The Spite Game

The Spite Game
Author: Anna Snoekstra
Publisher: MIRA
Total Pages: 312
Release: 2018-10-30
Genre: Fiction
ISBN: 1488082146

Everyone does bad things when no one is watching Mercilessly bullied in high school, Ava knows she needs to put the past behind her and move on, but she can’t—not until she’s exacted precise, catastrophic revenge on the people who hurt her the most. First, she watches Saanvi. Flawlessly chic and working hard at a top architectural firm, Saanvi has it all together on the surface. But everyone does bad things when they think no one is watching and Ava only wants what’s fair—to destroy Saanvi’s life the way her own was destroyed. Next, she watches Cass. She’s there as Cass tries on wedding dresses, she’s there when Cass picks out a cake, she’s there when Cass betrays her fiancé. She’s the reason Cass’s entire future comes crashing down. Finally, Ava watches Mel. Mel was always the ringleader and if anyone has to pay, it’s her. But one tiny slipup and Ava realizes the truth: Mel knows she’s being watched, and she’s ready to play Ava’s games to the bitter end.

Spite

Spite
Author: Simon McCarthy-Jones
Publisher: Basic Books
Total Pages: 176
Release: 2021-04-13
Genre: Psychology
ISBN: 1541646983

Spite angers and enrages us, but it also keeps us honest. In this provocative account, a psychologist examines how petty vengeance explains human thriving. Spite seems utterly useless. You don't gain anything by hurting yourself just so you can hurt someone else. So why hasn't evolution weeded out all the spiteful people? As psychologist Simon McCarthy-Jones argues, spite seems pointless because we're looking at it wrong. Spite isn't just what we feel when a car cuts us off or when a partner cheats. It's what we feel when we want to punish a bad act simply because it was bad. Spite is our fairness instinct, an innate resistance to exploitation, and it is one of the building blocks of human civilization. As McCarthy-Jones explains, some of history's most important developments—the rise of religions, governments, and even moral codes—were actually redirections of spiteful impulses. A provocative, engaging read, Spite shows that if you really want to understand what makes us human, you can't just look at noble ideas like altruism and cooperation. You need to understand our darker impulses as well.

Ahead of the Game

Ahead of the Game
Author: Kevin J. Ryan
Publisher: HarperCollins Leadership
Total Pages: 320
Release: 2022-01-25
Genre: Games & Activities
ISBN: 1400224519

Prepare to be inspired by the story of Delane Parnell, the unlikeliest of CEOs now leading a gaming empire at the center of the booming, multibillion-dollar esports industry. Delane Parnell is not your typical tech entrepreneur. He was raised in a gang-riddled neighborhood on Detroit’s west side, bouncing between homes as his mother tried to make ends meet. Many of his closest friends and family members ended up in jail or dead. This makes it even more incredible that Delane became the 25-year-old founder and CEO of PlayVS, a Los Angeles company that is forever changing the gaming landscape in America. In 2018, esports— team-based competitive video gaming—became an officially sanctioned high school sport, meaning student gamers can now earn varsity letters just like their basketball and volleyball player peers. Delane’s startup is making that happen, providing the infrastructure that hosts the competitions, compiles the statistics, organizes playoff tournaments, and streams state championships for tens of thousands of students across the country. Ahead of the Game is a deeply reported narrative that tells the story of Delane, the motley group of underdogs and hustlers that helped build his several-hundred-million-dollar startup, and the previously overlooked students now participating in America’s growing esports phenomenon. It’s a tale of perseverance, courage, loyalty, race, family, tragedy, and believing you can overcome the odds—no matter how severely they’re stacked against you. Readers will also: Learn how the growing Esports industry is changing the lives of students across the country who were previously not engaged in the high school experience. Get a glimpse into a successful entrepreneur path unlike any other by following the story of how Delane Parnell created PlayVs in spite of the greatest of challenges. Be inspired that there is hope and opportunity available to people who go against conventional paths to realize their dreams. With a foreword by Sean "Diddy" Combs

Game On

Game On
Author: Laura Silverman
Publisher: Penguin
Total Pages: 449
Release: 2022-01-18
Genre: Young Adult Fiction
ISBN: 0593352807

A charming and inclusive YA anthology all about games—from athletic sports to board games to virtual reality—from editor Laura Silverman and an all-star cast of contributors. From the slightly fantastical to the utterly real, light and sweet romance to tales tinged with horror and thrills, Game On is an anthology that spans genre and style. But beneath each story is a loving ode to competition and games perfect for anyone who has ever played a sport or a board game, picked up a video game controller, or rolled a twenty-sided die. A manhunt game is interrupted by a town disappearing beneath the players' eyes. A puzzle-filled scavenger hunt emboldens one college freshman to be brave with the boy she's crushing on. A series of summer nights full of card games leads a boy to fall for a boy who he knows is taken. And a spin the bottle game could end a life-long friendship. Fifteen stories, and fifteen unforgettable experiences that may inspire readers to start up that Settlers of Catan game again.

