Across A Deadly Field: Regimental Rules for Civil War Battles

Across A Deadly Field: Regimental Rules for Civil War Battles
Author: John Hill
Publisher: Osprey Publishing
Total Pages: 0
Release: 2014-08-19
Genre: History
ISBN: 9781472802583

Manassas, Shiloh, Gettysburg, Atlanta, and Petersburg are just a few of the many large scale Civil War battles that gamers enjoy simulating on the tabletop. Up until now, CW (Civil War) games have either taken a regimental approach for a more tactical game or a brigade-level view for a more grand tactical game - and gamers have plenty of both regimental or brigade level CW rule sets to choose from. However, both approaches have drawbacks. The pure regimental approach - such as in Johnny Reb - can make it difficult to fight a very large battle, while the brigade approach often fails to capture the unique feel of the CW where the actions of one regiment - such as the 20th Maine at Little Round Top - could turn a battle. Across A Deadly Field offers a game system that enables gamers to fight large battles in a relatively compact space, yet maintains the regimental focus and flavor appropriate to the conflict. Across A Deadly Field uses a scale that can be described as a "telescoped" version of Johnny Reb III - with twice the ground and figure scale, and has individual regiments and batteries as the base element of maneuver: - Ground Scale: 1" = 100 yards - Time Scale: 1 turn = 20 minutes - Regiment Scale: Two stands/bases per regiment - Figure Scale: 1 figure = 60 men - Gun scale: 1 gun = 1 battery The big advantage of this approach is that the gamer is not required to rebase any figures from his existing Johnny Reb army, allowing for much easier conversion from the older game to Across A Deadly Field. The existing four-stand regiments become two different regiments of two stands each - his miniature army has, for gaming purposes, just doubled. This will hold an appeal for many gamers - they can either recreate smaller engagements in half the space that would once have been needed, or can game huge battles on a table that would once have only accommodated a small skirmish. In essence, Across A Deadly Field offers two games with a single, consistent basing system.

This Bloody Field

This Bloody Field
Author: Brad Butkovich
Publisher:
Total Pages: 130
Release: 2017-05-13
Genre: Crafts & Hobbies
ISBN: 9780990412274

The Battle of Shiloh was the first truly large battle in the American Civil War's western theatre, and the largest until Chickamauga the next year. Try your hand at the gaming table and manage the chaos of untried and untested combat troops thrown together and pitted against each other in a fight to the death along the Tennessee River!

Land of the Free

Land of the Free
Author: Joe Krone
Publisher: Bloomsbury Publishing
Total Pages: 316
Release: 2014-11-20
Genre: History
ISBN: 147281049X

Land of the Free is the new set of wargaming rules from Osprey that allow players to recreate the various conflicts that broke out in North America shortly prior to and just after Independence, including the French and Indian Wars, the Revolution and the War of 1812. This set of rules lets players begin their campaigns with small warbands of 10-20 miniatures of any scale and develop their forces over time, building them into armies hundreds strong. A unique system of command points and the need to carefully manage resources or risk becoming vulnerable to counter-attack have to be finely balanced against the need to gain objectives throughout the game, creating a challenging, but enjoyable environment for your armies.

U.S. Navy Fundamentals of War Gaming

U.S. Navy Fundamentals of War Gaming
Author: Francis J. McHugh
Publisher: Skyhorse Publishing Inc.
Total Pages: 257
Release: 2013-07
Genre: History
ISBN: 1620876418

Offers a historical perspective on military gaming and the evolution of the tools and tactics used in ancient times up through modern computer simulations and includes examples of one- and multi-sided games as well as free-play and rigid-style games.

Pentagon Games

Pentagon Games
Author: John Prados
Publisher: HarperCollins Publishers
Total Pages: 100
Release: 1987
Genre: Games & Activities
ISBN:

Complete with a detachable game board, this combines the fun of realistic andeasy-to-play wargames with a fascinating look at the military's own games andsimulations.

Strategos

Strategos
Author: Charles Adiel Lewis Totten
Publisher:
Total Pages: 208
Release: 1880
Genre: Military art and science
ISBN:

Summer Storm

Summer Storm
Author: Brad Butkovich
Publisher:
Total Pages: 170
Release: 2016-01-20
Genre: Crafts & Hobbies
ISBN: 9780990412243

The Battle of Gettysburg was one of the turning points of the American Civil War. Refight the battle on the game table and see if you can change the course of history These scenarios are designed to be used with almost any American Civil War regimental or brigade level set of rules. Rules are included for figures based on 20, 30, 40, 50, and 100 historic men per figure/stand. Times are given for 10, 15, and 20 minutes per game turn. Maps are in full color, as are the numerous color photographs of the modern battlefield. This book does not contain any core rules for playing miniature wargames.

The Regiment

The Regiment
Author: John Dalmas
Publisher: Baen Books
Total Pages: 724
Release: 2004-05
Genre: Fiction
ISBN: 0743488237

The planet Tyss' only valuable resource--its mystic warriors--becomes an even more precious commodity when an invading force with superior firepower and technology threatens the Confederation of Worlds.

The Road to Atlanta

The Road to Atlanta
Author: Brad Butkovich
Publisher:
Total Pages: 106
Release: 2014-12
Genre: Crafts & Hobbies
ISBN: 9780990412236

The Atlanta Campaign was a decisive moment in the American Civil War. From Rocky Face Ridge to the slopes of Kennesaw Mountain, fight your way south just as the generals and soldiers did. See if you can do better on the game table! These scenarios are designed to be used with almost any American Civil War regimental or brigade level set of rules. Rules are included for figures based on 20, 30, 40, 50, and 100 historic men per figure/stand. Times are given for 10, 15, and 20 minutes per game turn. Maps are in full color, as are the numerous color photographs of the modern battlefield. This book does not contain rules for playing miniature wargames.