Conan: Road of Kings

Conan: Road of Kings
Author: Karl Edward Wagner
Publisher: Macmillan
Total Pages: 228
Release: 2001-10-14
Genre: Fiction
ISBN: 9780765340207

In the tradition of Robert Jordan's Conan titles, the epic series returns to print. Plucked from the gallows, Conan the Barbarian joins his rescuers in their blood-soaked struggle to rid Zingara of their hated despot. Soon Conan himself will draw steel against a new, still crueler tyrant and his terrifying Final Guard.

Road of the King

Road of the King
Author: Patrick Hoban
Publisher: Createspace Independent Publishing Platform
Total Pages: 470
Release: 2016-03-10
Genre:
ISBN: 9781523990719

This book will teach a systematic approach to winning tournaments that we will be able to apply to any format, independent of context. While our focus will be on winning tournaments, much of what we talk about can be applied in a broader sense and the scope of what is written extends to many disciplines. We will take from areas such as philosophy, economics, psychology, business, and many of my own personal experiences as a player. The first section of the book will introduce the framework that we will build on throughout the book. Patrick Chapin's "Theory of Everything" is commonly used as the framework for card theory. We are going to start off by taking a look at it, but then we are going to get into some of the problems with using it as a guiding framework. After discussing the problems it has, we are going to attempt to build a better guiding framework. The second section of the book will focus on self. Much of this section will focus on what it means to be rational. We will begin by ensuring that we have the proper tools to make good decisions at our disposal. Next we will explore the various biases that cloud our judgments. Then we will discuss ways we can guard ourselves against these biases and come up with some ways of thinking about things that can better guide our decisions. The final part of this section will deal with properly motivating ourselves to do what it takes to see success. The third section will focus on developing our circle. Our circle is our team. These are the people who will help us see success and who we will help see success. We are going to talk about the tools our circle will use and how to get the most out of those tools, as well as discuss the kind of people we want in our circle. In the fourth section we're going to get down to the ins and outs of technical play. We are going to be talking about the different kinds of resources within a game and about how our role varies within a game. Then we are going to discuss different approaches we can take with our plays to ensure that we are getting the most out of them. The final part of this section will talk about the right approach to have to tournaments to make sure we are on top of our game when the big day comes. The fifth section is going to focus on the mental aspects of the game. We are going to start off by talking about how to gauge our opponents' skill level so that we can adjust our plays and make them more effective. Then we are going to talk about how to get a read on our opponent's card and how to effectively get information out of them. After that we're going to talk about different ways of persuading our opponent into making the moves we want them to make. In the sixth section we will discuss effective deckbuilding. We will start off by discussing the deckbuilding philosophy and the first principles of deckbuilding. We will then discuss the various role cards can play in a game and talk about some shortcuts for evaluating them. Then we're going to talk about how probability affects our deckbuilding. After that we're going to build on the first principles of deckbuilding by introducing some deckbuilding rules to build consistent and powerful decks. We are also going to discuss deckbuilding curves that we can use to guide our choices. Finally we are going to discuss how to effectively side deck. In the final section we will discuss metagames. We will talk about how to identify shifts in the metagame and then move on to discussing some tournament strategies we can take to overcome the metagame. In the final chapter, we will come to understand how we can influence the format and plan for incremental development, so that we will be able to succeed throughout a format.

Kings of the Road

Kings of the Road
Author: Cameron Stracher
Publisher: Houghton Mifflin Harcourt
Total Pages: 245
Release: 2013
Genre: Biography & Autobiography
ISBN: 054777396X

For fans of The Perfect Mile and Born to Run, a riveting, three-pronged narrative about the golden era of running in America--the 1970s--as seen through the fascinating lives and careers of running greats, Frank Shorter, Bill Rodgers, and Alberto Salazar.

The Road of Kings

The Road of Kings
Author: Karl Edward Wagner
Publisher: Bantam Books
Total Pages: 228
Release: 1979-10
Genre: Fiction
ISBN: 9780553226935

The Way of Kings

The Way of Kings
Author: Brandon Sanderson
Publisher: Macmillan
Total Pages: 1013
Release: 2014-03-04
Genre: Fiction
ISBN: 0765376679

A new epic fantasy series from the New York Times bestselling author chosen to complete Robert Jordan's The Wheel of Time® Series

Conan the Roleplaying Game

Conan the Roleplaying Game
Author: Ian Sturrock
Publisher:
Total Pages: 0
Release: 2007
Genre: Conan (Computer file)
ISBN: 9781905850068