Skin in the Game

Skin in the Game
Author: Nassim Nicholas Taleb
Publisher: Random House
Total Pages: 305
Release: 2018-02-27
Genre: Philosophy
ISBN: 0425284638

#1 NEW YORK TIMES BESTSELLER • A bold work from the author of The Black Swan that challenges many of our long-held beliefs about risk and reward, politics and religion, finance and personal responsibility In his most provocative and practical book yet, one of the foremost thinkers of our time redefines what it means to understand the world, succeed in a profession, contribute to a fair and just society, detect nonsense, and influence others. Citing examples ranging from Hammurabi to Seneca, Antaeus the Giant to Donald Trump, Nassim Nicholas Taleb shows how the willingness to accept one’s own risks is an essential attribute of heroes, saints, and flourishing people in all walks of life. As always both accessible and iconoclastic, Taleb challenges long-held beliefs about the values of those who spearhead military interventions, make financial investments, and propagate religious faiths. Among his insights: • For social justice, focus on symmetry and risk sharing. You cannot make profits and transfer the risks to others, as bankers and large corporations do. You cannot get rich without owning your own risk and paying for your own losses. Forcing skin in the game corrects this asymmetry better than thousands of laws and regulations. • Ethical rules aren’t universal. You’re part of a group larger than you, but it’s still smaller than humanity in general. • Minorities, not majorities, run the world. The world is not run by consensus but by stubborn minorities imposing their tastes and ethics on others. • You can be an intellectual yet still be an idiot. “Educated philistines” have been wrong on everything from Stalinism to Iraq to low-carb diets. • Beware of complicated solutions (that someone was paid to find). A simple barbell can build muscle better than expensive new machines. • True religion is commitment, not just faith. How much you believe in something is manifested only by what you’re willing to risk for it. The phrase “skin in the game” is one we have often heard but rarely stopped to truly dissect. It is the backbone of risk management, but it’s also an astonishingly rich worldview that, as Taleb shows in this book, applies to all aspects of our lives. As Taleb says, “The symmetry of skin in the game is a simple rule that’s necessary for fairness and justice, and the ultimate BS-buster,” and “Never trust anyone who doesn’t have skin in the game. Without it, fools and crooks will benefit, and their mistakes will never come back to haunt them.”

A Game for Swallows

A Game for Swallows
Author: Zeina Abirached
Publisher: Graphic Universe ™
Total Pages: 196
Release: 2012-09-01
Genre: Juvenile Nonfiction
ISBN: 1467700479

When Zeina was born, the civil war in Lebanon had been going on for six years, so it's just a normal part of life for her and her parents and her little brother. The city of Beirut is cut in two, separated by bricks and sandbags and threatened by snipers and shelling. East Beirut is for Christians, and West Beirut is for Muslims. When Zeina's parents don't return one afternoon from a visit to the other half of the city, and the bombing grows ever closer, the neighbors in her apartment house create a world indoors for Zeina and her brother where it's comfy and safe, where they can share cooking lessons and games and gossip. Together they try to make it through a dramatic day in the one place they hoped they would always be safehome. Zeina Abirached, born into a Lebanese Christian family in 1981, has collected her childhood recollections of Beirut in a warm story about the strength of family and community.

