The Shattered Gates of Slaughtergarde

The Shattered Gates of Slaughtergarde
Author: David Noonan
Publisher:
Total Pages: 0
Release: 2006
Genre: Dungeons and Dragons (Game)
ISBN: 9780786941964

This low-level D&D adventure showcases a new format for combat encounters, designed to speed gameplay and make encounter preparation easier for the Dungeon Master.

Seekers of the Ashen Crown

Seekers of the Ashen Crown
Author: Scott Fitzgerald Gray
Publisher:
Total Pages: 0
Release: 2009
Genre: Dungeons and Dragons (Game)
ISBN: 9780786950171

Will the adventurers be able to thwart the machinations of a mad dragon in the hopes of saving the city of Sharn from certain destruction? This is the first full adventure for Eberron with the fourth edition Dungeons & Dragons rules.

Shadows of the Last War

Shadows of the Last War
Author: Keith Baker
Publisher:
Total Pages: 0
Release: 2004
Genre: Adventure games
ISBN: 9780786932764

This full-length adventure for the newest D&D( campaign setting is designed to showcase many of the most unique traits of the Eberron realm.

Barrow of the Forgotten King

Barrow of the Forgotten King
Author: Ed Stark
Publisher:
Total Pages: 0
Release: 2007
Genre: Dungeons and Dragons (Game)
ISBN: 9780786943180

Designed for second-level characters, this first adventure in a three-part series can also be run as a stand-alone adventure. It features a new and exciting combat encounter format designed to make the Dungeon Master's job easier.

Eyes of the Lich Queen

Eyes of the Lich Queen
Author: Stephen Schubert
Publisher:
Total Pages: 0
Release: 2007
Genre: Dungeons and Dragons (Game)
ISBN: 9780786943197

What begins as a simple expedition to explore an ancient jungle temple sends adventurers headlong into a search for the Dragon's Eye, an artifact created ages ago by demons in order to gain power over dragons. But where exactly is this mysterious artifact, and why do the Cloudreavers and the Emerald Claw think the adventurers already have it? Only Lady Vol knows the truth. Her deadly cat-and-mouse game leads the characters from the wilderness of Q'barra to the wild coasts of the Lhazaar Principalities and the soaring peaks of Argonnessen. There, at last, they can learn the secret of the Dragon's Eye and foil the lich queen's plans ... if they survive!

City of Towers

City of Towers
Author: Keith Baker
Publisher: Wizards of the Coast
Total Pages: 384
Release: 2010-04-07
Genre: Fiction
ISBN: 0786956593

The City of Towers launches a brand new novel line set in the world of Eberron, Wizards of the Coast’s newest D&D® campaign setting. Author Keith Baker’s proposal for the exciting world of Eberron was chosen from 11,000 submissions, and he is the co-author of the Eberron Campaign Setting, the RPG product that launched the setting. The Eberron world will continue to grow through new roleplaying game products, novels, miniatures, and electronic games. AUTHOR BIO: Keith Baker is a freelance writer and game designer. In 2003 his proposal for the world of Eberron was selected as the winner in the Wizards of the Coast fantasy setting search. From the Paperback edition.

Whispers of the Vampire's Blade

Whispers of the Vampire's Blade
Author: David Noonan
Publisher:
Total Pages: 0
Release: 2004
Genre: Dungeons and Dragons (Game)
ISBN: 9780786935109

This full-length adventure for the newest D&D campaign setting showcases manyof the most unique traits of the Eberron setting.

Grasp of the Emerald Claw

Grasp of the Emerald Claw
Author: Bruce R. Cordell
Publisher:
Total Pages: 0
Release: 2005
Genre: Dungeons and Dragons (Game)
ISBN: 9780786936526

The third adventure for the new Dungeons & Dragons( Eberron campaign is designed to either be a stand-alone adventure or an immediate follow-up to "Shadows of the Last War" and "Whispers of the Vampire's Blade."

Dungeon Master For Dummies

Dungeon Master For Dummies
Author: Bill Slavicsek
Publisher: John Wiley & Sons
Total Pages: 410
Release: 2006-07-24
Genre: Games & Activities
ISBN: 0470050888

Whether you’ve been a Dungeon Master (DM) before and want to fine-tune your skills or want to get ready and take the plunge, this is the book for you. It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot To get you off to a fast start, Dungeon Master For Dummies includes: A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on: Using a DM binder to keep records such as an adventure log, PCs’ character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack’n’slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector Using miniatures, maps, and other game aids Using 21st century technology, such as a Web site or blog, to enhance your game The book includes a sample adventure, The Necromancer’s Apprentice, that’s the perfect way to foray into DMing. It includes everything you need for a great adventure—except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered....