The Silver Bayonet
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Author | : Joseph A. McCullough |
Publisher | : Bloomsbury Publishing |
Total Pages | : 161 |
Release | : 2021-11-11 |
Genre | : Games & Activities |
ISBN | : 1472844866 |
As the wars of Napoleon ravage Europe, chaos and fear reign and the darkness that once clung to the shadows has been emboldened. Supernatural creatures – vampires, werewolves, ghouls, and worse take advantage of the havoc, striking out at isolated farms, villages, and even military units. Whether they are pursuing some master plan or simply revelling in their newfound freedom is unknown. Most people dismiss reports of these slaughters as the rantings of madmen or the lies of deserters, but a few know better... The Silver Bayonet is a skirmish wargame of gothic horror set during the Napoleonic Wars. Each player forms an elite band of monster hunters drawn from the ranks of one of the great powers. Riflemen, swordsmen, and engineers fight side-by-side with mystics, occultists, and even those few supernatural creatures that can be controlled or reasoned with enough to make common cause. The game can be played solo, co-operatively, or competitively, with players progressing through a series of interlinked adventures with their soldiers gaining experience and suffering grievous wounds, and their units triumphing... or falling in the face of the shadows. It is a game of action and adventure, where musket and sabre meet tooth and claw.
Author | : Ash Barker |
Publisher | : Bloomsbury Publishing |
Total Pages | : 113 |
Release | : 2020-11-26 |
Genre | : Games & Activities |
ISBN | : 1472837738 |
In the blasted, radiation-scorched, wastelands of the Earth's surface, towering mecha do battle, defending the interests of one of the few remaining arcology governments, providing security for wilderness outposts, or seeking out loot and supplies as a mercenary company. With detailed rules for designing and customizing your mecha, from size and propulsion type to payload and pilot skills, and a campaign system that allows pilots to gain experience and skills as they patrol the shattered Earth, Gamma Wolves is a fast-playing game of post-apocalyptic mecha warfare.
Author | : Joseph A. McCullough |
Publisher | : Bloomsbury Publishing |
Total Pages | : 97 |
Release | : 2021-09-16 |
Genre | : Fiction |
ISBN | : 1472843711 |
When it was commissioned, Imperial Research Station 37 was home to nearly 10,000 scientists and researchers working on a vast array of biological and chemical projects. Then, six months before the outbreak of the war, Station 37 went dark. No escape pods were launched and all attempts at communication went unanswered. Only a solitary, repeating broadcast filled the silence: “This station is under quarantine – do not approach”. When the war came, the station was forgotten, left to drift lifelessly in its empty system. Now, in the aftermath of the Last War, Station 37 has been rediscovered and its broadcast heard once more... Quarantine 37 is a supplement for Stargrave in which players lead their crews into an abandoned space station, hunting for lost technology, unique research, and forgotten experiments. Compete with your opponents for these valuable resources across two competitive mini-campaigns, or venture into the vast maze of corridors and laboratories alone in the first Stargrave solo campaign. Also included are six new soldier types, new backgrounds and powers, terrifying additions to the bestiary, and a new advanced technology table packed with loot to help you in your adventures in the ravaged galaxy.
Author | : Joseph A. McCullough |
Publisher | : Bloomsbury Publishing |
Total Pages | : 177 |
Release | : 2021-04-29 |
Genre | : Fiction |
ISBN | : 1472837517 |
In a galaxy torn apart by the Last War, vast pirate fleets roam from system to system, robbing, extorting, and enslaving. Amidst this chaos, thousands of independent operators – smugglers, relic hunters, freedom fighters, and mercenaries – roam the dead stars in small ships, scratching out a living any way they can. In Stargrave, players take on the role of one of these independent operators, choosing from a range of backgrounds each with their own strengths, weaknesses, and associated powers. Next, players must hire a crew for their ship, recruiting a lieutenant with a unique skill-set and a handful of soldiers, mechanics, hackers, and other specialists. Some captains may even recruit strange alien lifeforms with abilities no humanoid could ever possess. Once the players' crews are assembled, they are ready to dive into a campaign. Over a series of games, their crews will have the chance to carry out a variety of missions – recovering lost technology, stealing data, freeing slaves, and fighting back against the pirate fleets. In time, as the crews gain experience, they will become more powerful and hire more talented specialists. The more they grow, however, the more likely it is that a pirate fleet will take note of their activities and come after them!
Author | : Joseph A. McCullough |
Publisher | : Bloomsbury Publishing |
Total Pages | : 209 |
Release | : 2015-07-20 |
Genre | : Games & Activities |
ISBN | : 1472805062 |
In this fantasy skirmish wargame, wizards do battle amidst the frozen ruins of the ancient city of Felstad in the hopes of discovering the treasures of a fallen empire. Each player takes on the role of a wizard from one of ten schools of magic, and builds his band of followers. The wizard's apprentice will usually accompany his master and more than a dozen other henchmen types are available for hire, from lowly thugs to heavily armoured knights and stealthy assassins. Wizards can expand their magical knowledge by unlocking ancient secrets and can learn up to 80 different spells. As they gain power and wealth, wizards can also develop their headquarters on the outskirts of the city, turning one of a dozen different basic locations into bastions of their art, equipping them with alchemical laboratories, mystical forges, astronomical telescopes and other magical resources. While individual games of Frostgrave are quick and can easily be played in an hour or two, it is by connecting these games into an ongoing campaign, that players will find the most enjoyment. The scenarios given in the book are merely the beginning of the limitless, thrilling adventures that can be found amidst the ruins of the lost city.