We Are Watching Eliza Bright

We Are Watching Eliza Bright
Author: A.E. Osworth
Publisher: Grand Central Publishing
Total Pages: 416
Release: 2021-04-13
Genre: Fiction
ISBN: 153871762X

Named a Best Book of 2021 by NPR • Harper’s Bazaar • CrimeReads • Electric Literature • Autostraddle • The Globe and Mail In this thrilling story of survival and anger, a woman has her whole life turned upside down after speaking out against workplace hostility–and inadvertently becomes the leader of a cultural movement. Eliza Bright was living the dream as an elite video game coder at Fancy Dog Games when her private life suddenly became public. But is Eliza Bright a brilliant, self-taught coder bravely calling out the toxic masculinity and chauvinism that pervades her workplace and industry? Or, is Eliza Bright a woman who needs to be destroyed to protect "the sanctity of gaming culture"? It depends on who you ask... When Eliza reports an incident of workplace harassment that is quickly dismissed, she's forced to take her frustrations to a journalist who blasts her story across the Internet. She's fired and doxxed, and becomes a rallying figure for women across America. But she's also enraged the beast that is male gamers on 4Chan and Reddit, whose collective, unreliable voice narrates our story. Soon Eliza is in the cross-hairs of the gaming community, threatened and stalked as they monitor her every move online and across New York City. As the violent power of an angry male collective descends upon everyone in Eliza's life, it becomes increasingly difficult to know who to trust, even when she's eventually taken in and protected by an under-the-radar Collective known as the Sixsterhood. The violence moves from cyberspace to the real world, as a vicious male super-fan known only as The Inspectre is determined to exact his revenge on behalf of men everywhere. We watch alongside the Sixsterhood and subreddit incels as this dramatic cat-and-mouse game plays out to reach its violent and inevitable conclusion. This is an extraordinary, unputdownable novel that explores the dark recesses of the Internet and male rage, and the fragile line between the online world and real life. It's a thrilling story of female resilience and survival, packed with a powerful feminist message.

Fun and Games

Fun and Games
Author: Duane Swierczynski
Publisher: Mulholland Books
Total Pages: 290
Release: 2011-06-20
Genre: Fiction
ISBN: 0316179892

The first of three explosive pulp thrillers arriving back-to-back from cult crime fiction sensation and Marvel Comics scribe Duane Swierczynski. Charlie Hardie, an ex-cop still reeling from the revenge killing of his former partner's entire family, fears one thing above all else: that he'll suffer the same fate. Languishing in self-imposed exile, Hardie has become a glorified house sitter. His latest gig comes replete with an illegally squatting B-movie actress who rants about hit men who specialize in making deaths look like accidents. Unfortunately, it's the real deal. Hardie finds himself squared off against a small army of the most lethal men in the world: The Accident People. It's nothing personal-the girl just happens to be the next name on their list. For Hardie, though, it's intensely personal. He's not about to let more innocent people die. Not on his watch.

The Player of Games

The Player of Games
Author: Iain M. Banks
Publisher: Orbit
Total Pages: 281
Release: 2009-12-01
Genre: Fiction
ISBN: 0316095869

The Culture — a human/machine symbiotic society — has thrown up many great Game Players, and one of the greatest is Gurgeh Jernau Morat Gurgeh. The Player of Games. Master of every board, computer and strategy. Bored with success, Gurgeh travels to the Empire of Azad, cruel and incredibly wealthy, to try their fabulous game. . . a game so complex, so like life itself, that the winner becomes emperor. Mocked, blackmailed, almost murdered, Gurgeh accepts the game, and with it the challenge of his life — and very possibly his death. The Culture Series Consider Phlebas The Player of Games Use of Weapons The State of the Art Excession Inversions Look to Windward Matter Surface Detail The Hydrogen Sonata

The Game

The Game
Author: Neil Strauss
Publisher: Harper Collins
Total Pages: 466
Release: 2012-05-01
Genre: Biography & Autobiography
ISBN: 0062130110

Hidden somewhere, in nearly every major city in the world, is an underground seduction lair. And in these lairs, men trade the most devastatingly effective techniques ever invented to charm women. This is not fiction. These men really exist. They live together in houses known as Projects. And Neil Strauss, the bestselling author and journalist, spent two years living among them, using the pseudonym Style to protect his real-life identity. The result is one of the most explosive and controversial books of the last decade—guaranteed to change the lives of men and transform the way women understand the opposite sex forever. On his journey from AFC (average frustrated chump) to PUA (pick-up artist) to PUG (pick-up guru), Strauss not only shares scores of original seduction techniques but also has unforgettable encounters with the likes of Tom Cruise, Britney Spears, Paris Hilton, Heidi Fleiss, and Courtney Love. And then things really start to get strange—and passions lead to betrayals lead to violence. The Game is the story of one man's transformation from frog to prince to prisoner in the most unforgettable book of this generation.