The Racing Game

The Racing Game
Author: Marvin B. Scott
Publisher: Transaction Publishers
Total Pages: 204
Release:
Genre: Social Science
ISBN: 9780202369921

This study of a unique social world probes beneath the thrill and spectacle of horse racing into the lives of the "honest boys," the "gyps," the "manipulators," the "stoops," and the "Chalk eaters"--the constituents of race track society and the players of the racing game. With scientific precision and journalistic vigor, Scott describes the everyday activities--the objectives and strategies--of those whose lives are organized around track proceedings and who compete with chance and one another. The players in the racing game range from track owners to stable boys, from law enforcers to lawbreakers, and from casual sportsmen to pathologically addicted gamblers. Considering the self-interests, the normative and operational codes, and the interactional relationships among the major types and subtypes of participants, the author defines the components of strategic movement within the framework of rules and resources to show how a player's relations to the "means of production" governs his behavior. The fruitful application of sociological theory and method to an unusually interesting social context makes this particularly useful still for courses in social problems and the sociology of organizations and of leisure. "...when he was teaching at Berkeley, Goffman asked me to come to his seminar to hear a student, Marvin Scott, present his research on horse racing. ...in the course of his presentation, Scott suggested in passing that gamblers, including horse players, sometimes had winning streaks' or losing streaks.' Goffman, who had been listening appreciatively until that point, interrupted to say that of course Scott meant that they thought they had such streaks of good or bad luck. But Scott said no, these were observable facts.' Goffman, unwilling to accept such supernatural talk, persisted, appealing to the laws of probability to assure Scott that such streaks' were natural occurrences in any long run of tries in such a game as blackjack or craps."--Howard Becker Marvin B. Scott retired in 2001 as professor of sociology at Hunter College, City University of New York. He previously taught at San Francisco State College and received his Ph.D. in 1966 at the University of California, Berkeley. Jaime Suchlicki is Bacardi Professor of History at the Graduate School of International Studies at the University of Miami, and executive director of its Cuban-American and Cuban Center.

The Racing Game

The Racing Game
Author: Marvin Scott
Publisher: Routledge
Total Pages: 234
Release: 2017-07-28
Genre: Social Science
ISBN: 1351302949

This study of a unique social world probes beneath the thrill and spectacle of horse racing into the lives of the "honest boys," the "gyps," the "manipulators," the "stoops," and the "Chalk eaters"--the constituents of race track society and the players of the racing game. With scientific precision and journalistic vigor, Scott describes the everyday activities--the objectives and strategies--of those whose lives are organized around track proceedings and who compete with chance and one another. The players in the racing game range from track owners to stable boys, from law enforcers to lawbreakers, and from casual sportsmen to pathologically addicted gamblers. Considering the self-interests, the normative and operational codes, and the interactional relationships among the major types and subtypes of participants, the author defines the components of strategic movement within the framework of rules and resources to show how a player's relations to the "means of production" governs his behavior. The fruitful application of sociological theory and method to an unusually interesting social context makes this particularly useful still for courses in social problems and the sociology of organizations and of leisure.

Start Your Engines

Start Your Engines
Author: Jim Parker
Publisher:
Total Pages: 470
Release: 2005
Genre: Computers
ISBN:

Start Your Engines: Developing Driving and Racing Games is a unique book that will teach readers everything they need to set up different types of road conditions, create opponents, set up road hazards, generate weather conditions, manage collisions, and much more. Not only will readers end up with the knowledge and tools they need to create driving and racing games, they get a full-featured, playable racing game that they can expand and customize with the skills learned in the book. The book shows readers how to develop live-action, interactive racing games with a unique three-tiered approach. Readers will start off by learning how to build a model for a racing game and then apply the physics to create a simple 2D (flat) game while learning how to create a variety of vehicles, race opponents, and terrain. In tier two, readers learn how to go from 2D to 3D with the same game concepts illustrating how to take the same basic idea for a game (and gameplay) and use modeling tips and tricks to begin customizing features. In the final tier, the author takes the concepts of 3D driving games to Mars with data modeled from real Mars terrain. Readers will create a dune buggy race on the planet of Mars and learn to create cool racing action at a bizarre and treacherous location.

Racing the Beam

Racing the Beam
Author: Nick Montfort
Publisher: MIT Press
Total Pages: 193
Release: 2020-02-25
Genre: Games & Activities
ISBN: 0262539764

A study of the relationship between platform and creative expression in the Atari VCS, the gaming system for popular games like Pac-Man and Star Wars: The Empire Strikes Back. The Atari Video Computer System dominated the home video game market so completely that “Atari” became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives. Studies of digital media have rarely investigated platforms—the systems underlying computing. This book, the first in a series of Platform Studies, does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS—often considered merely a retro fetish object—is an essential part of the history of video games.