Author | : Joseph A. McCullough |
Publisher | : Bloomsbury Publishing |
Total Pages | : 194 |
Release | : 2020-04-30 |
Genre | : Games & Activities |
ISBN | : 1472833058 |
Empires have fallen, and the land is broken. The great oathmarks that once stood as testaments to the allegiances and might of nations have crumbled into ruin. In this lost age, fealty and loyalty are as valuable as gold and as deadly as cold iron, and war is ever-present. Created by Joseph A. McCullough, designer of Frostgrave and Frostgrave: Ghost Archipelago, Oathmark is a mass-battle fantasy wargame that puts you in command of the fantasy army you've always wanted, whether a company of stalwart dwarves or a mixed force with proud elves, noble men, and wild goblins standing shoulder-to-shoulder in the battle-line. Fight through an integrated campaign system and develop your realms from battle to battle, adding new territories, recruiting new troop types, and growing to eclipse your rivals... or lose what you fought so hard to gain and fall as so many would-be emperors before you.
Author | : Jonathan Haythornthwaite |
Publisher | : Bloomsbury Publishing |
Total Pages | : 142 |
Release | : 2017-08-24 |
Genre | : Games & Activities |
ISBN | : 1472817796 |
It is 1875, and Count Dracula is President of the United States of America. In the wake of the Civil War, with the country struggling to regain its balance, Dracula seized power. The Count's thralls assassinated President Lincoln and his entire administration in a single night and, in the ensuing chaos, their master made his move. Dominating the Senate, he declared himself President-for-Life, and now rules the Union with fear and an iron fist. His vampiric progeny, the Coven of the Red Hand, infest every strata of society, and enforce Dracula's will with ruthless efficiency. Drawn by the shadows gathering across the nation, secretive cults and evil creatures emerge from their lairs to thrive in the darkness of the new regime. Fleeing from the oppression and menace of the East, hordes of pioneers head to the West, hoping for a new life. Dracula's greed, however, knows no bounds, and his reach is long... Dracula's America: Shadows of the West is a skirmish game of gothic horror set in an alternate Old West. Secret wars rage across the country – from bustling boom-towns to the most remote wilderness – as cults and secret societies fight for power and survival. Players will throw their support behind one of these factions, and will lead a Posse in fast-paced, cinematic battles for dominance and survival.
Author | : Bill Harriman |
Publisher | : Bloomsbury Publishing |
Total Pages | : 81 |
Release | : 2021-04-15 |
Genre | : History |
ISBN | : 147284534X |
Although muskets delivered devastating projectiles at comparatively long ranges, their slow rate of fire left the soldier very vulnerable while reloading, and early muskets were useless for close-quarter fighting. Consequently, European infantry regiments of the 17th century were composed of both musketeers and pikemen, who protected the musketeers while loading but also formed the shock component for close-quarter combat. The development of the flintlock musket produced a much less cumbersome and faster-firing firearm. When a short knife was stuck into its muzzle, every soldier could be armed with a missile weapon as well as one that could be used for close combat. The only disadvantage was that the musket could not be loaded or fired while the plug bayonet was in place. The socket bayonet solved this problem and the musket/bayonet combination became the universal infantry weapon from c.1700 to c.1870. The advent of shorter rifled firearms saw the attachment of short swords to rifle barrels. Their longer blades still gave the infantryman the 'reach' that contemporaries believed he needed to fend off cavalry attacks. The perfection of the small-bore magazine rifle in the 1890s saw the bayonet lose its tactical importance, becoming smaller and more knife-like, a trend that continued in the world wars. When assault rifles predominated from the 1950s onwards, the bayonet became a weapon of last resort. Its potential usefulness continued to be recognized, but its blade was often combined with an item with some additional function, most notably a wire-cutter. Ultimately, for all its fearsome reputation as a visceral, close-quarter fighting weapon, the bayonet's greatest impact was actually as a psychological weapon. Featuring full-colour artwork as well as archive and close-up photographs, this is the absorbing story of the complementary weapon to every soldier's firearm from the army of Louis XIV to modern-day forces in all global theatres of conflict.
Author | : Joseph A. McCullough |
Publisher | : Bloomsbury Publishing |
Total Pages | : 306 |
Release | : 2017-10-19 |
Genre | : Fiction |
ISBN | : 1472824695 |
The Ghost Archipelago has returned. A vast island chain, covered in the ruins of ancient and otherworldly civilizations, the Archipelago appears every few centuries, far out in the southern ocean. At such times, pirates, adventurers, wizards, and legendary heroes all descend upon the islands in the hopes of finding lost treasures and powerful artefacts. A few, drawn by the blood of their ancestors, search for the fabled Crystal Pool, whose waters grant abilities far beyond those of normal men. It is only the bravest, however, who venture into the islands, for they are filled with numerous deadly threats. Cannibal tribes, sorcerous serpent-men, and poisonous water-beasts all inhabit the island ruins, guarding their treasure hordes and setting traps for the unwary. This book of fiction collects all-new stories set in the Ghost Archipelago.
Author | : John F. Mullins |
Publisher | : Gallery Books |
Total Pages | : 0 |
Release | : 2015-11-07 |
Genre | : Fiction |
ISBN | : 9781451646375 |
Special Forces veteran John F. Mullins delivers heart-pounding action under fire in his third Men of Valor novel. 1975: With the Vietnam War drawing to a close, Captain James Carmichael begins a new life far from the front lines, in Bad Tölz, Germany. Married to a beautiful Russian émigré and awaiting his first child, Carmichael should be content training the 10th Special Forces for a European conflict that will likely never come. But the peacetime army is unmanageable, plagued by drugs and misbehavior, and Carmichael hungers for something more. That appetite gets fed when he is asked to rescue a P.O.W. being held by the North Vietnamese. It's a deadly proposition with dangerous odds, to which his wife bitterly objects. But Carmichael must answer the call of loyalty and risk everything he has -- on one last mission to bring his men back alive.