International Simulation and Gaming Yearbook

International Simulation and Gaming Yearbook
Author: Peter Saunders
Publisher: Routledge
Total Pages: 318
Release: 2014-03-18
Genre: Education
ISBN: 113536589X

This text brings together topical contributions from figures in the field of games and simulations, representing the current international thinking and best practice.

The International Simulation & Gaming Research Yearbook

The International Simulation & Gaming Research Yearbook
Author: Danny Saunders
Publisher: Routledge
Total Pages: 268
Release: 2012-10-12
Genre: Education
ISBN: 1136361642

The eighth volume in the "Simulation and Gaming Research Yearbook" series brings together topical and authoritative contributions from international professionals involved in the use of games and simulations. There are examples drawn from a wide range of countries.

International Simulation and Gaming Research Yearbook

International Simulation and Gaming Research Yearbook
Author: Tony Powell
Publisher: Routledge
Total Pages: 245
Release: 2013-10-11
Genre: Education
ISBN: 1135369461

The theme of this volume is emergency and crisis management and how games and simulations are effective tools in dealing with these issues. The work brings together topical contributions from international figures in the field of games and simulations.

Simulation and Gaming in the Network Society

Simulation and Gaming in the Network Society
Author: Toshiyuki Kaneda
Publisher: Springer
Total Pages: 466
Release: 2016-08-02
Genre: Mathematics
ISBN: 9811005753

This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th International Simulation and Gaming Association annual conference held in Kyoto 17–25 July 2015. Simulation and gaming has been used in a wide variety of areas ranging from early childhood education and school-age children, universities, and professional education, to policy exploration and social problem solving. Moreover, it now been drastically changing its features in the Internet Of Things (IOT) society while taking over a wide variety of aliases, such as serious games and gamification. Most of the papers on which this book’s chapters are based were written by academic researchers, both up-and-coming and well known. In addition, simulation and gaming is a translational system science going from theory to clinical cross-disciplinary topics. With this book, therefore, graduate students and higher-level researchers, educators, and practitioners can become familiar with the state-of-the-art academic research on simulation and gaming in the network society of the twenty-first century.

Games in Operations Management

Games in Operations Management
Author: Jens O. Riis
Publisher: Springer
Total Pages: 201
Release: 2013-04-17
Genre: Business & Economics
ISBN: 0387355065

Learning has become a constant state of mind for most professionals in today's organizations. However, to become a true learning enterprise, organizations cannot stop at instilling this yearning for knowledge into their collaborators. They must also capture and formalize the common know-how of the organization, as well as provide time and infrastructure to allow learning moments to happen. The aim of the Gaming Workgroup within IFIP 5.7 on Integrated Production Management Systems and the European Group of University Teachers for Industrial Management EHTB is to develop tools and formalisms to support experimental learning in these organizations. It has been proven that modelling the know-how, using visual environments such as multimedia and graphic simulations, is a first step. This in turn allows for the development of games, i.e. challenging settings that foster group interaction and problem solving. Games in Operations Management provides an excellent overview of the different game formats that have been developed and tested in past years, and includes games in a manufacturing environment, games in a services environment, and games for teaching organizational values. The book comprises the selected, revised proceedings of the 4th International Workshop on Games in Production Management: Experimental Learning in Industrial Management, which was sponsored by the International Federation for Information Processing (IFIP) and held in November, 1998, in Ghent, Belgium. The book will be of particular interest to organizational trainers, providing a good overview of state-of-the-art game and training formats as well as hints and advice on how to organize interactive training sessions. It will also be of interest to researchers in industrial engineering, industrial management, and operations management.

Organizing and Learning Through Gaming and Simulation

Organizing and Learning Through Gaming and Simulation
Author:
Publisher: Eburon Uitgeverij B.V.
Total Pages: 432
Release: 2007
Genre: Simulation games in education
ISBN: 9059722310

45 edited articles, originally presented at the 38th edition of the International Simulation and Gaming Association conference 2007.

Simulation Games and Learning in Production Management

Simulation Games and Learning in Production Management
Author: Jens O. Riis
Publisher: Springer
Total Pages: 216
Release: 2016-01-09
Genre: Business & Economics
ISBN: 1504128702

Over the last few years, games of different types have been successfully used in the teaching of production management and in the introduction of new planning methods and systems in industrial enterprises. Games have been used to explain the dynamic nature of production management and for testing new planning principles. Company-specific games have recently been involved as part of developing new production management systems.