Odds Against

Odds Against
Author: Dick Francis
Publisher: Canelo
Total Pages: 322
Release: 2019-09-02
Genre: Fiction
ISBN: 1788634861

From the New York Times–bestselling “master of crime fiction and equine thrills,” a jockey turned investigator tackles crime in the horse racing world (Newsday). Dick Francis, Edgar Award–winning master of mystery and suspense, takes you into the thrilling world of horse racing. A hard fall took hotshot jockey Sid Halley out of the horse racing game, leaving him with a crippled hand, a broken heart, and the desperate need for a new job. Now he’s landed a position with a detective agency, only to catch a bullet from some common thug. And things are about to get even more hectic. The agency is giving him a case to handle on his own. The case brings him to the door of Zanna Martin, a woman who might be just what Sid needs to get him back up and running. But he’s up against a field of thoroughbred criminals, and the odds against him are making it a long shot that he’ll even survive . . . “Dick Francis is a wonder.” —The Plain Dealer “An imaginative craftsman of high order.” —The Sunday Times “Few things are more convincing than Dick Francis at a full gallop.” —Chicago Tribune “Few match Francis for dangerous flights of fancy and pure inventive menace.” —Boston Herald “[The] master of crime fiction and equine thrills.” —Newsday “[Francis] has the uncanny ability to turn out simply plotted yet charmingly addictive mysteries.” —The Wall Street Journal “Francis is a genius.” —Los Angeles Times “A rare and magical talent . . . who never writes the same story twice.” —The San Diego Union-Tribune

Sim Racing Training Book

Sim Racing Training Book
Author: SimRacing Generation
Publisher:
Total Pages: 144
Release: 2020-05-02
Genre:
ISBN:

Sim Racing Training Book This log book is an essential tool that will allow all SimRacers, whether they are occasional or competitive, to learn tracks, analyse and optimize their Driving. For each tracks make note of your braking points, driving lines, apex points, braking references, corner speed, gear, acceleration points for each corner and try to adjust them to make your time faster. The process of writing down this information will help you recall all the details to know all the circuits in every details that will allow you getting faster and faster. Includes: ✔ RACE TRACK PAGES - Draw the circuit, number the turns and note the important elements to master it. ✔ DOT GRID PAGES - Draw the corners and the driving line, apex points, and everything you need for easy memorization ✔ NOTE PAGES - Note dawn all the things you fell might need to memorize tracks, Car setup,... ✔ LAP TIME SHEET - Keep track of your best times for each track, each car and each game. 144 pages to be completed for up to 35 tracks - Designed to be usable no matter what cars or game you like to play Large 7 x 10 size (17.78 x25.4 cm) Cover : Glossy If you would like to see a sample of the paperback, don't forget to click on "the Look inside!" arrow attached to the book cover image.

Racing to the Finish

Racing to the Finish
Author: Dale Earnhardt Jr.
Publisher: Thomas Nelson
Total Pages: 212
Release: 2018-10-16
Genre: Sports & Recreation
ISBN: 0785221964

Racecar driver Earnhardt was at the top of his game—until a minor crash resulted in a concussion that would eventually end his 18-year career. In his only authorized book, Dale shares the inside track on his life and work, reflects on NASCAR, the loss of his dad, and his future as a broadcaster, businessperson, and family man. It was a seemingly minor crash at Michigan International Speedway in June 2016 that ended the day early for NASCAR star Dale Earnhardt Jr. What he didn’t know was that it would also end his driving for the year. He’d dealt with concussions before, but no two are the same. Recovery can be brutal, and lengthy. When Dale retired from professional stock car racing in 2017, he walked away from his career as a healthy man. But for years, he had worried that the worsening effects of multiple racing-related concussions would end not only his time on the track but his ability to live a full and happy life. Torn between a race-at-all-costs culture and the fear that something was terribly wrong, Earnhardt tried to pretend that everything was fine, but the private notes about his escalating symptoms that he kept on his phone reveal a vicious cycle: suffering injuries on Sunday, struggling through the week, then recovering in time to race again the following weekend. In this candid reflection, Earnhardt opens up for the first time about: The physical and emotional struggles he faced as he fought to close out his career on his own terms His frustration with the slow recovery from multiple racing-related concussions His admiration for the woman who stood by him through it all His determination to share his own experience so that others don’t have to suffer in silence Steering his way to the final checkered flag of his storied career proved to be the most challenging race and most rewarding finish of his life.

Gaming Representation

Gaming Representation
Author: Jennifer Malkowski
Publisher:
Total Pages: 260
Release: 2017
Genre: Games & Activities
ISBN: 9780253026477

Gaming Representation' offers a timely and interdisciplinary call for greater inclusivity in video games. The issue of equality transcends the current focus in the field of Game Studies on code, materiality, and platforms. Journalists and bloggers have begun to hold the digital game industry and culture accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged behind. Contributors to this volume examine portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, 'Gaming Representation' pushes gaming scholarship to new levels of inquiry, theorizing, and imagination.

Jak X

Jak X
Author: Stephen Stratton
Publisher:
Total Pages: 208
Release: 2005
Genre: Games & Activities
ISBN: 9780761551942

Are you dying to win? ·Exclusive maps for every racing course & combat arena ·Map waypoints teach you the best racing line for each course ·Essential tips and strategies for every event ·Secret "Turbo Start" revealed–being each race with a full Trubo Meter! ·Details on every item awarded in Adventure Mode including all unlockables! ·Race like a pro with expert driving advice & tutorials ·Facts & figures for all weapons & upgrades ·Complete customization & improvement statistics for every vehicle

Game Preview

Game Preview
Author: Nicolae Sfetcu
Publisher: Nicolae Sfetcu
Total Pages: 825
Release: 2014-05-04
Genre: Games & Activities
ISBN:

A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.