-04-15 |
Genre | : Business & Economics |
ISBN | : 1405142510 |
This second volume of the Handbook of International Tradefocuses on the economic and legal analysis of international lawsand institutions as they impact trade. Containing chapters written by both economic and legal scholars,this volume encourages cross-discipline discussion with writingthat is accessible to those approaching the material from anybackground. Central issues to those studying international trade areaddressed, including: labor, environmental rights, and preferential tradeagreements antitrust policy patent rights trade liberalization foreign direct investment.
Author | : Roger D. Congleton |
Publisher | : Springer Science & Business Media |
Total Pages | : 834 |
Release | : 2008-08-01 |
Genre | : Business & Economics |
ISBN | : 9783540791850 |
The last survey of the rent-seeking literature took place more than a decade ago. Since that time a great deal of new research has been published in a wide variety of journals, covering a wide variety of topics. The scope of that research is such that very few researchers will be familiar with more than a small part of contemporary research, and very few libraries will be able to provide access to the full breadth of that research. This two-volume collection provides an extensive overview of 40 years of rent-seeking research. The volumes include the foundational papers, many of which have not been in print for two decades. They include recent game-theoretic analyses of rent-seeking contests and also appUcations of the rent-seeking concepts and methodology to economic regulation, international trade policy, economic history, poUtical com petition, and other social phenomena. The new collection is more than twice as large as any previous collection and both updates and extends the earUer surveys. Volume I contains previously pubhshed research on the theory of rent-seeking contests, which is an important strand of contemporary game theory. Volume II contains previously published research that uses the theory of rent-seeking to an alyze a broad range of public policy and social science topics. The editors spent more than a year assembling possible papers and, although the selections fill two large volumes, many more papers could have been included.
Author | : Frank C. Zagare |
Publisher | : University of Chicago Press |
Total Pages | : 220 |
Release | : 1987 |
Genre | : Political Science |
ISBN | : 9780226977638 |
The value of a theory of deterrence lies in its ability to reconstruct and predict strategic behavior accurately and consistently. Contemporary scholarship on deterrence has drawn upon decision models and classical game theory, with some success, to explain how deterrence works. But the field is marked by unconnected and sometimes contradictory hypotheses that may explain one type of situation while being inapplicable to another. The Dynamics of Deterrence is the first comprehensive treatment of deterrence theory since the mid-1960s. Frank C. Zagare introduces a new theoretical framework for deterrence that is rigorous, consistent, and illuminating. By placing the deterrence relationship in a "theory of moves" framework, Zagare is able to remedy the defects of other models. His approach is illustrated by and applied to a number of complex deterrence situations: the Berlin crisis of 1948, the Middle East crises of 1967 and 1973, and The Falkland/Malvinas crisis of 1980. He also examines the strategic relationship between the United States and the Soviet Union from 1945 to the present. Zagare studies the dynamics of both mutual and unilateral deterrence games in nuclear and non-nuclear situations, and the impact of credibility, capability, and power asymmetries on deterrence stability. He shows that his theory is applicable for analyzing deterrence situations between allies as well as between hostile states. One of the additional strengths of his model, however, is its general usefulness for other levels and settings, such as deterrence games played by husband and wife, parent and child, employer and employee, and the state and its citizens. With its lucid prose and illustrative examples, The Dynamics of Deterrence will be of interest to a wide audience in international relations, peace studies, and political science.
Author | : Carol Hamer |
Publisher | : Apress |
Total Pages | : 496 |
Release | : 2010-04-29 |
Genre | : Computers |
ISBN | : 1430227192 |
BlackBerry smart phones aren’t just for business. In fact, throw away that boring spreadsheet, tear up that yearly budget report—the BlackBerry is a lean, mean game-playing machine. Carol Hamer and Andrew Davison, expert software game developers, show you how to leverage the BlackBerry JavaTM Development Environment (based on Java ME) to design and create fun, sophisticated game applications from role playing to dueling with light sabers. The BlackBerry: not as clumsy or as random as a blaster—an elegant device, for a more civilized age. In this book, Carol and Andrew give you the professional techniques you need to use music, 2D and 3D graphics, maps, and game design patterns to build peer-to-peer games, role playing games, and more for the BlackBerry.
Author | : Roger D. Petersen |
Publisher | : Cambridge University Press |
Total Pages | : 351 |
Release | : 2011-09-30 |
Genre | : Political Science |
ISBN | : 1139503308 |
Conflicts involve powerful experiences. The residue of these experiences is captured by the concept and language of emotion. Indiscriminate killing creates fear; targeted violence produces anger and a desire for vengeance; political status reversals spawn resentment; cultural prejudices sustain ethnic contempt. These emotions can become resources for political entrepreneurs. A broad range of Western interventions are based on a view of human nature as narrowly rational. Correspondingly, intervention policy generally aims to alter material incentives ('sticks and carrots') to influence behavior. In response, poorer and weaker actors who wish to block or change this Western implemented 'game' use emotions as resources. This book examines the strategic use of emotion in the conflicts and interventions occurring in the Western Balkans over a twenty-year period. The book concentrates on the conflicts among Albanian and Slavic populations (Kosovo, Montenegro, Macedonia, South Serbia), along with some comparisons to Bosnia.
Author | : Mirjana Ivanović |
Publisher | : Springer Nature |
Total Pages | : 399 |
Release | : 2022-06-15 |
Genre | : Technology & Engineering |
ISBN | : 3031046625 |
Education has a substantial impact and influences on almost all sectors in modern society. Different computer-supported educational systems have been developing for many decades to support and make easier teaching and learning processes on all levels of education. Influences of rapid development of Information Communication Technologies and other related disciplines on design and implementation of intelligent, sophisticated educational systems are evident. Nowadays intensive development and wide applications of Artificial Intelligent techniques significantly affect the development of intelligent tutoring systems, smart learning environments that incorporate virtual and augmented reality and robots. Artificial Intelligence has the potential to address some of the biggest challenges in education today, but also in the future in order to establish innovative teaching and learning practices facilitated by powerful educational datamining and learning analytics. This book presents a collection of 17 chapters that bring interesting aspects of the state-of-the-art of application of intelligent techniques in different educational processes and settings. We believe that the works presented in the book will be of great interest to readers and that will motivate them to try to enhance presented approaches and propose better and more advanced solutions.