Computer-Mediated Social Networking

Computer-Mediated Social Networking
Author: Maryam Purvis
Publisher: Springer
Total Pages: 211
Release: 2010-01-06
Genre: Computers
ISBN: 3642022766

This volume constitutes the revised selected papers of the First International Conference, ICCMSN 2008, held in Dunedin, New Zealand, in June 2009. The 19 revised papers presented were carefully reviewed and selected from a total of 34 submissions. The papers are organized in topical sections on virtual environments and second life; knowledge networks and learning in social networks; applications and integration of social networking systems as well as social concepts associated with social networking.

Encyclopedia of Multimedia Technology and Networking, Second Edition

Encyclopedia of Multimedia Technology and Networking, Second Edition
Author: Pagani, Margherita
Publisher: IGI Global
Total Pages: 1756
Release: 2008-08-31
Genre: Computers
ISBN: 1605660159

Advances in hardware, software, and audiovisual rendering technologies of recent years have unleashed a wealth of new capabilities and possibilities for multimedia applications, creating a need for a comprehensive, up-to-date reference. The Encyclopedia of Multimedia Technology and Networking provides hundreds of contributions from over 200 distinguished international experts, covering the most important issues, concepts, trends, and technologies in multimedia technology. This must-have reference contains over 1,300 terms, definitions, and concepts, providing the deepest level of understanding of the field of multimedia technology and networking for academicians, researchers, and professionals worldwide.

Social Networking and Community Behavior Modeling: Qualitative and Quantitative Measures

Social Networking and Community Behavior Modeling: Qualitative and Quantitative Measures
Author: Safar, Maytham
Publisher: IGI Global
Total Pages: 401
Release: 2011-12-31
Genre: Computers
ISBN: 1613504454

Social Networking and Community Behavior Modeling: Qualitative and Quantitative Measures provides a clear and consolidated view of current social network models. This work explores new methods for modeling, characterizing, and constructing social networks. Chapters contained in this book study critical security issues confronting social networking, the emergence of new mobile social networking devices and applications, network robustness, and how social networks impact the business aspects of organizations.

Coming of Age in Second Life

Coming of Age in Second Life
Author: Tom Boellstorff
Publisher: Princeton University Press
Total Pages: 348
Release: 2015-08-25
Genre: Social Science
ISBN: 0691168342

Millions of people around the world today spend portions of their lives in online virtual worlds. Second Life is one of the largest of these virtual worlds. The residents of Second Life create communities, buy property and build homes, go to concerts, meet in bars, attend weddings and religious services, buy and sell virtual goods and services, find friendship, fall in love--the possibilities are endless, and all encountered through a computer screen. At the time of its initial publication in 2008, Coming of Age in Second Life was the first book of anthropology to examine this thriving alternate universe. Tom Boellstorff conducted more than two years of fieldwork in Second Life, living among and observing its residents in exactly the same way anthropologists traditionally have done to learn about cultures and social groups in the so-called real world. He conducted his research as the avatar "Tom Bukowski," and applied the rigorous methods of anthropology to study many facets of this new frontier of human life, including issues of gender, race, sex, money, conflict and antisocial behavior, the construction of place and time, and the interplay of self and group. Coming of Age in Second Life shows how virtual worlds can change ideas about identity and society. Bringing anthropology into territory never before studied, this book demonstrates that in some ways humans have always been virtual, and that virtual worlds in all their rich complexity build upon a human capacity for culture that is as old as humanity itself. Now with a new preface in which the author places his book in light of the most recent transformations in online culture, Coming of Age in Second Life remains the classic ethnography of virtual worlds.

Learning and Teaching in the Virtual World of Second Life

Learning and Teaching in the Virtual World of Second Life
Author: Judith Molka-Danielsen
Publisher: Tapir Academic Press
Total Pages: 220
Release: 2009
Genre: Computers
ISBN: 9788251923538

Virtual worlds are increasingly incorporated into modern universities and teaching pedagogy. Over 190 higher education institutions worldwide have done teaching in the virtual world of Second Life (SL). This book is based on the first Scandinavian project to experiment with the design and testing of teaching platforms for life long learning in SL. In 2007, it created a virtual island or "sim" in SL called "Kamimo Education Island." The project generated a number of courses taught in SL, and instructed educators in the use of SL. This book disseminates the experiences and lessons learned from that project and from other educational projects in SL. The book identifies the gaps in traditional forms of education. It provides a roadmap on issues of instructional design, learner modeling, building simulations, exploring alternatives to design, and integrating tools in education with other learning systems.

Social Networks and the Semantic Web

Social Networks and the Semantic Web
Author: Peter Mika
Publisher: Springer Science & Business Media
Total Pages: 237
Release: 2007-10-23
Genre: Computers
ISBN: 0387710019

Social Networks and the Semantic Web offers valuable information to practitioners developing social-semantic software for the Web. It provides two major case studies. The first case study shows the possibilities of tracking a research community over the Web. It reveals how social network mining from the web plays an important role for obtaining large scale, dynamic network data beyond the possibilities of survey methods. The second case study highlights the role of the social context in user-generated classifications in content, such as the tagging systems known as folksonomies.

Handbook of Research on Practices and Outcomes in E-Learning: Issues and Trends

Handbook of Research on Practices and Outcomes in E-Learning: Issues and Trends
Author: Yang, Harrison Hao
Publisher: IGI Global
Total Pages: 603
Release: 2009-10-31
Genre: Business & Economics
ISBN: 1605667897

"This book includes a selection of world-class chapters addressing current research, case studies, best practices, pedagogical approaches and strategies, related resources and projects related to e-learing"--Provided by publisher.

Organizations and Social Networking: Utilizing Social Media to Engage Consumers

Organizations and Social Networking: Utilizing Social Media to Engage Consumers
Author: Li, Eldon Y.
Publisher: IGI Global
Total Pages: 445
Release: 2013-05-31
Genre: Computers
ISBN: 1466640278

The modern business landscape demands that organizations maintain an online presence to network with their customers and investors. Therefore, understanding the link between social media and e-business is an important first step in cultivating these internet-based relationships. Organizations and Social Networking: Utilizing Social Media to Engage Consumers provides a broad investigation into the use of social technologies in business practices through theoretical research and practical applications. This book explores the opportunities and challenges brought about by the advent of various 21st century online business web tools and platforms, presenting professionals and researchers in e-business, social marketing, online collaborative communities, and social analytics with cutting-edge information and technological developments to implement in their own enterprises. This book is part of the Advances in Marketing, Customer Relationship Management, and E-Services series collection.