'Know, o prince, that between the years when the oceans drank Atlantis and the gleaming cities, and the years of the rise of the Sons of Aryas, there was an Age undreamed of, when shining kingdoms lay spread across the world like blue mantles beneath the stars - Nemedia, Ophir, Brythunia, Hyberborea, Zamora with its dark-haired women and towers of spider-haunted mystery, Zingara with its chivalry, Koth that bordered on the pastoral lands of Shem, Stygia with its shadow-guarded tombs, Hyrkania whose riders wore steel and silk and gold. But the proudest kingdom of the world was Aquilonia, reigning supreme in the dreaming west. Hither came Conan, the Cimmerian, black-haired, sullen-eyed, sword in hand, a thief, a reaver, a slayer, with gigantic melancholies and gigantic mirth, to tread the jeweled thrones of the Earth under his sandaled feet.' The Second Edition of the wildly sucessful Conan roleplaying game revises and clarifies the existing rules, bringing in the best innovations and optional rules from the supplements, and offering new combat and tactical options for games masters and players, as well as crossover rules for the new Age of Conan wargame!

The Sport of Kings

The Sport of Kings
Author: C. E. Morgan
Publisher: Farrar, Straus and Giroux
Total Pages: 561
Release: 2016-05-03
Genre: Fiction
ISBN: 0374715173

A Finalist for the Pulitzer Prize Winner of the Kirkus Prize for Fiction • A Recipient of the Windham-Campbell Prize for Fiction • A Finalist for the James Tait Black Prize for Fiction • A Finalist for the Baileys Women's Prize for Fiction • A Finalist for the Rathbones Folio Prize • Longlisted for an Andrew Carnegie Medal for Excellence • One of New York Times Book Review 100 Notable Book Named a Best Book of the Year by Entertainment Weekly • GQ • The New York Times (Selected by Dwight Garner) • NPR • The Wall Street Journal • San Francisco Chronicle • Refinery29 • Booklist • Kirkus Reviews • Commonweal Magazine "In its poetic splendor and moral seriousness, The Sport of Kings bears the traces of Faulkner, Morrison, and McCarthy. . . . It is a contemporary masterpiece."—San Francisco Chronicle Hailed by The New Yorker for its “remarkable achievements,” The Sport of Kings is an American tale centered on a horse and two families: one white, a Southern dynasty whose forefathers were among the founders of Kentucky; the other African-American, the descendants of their slaves. It is a dauntless narrative that stretches from the fields of the Virginia piedmont to the abundant pastures of the Bluegrass, and across the dark waters of the Ohio River; from the final shots of the Revolutionary War to the resounding clang of the starting bell at Churchill Downs. As C. E. Morgan unspools a fabric of shared histories, past and present converge in a Thoroughbred named Hellsmouth, heir to Secretariat and a contender for the Triple Crown. Newly confronted with one another in the quest for victory, the two families must face the consequences of their ambitions, as each is driven---and haunted---by the same, enduring question: How far away from your father can you run? A sweeping narrative of wealth and poverty, racism and rage, The Sport of Kings is an unflinching portrait of lives cast in the shadow of slavery and a moral epic for our time.

Kings of the Road

Kings of the Road
Author: Robin Magowan
Publisher: Human Kinetics Publishers
Total Pages: 214
Release: 1988
Genre: Sports & Recreation
ISBN:

King's Road

King's Road
Author: Max Decharne
Publisher: Orion Publishing Company
Total Pages: 391
Release: 2006
Genre: History
ISBN: 9780753821244

The King's Road in Chelsea was the epicentre of two major cultural shifts. It remained continuously at the forefront of developing trends from the sixties and throughout the following decade until it was the key breeding-ground for punk rock. In short, it was the place to be. As a laboratory and showcase for the emerging youth-orientated scene, it became the favoured habitat of several generations of pop-culture prime movers. In its day the street had also been a regular haunt for the likes of Paul McCartney and Syd Barrett of Pink Floyd.Like Paris in the twenties, or Hollywood in the thirties, during the time between the formation of the Rolling Stones and the demise of the Sex Pistols the King's Road had the attention of the world. Just how this came to be is a classic rise-and-fall story of satisfaction and sedition.

The Immortal Crown

The Immortal Crown
Author: Kieth Merrill
Publisher: Saga of Kings
Total Pages: 0
Release: 2016
Genre: Fiction
ISBN: 9781629720258

The legendary sixteen stones once touched by the hand of the god Oum'ilah will grant immortality and supreme power to whoever can gather them and place them in the rightful crown.