The Realm #16

The Realm #16
Author: Stuart Kerr
Publisher: Caliber Comics
Total Pages: 31
Release: 2020-04-19
Genre: Comics & Graphic Novels
ISBN:

The epic fantasy series for those that enjoy Lord of the Rings, The Hobbit, Dungeons and Dragons, and Game of Thrones. Four normal modern day teenagers are plunged into a world they thought only existed in novels and film. They are whisked away to a magical land where dragons roam the skies, orcs and hobgoblins terrorize weary travelers, dark magic consumes kingdoms, and where unicorns prance through the forest. It is a world where man is just one race, joining other races such as elves, trolls, dwarves, changelings, and the dreaded creatures who steal the night. This is not a typical "dungeons and dragons" world, for this world follows the adventures of these wayward teens into the unknown as we watch the world unfold in front of their (and our) eyes. It was a world of magic, of enchantment, of adventure and of death. THIS ISSUE: "Long Days' Journey into Night" - A funeral service is said for Marjorie while Darkoth continues his machinations on controlling the entire realm of Azoth, by threatening other lands. The scribes of Ardonia note only a few passages about crossing dimensions in all of their scrolls. But all the writings have come from the magician Anomolin, who hasn't been seen outside of his castle in the Black Mountains in over 50 years. A Caliber Comics release.

The Realm Vol. 1

The Realm Vol. 1
Author: Seth M. Peck
Publisher: Image Comics
Total Pages: 132
Release: 2018-03-28
Genre: Comics & Graphic Novels
ISBN: 1534309292

Fifteen years ago, our world was overrun by creatures of myth; orcs, dragons, and other nameless horrors threw the entire planet into total chaos. Today, the shattered remnants of civilization must fight just to survive in a deadly new era of violence and mayhem. While a powerful sorcerer marshals his forces, a group of warriors embark on a journey to reclaim our world from the growing darkness. An all new high-fantasy adventure series from co-creators SETH M. PECK (X-Men) and JEREMY HAUN (THE BEAUTY) featuring colors by NICK FILARDI and letters by THOMAS MAUER. Collects THE REALM #1-5

Realm of the Blue Mist: A Graphic Novel (The Rema Chronicles #1)

Realm of the Blue Mist: A Graphic Novel (The Rema Chronicles #1)
Author: Amy Kim Kibuishi
Publisher: Scholastic Inc.
Total Pages: 275
Release: 2022-04-05
Genre: Juvenile Fiction
ISBN: 1338115162

Enter the rich and fantastical world of Rema in the first installment of this middle-grade graphic novel series with sweeping adventure and light romance! Tabby Simon is determined to learn what happened to her father, who was found dead after researching a tree that leaks a mysterious mist in her neighborhood. She is unexpectedly led to Rema, a distant world of magic and beauty that is periodically invaded by a nearby planet desperate for resources. While Tabby searches for the truth surrounding her father's death, she meets a handsome blue-haired boy named Philip. He has his own dangerous secrets, but has promised to help Tabby get home. As she learns more about this strange world, Tabby discovers that she is destined for something far greater than she ever could have imagined.

Black Presence in Britain Through the 16th and 17th Centuries - Student Workbook

Black Presence in Britain Through the 16th and 17th Centuries - Student Workbook
Author: Fay Blake
Publisher: Austin Macauley Publishers
Total Pages: 44
Release: 2020-11-30
Genre: Education
ISBN: 1528952154

A black population existed in Britain long before the Windrush generation arrived in 1948. As early as the 16th century, there were evidences of black people in the royal courts of England and Scotland. Britain’s active involvement in the ‘Triangular’ slave trade saw a growth in the number of black people. Did you know that Queen Elizabeth I, alarmed at the growing black population, attempted to expel them? Find out what she did and how this impacted the lives of black people in her realm. Discover how the increasing numbers of enslaved Africans survived during the 17th century, and how they resisted slavery. For example, do you know the name of the person on the front cover? Learn about her resistance against slavery and the resistance of other Africans in England and the British colonies.

Ruler of the Realm

Ruler of the Realm
Author: Herbie Brennan
Publisher: Bloomsbury Publishing USA
Total Pages: 403
Release: 2011-01-15
Genre: Juvenile Fiction
ISBN: 1599904055

Queen Holly Blue is suspicious when Lord Hairstreak, leader of the Faeries of the Night, offers the Faeries of the Light a peace treaty. But while the Faeries are bickering, the Demons of the Faerie Realm are plotting a takeover. They deviously implant Henry Atherton with a controlling device and force him to kidnap Blue, right under the noses of her brother, Pyrgus, and Lord Hairstreak. Grand adventure ensues as Henry and his friends rush to save the Faerie Realm. This dynamic new novel lives up to its predecessors in every way, filling each page with a fast-paced story that will thrill fans new and old.

Law Notes

Law Notes
Author: Albert Gibson
Publisher:
Total Pages: 548
Release: 1913
Genre: Law
ISBN:

Much More Than a Game

Much More Than a Game
Author: Robert F. Burk
Publisher: Univ of North Carolina Press
Total Pages: 384
Release: 2003-01-14
Genre: Sports & Recreation
ISBN: 0807875376

To most Americans, baseball is just a sport; but to those who own baseball teams--and those who play on them--our national pastime is much more than a game. In this book, Robert Burk traces the turbulent labor history of American baseball since 1921. His comprehensive, readable account details the many battles between owners and players that irrevocably altered the business of baseball. During what Burk calls baseball's "paternalistic era," from 1921 to the early 1960s, the sport's management rigidly maintained a system of racial segregation, established a network of southern-based farm teams that served as a captive source of cheap replacement labor, and crushed any attempts by players to create collective bargaining institutions. In the 1960s, however, the paternal order crumbled, eroded in part by the civil rights movement and the competition of television. As a consequence, in the "inflationary era" that followed, both players and umpires established effective unions that successfully pressed for higher pay, pensions, and greater occupational mobility--and then fought increasingly bitter struggles to hold on to these hard-won gains.