The Status Game
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Author | : Will Storr |
Publisher | : William Collins |
Total Pages | : 304 |
Release | : 2021-09 |
Genre | : |
ISBN | : 9780008354640 |
From the Sunday Times bestselling author of The Science of Storytelling comes a bold and ambitious investigation of status that will redefine human culture for our times There's something humans desire even more than gold. It's a fundamental drive that's common to all humanity, cutting across race, gender, age and culture. Our need for it is such that exactly how much of it we possess dramatically effects not only our happiness and well-being but also our physical health. It'sstatus, argues Will Storr. You can't understand human behaviour without understanding The Status Game. This game, which we are all playing, is not only the secret of our success, but also of our most evil behaviour. Everything is subordinate to status, and humans aren't unique in our complicity with it. By reflecting on the various ways humans negotiate this game - through status hierarchies, values, myths and sacred markers, Storr gives readers a master class in this most malevolent of social mysteries.
Author | : Will Storr |
Publisher | : Abrams |
Total Pages | : 304 |
Release | : 2020-03-10 |
Genre | : Language Arts & Disciplines |
ISBN | : 168335818X |
The compelling, groundbreaking guide to creative writing that reveals how the brain responds to storytelling Stories shape who we are. They drive us to act out our dreams and ambitions and mold our beliefs. Storytelling is an essential part of what makes us human. So, how do master storytellers compel us? In The Science of Storytelling, award-winning writer and acclaimed teacher of creative writing Will Storr applies dazzling psychological research and cutting-edge neuroscience to our myths and archetypes to show how we can write better stories, revealing, among other things, how storytellers—and also our brains—create worlds by being attuned to moments of unexpected change. Will Storr’s superbly chosen examples range from Harry Potter to Jane Austen to Alice Walker, Greek drama to Russian novels to Native American folk tales, King Lear to Breaking Bad to children’s stories. With sections such as “The Dramatic Question,” “Creating a World,” and “Plot, Endings, and Meaning,” as well as a practical, step-by-step appendix dedicated to “The Sacred Flaw Approach,” The Science of Storytelling reveals just what makes stories work, placing it alongside such creative writing classics as John Yorke’s Into the Woods: A Five-Act Journey into Story and Lajos Egri’s The Art of Dramatic Writing. Enlightening and empowering, The Science of Storytelling is destined to become an invaluable resource for writers of all stripes, whether novelist, screenwriter, playwright, or writer of creative or traditional nonfiction.
Author | : Andy Gavin |
Publisher | : Mascherato |
Total Pages | : 438 |
Release | : 2011-12-23 |
Genre | : Fiction |
ISBN | : 1937945022 |
An ominous vision and the discovery of a gruesome corpse lead Sarah Engelmann into a terrifying encounter with the supernatural in 1913 Salem, Massachusetts. With help from Alex, an attractive Greek immigrant, Sarah sets out to track the evil to its source, never guessing that she will take on a conspiracy involving not only a 900-year vampire, but also a demon-loving Puritan warlock, disgruntled Egyptian gods, and an immortal sorcerer, all on a quest to recover the holy trumpet of the Archangel Gabriel. Relying on the wisdom of an elderly vampire hunter, Sarah's rabbi father, and her own disturbing visions, Sarah must fight a millennia-old battle between unspeakable forces, where the ultimate prize might be herself.
Author | : James Carse |
Publisher | : Simon and Schuster |
Total Pages | : 155 |
Release | : 2011-10-11 |
Genre | : Philosophy |
ISBN | : 1451657293 |
“There are at least two kinds of games,” states James P. Carse as he begins this extraordinary book. “One could be called finite; the other infinite. A finite game is played for the purpose of winning, an infinite game for the purpose of continuing the play.” Finite games are the familiar contests of everyday life; they are played in order to be won, which is when they end. But infinite games are more mysterious. Their object is not winning, but ensuring the continuation of play. The rules may change, the boundaries may change, even the participants may change—as long as the game is never allowed to come to an end. What are infinite games? How do they affect the ways we play our finite games? What are we doing when we play—finitely or infinitely? And how can infinite games affect the ways in which we live our lives? Carse explores these questions with stunning elegance, teasing out of his distinctions a universe of observation and insight, noting where and why and how we play, finitely and infinitely. He surveys our world—from the finite games of the playing field and playing board to the infinite games found in culture and religion—leaving all we think we know illuminated and transformed. Along the way, Carse finds new ways of understanding everything, from how an actress portrays a role to how we engage in sex, from the nature of evil to the nature of science. Finite games, he shows, may offer wealth and status, power and glory, but infinite games offer something far more subtle and far grander. Carse has written a book rich in insight and aphorism. Already an international literary event, Finite and Infinite Games is certain to be argued about and celebrated for years to come. Reading it is the first step in learning to play the infinite game.
Author | : |
Publisher | : |
Total Pages | : 0 |
Release | : 2013 |
Genre | : |
ISBN | : 9781452116990 |
Author | : Everest Media, |
Publisher | : Everest Media LLC |
Total Pages | : 62 |
Release | : 2022-03-25T22:59:00Z |
Genre | : Psychology |
ISBN | : 1669364402 |
Please note: This is a companion version & not the original book. Sample Book Insights: #1 Ben was 14 when he attacked and killed a boy who was 11. He called 999 and said he’d killed a boy, but didn’t explain why. He was sentenced to an indefinite term at Her Majesty’s pleasure. In prison, they treated him as if he was worthless. He attempted escapes and tried to starve himself to death. #2 By 2010, Ben had been in prison for thirty years, three times longer than the minimum tariff demanded. He should have been released decades ago. But every time an opportunity for parole came up, he managed to supply the prison service with a new reason to deny it. #3 When you take a human and strip them of all the esteem they desire, how do they save themselves. They build a life for themselves. They become famous for fighting the system, and they are. #4 We rarely say that we do the things we do because of status. We rarely admit to being motivated by improving our rank. We readily recognize it in others and even use it as an insult.
Author | : Will Storr |
Publisher | : HarperCollins UK |
Total Pages | : 416 |
Release | : 2021-09-02 |
Genre | : Psychology |
ISBN | : 0008354650 |
‘Will Storr is one of our best journalists of ideas ... The Status Game might be his best yet’ James Marriott, Books of the Year, The Times
Author | : |
Publisher | : |
Total Pages | : 400 |
Release | : 1981 |
Genre | : |
ISBN | : |
Author | : Katie Salen Tekinbas |
Publisher | : MIT Press |
Total Pages | : 955 |
Release | : 2005-11-23 |
Genre | : Computers |
ISBN | : 0262195364 |
Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.
Author | : Barbara R. Weaver |
Publisher | : Lippincott Williams & Wilkins |
Total Pages | : 712 |
Release | : 1985 |
Genre | : Medical |
ISBN | : |