The Professor, and Other Tales of Coney Island

The Professor, and Other Tales of Coney Island
Author: Robert Lagerstrom
Publisher: Xlibris Corporation
Total Pages: 140
Release: 2005-10-19
Genre: Fiction
ISBN: 1465333789

In this, his second published book set in Coney Island through the latter half of the 20th century, the author focuses primarily on an aging professor who has found sympathetic conditions of environment in which to ruminate on his experiences and destiny. He lives in a rundown hotel located in the heart of the amusement area, with ready access to secret places and intermittent encounters. A variety of Island transients and dreamers also appear in these dark tales.

Coney Island Wonder Stories

Coney Island Wonder Stories
Author: Robert J. Howe
Publisher: Wildside Press LLC
Total Pages: 126
Release: 2005-09-01
Genre: Fiction
ISBN: 1557423490

Travel with eleven writers, including Kij Johnson, Maureen F McHugh, Mike Resnick, Kristine Kathryn Rusch, and Lawrence Watt-Evans, to Coney Island's gateway on the ragged edge of North America, where Merlin haunts the deserted amusement rides, memory is more real than desire, and the dark Atlantic surges behind a bathroom mirror.

The Museum of Extraordinary Things

The Museum of Extraordinary Things
Author: Alice Hoffman
Publisher: Simon and Schuster
Total Pages: 453
Release: 2014-03-01
Genre: Fiction
ISBN: 1471135535

{\rtf1\ansi\ansicpg1252\deff0{\fonttbl{\f0\fnil\fcharset0 Arial;}} \viewkind4\uc1\pard\lang2057\fs18 Coney Island, 1911: Coralie Sardie is the daughter of a self-proclaimed scientist and professor who acts as the impresario of The Museum of Extraordinary Things, a boardwalk freak show offering amazement and entertainment to the masses. An extraordinary swimmer, Coralie appears as the Mermaid alongside performers like the Wolfman, the Butterfly Girl,and a 100 year old turtle, in her father's ""museum"". She swims regularly in New York's Hudson River, and one night stumbles upon a striking young man alone in the woods photographing moon-lit trees. From that moment, Coralie knows her life will never be the same. \par The dashing photographer Coralie spies is Eddie Cohen, a Russian immigrant who has run away from his father's Lower East Side Orthodox community. As Eddie photographs the devastation on the streets of New York following the infamous Triangle Shirtwaist Factory fire, he becomes embroiled in the mystery behind a young woman's disappearance and the dispute between factory owners and labourers. In the tumultuous times that characterized life in New York between the world wars, Coralie and Eddie's lives come crashing together in Alice Hoffman's mesmerizing, imaginative, and romantic new novel. \par }

Third Person

Third Person
Author: Pat Harrigan
Publisher: MIT Press
Total Pages: 493
Release: 2017-03-03
Genre: Games & Activities
ISBN: 0262533790

Narrative strategies for vast fictional worlds across a variety of media, from World of Warcraft to The Wire. The ever-expanding capacities of computing offer new narrative possibilities for virtual worlds. Yet vast narratives—featuring an ongoing and intricately developed storyline, many characters, and multiple settings—did not originate with, and are not limited to, Massively Multiplayer Online Games. Thomas Mann's Joseph and His Brothers, J. R. R. Tolkien's Lord of the Rings, Marvel's Spiderman, and the complex stories of such television shows as Dr. Who, The Sopranos, and Lost all present vast fictional worlds. Third Person explores strategies of vast narrative across a variety of media, including video games, television, literature, comic books, tabletop games, and digital art. The contributors—media and television scholars, novelists, comic creators, game designers, and others—investigate such issues as continuity, canonicity, interactivity, fan fiction, technological innovation, and cross-media phenomena. Chapters examine a range of topics, including storytelling in a multiplayer environment; narrative techniques for a 3,000,000-page novel; continuity (or the impossibility of it) in Doctor Who; managing multiple intertwined narratives in superhero comics; the spatial experience of the Final Fantasy role-playing games; World of Warcraft adventure texts created by designers and fans; and the serial storytelling of The Wire. Taken together, the multidisciplinary conversations in Third Person, along with Harrigan and Wardrip-Fruin's earlier collections First Person and Second Person, offer essential insights into how fictions are constructed and maintained in very different forms of media at the beginning of the twenty-first century.

Norman M. Klein's »Bleeding Through: Layers of Los Angeles«

Norman M. Klein's »Bleeding Through: Layers of Los Angeles«
Author: Jens Martin Gurr
Publisher: transcript Verlag
Total Pages: 199
Release: 2023-01-31
Genre: Social Science
ISBN: 3839465591

In 2003, Norman M. Klein's docufable »Bleeding Through« raised questions of urban aesthetics and memory as part of the multimedia documentary »Bleeding Through: Layers of Los Angeles, 1920-1986.« Now, 20 years later, this important text is reissued along with several essays addressing its central themes, such as the aesthetics and politics of urban memory, the development of Los Angeles since the 20th century, the role of urban imaginaries in US politics, or media evolution in the 21st century. The volume also features a long interview with Klein and two docufables from Klein's celebrated study »The History of Forgetting: Los Angeles and the Erasure of Memory«, one being the kernel of the novella, the other imagining Walter Benjamin in L.A. Finally, the book contains links to two films featuring much of the multimedia material contained in the first edition.

The Architect as Worker

The Architect as Worker
Author: Peggy Deamer
Publisher: Bloomsbury Publishing
Total Pages: 339
Release: 2015-07-30
Genre: Architecture
ISBN: 1472570510

Directly confronting the nature of contemporary architectural work, this book is the first to address a void at the heart of architectural discourse and thinking. For too long, architects have avoided questioning how the central aspects of architectural “practice” (professionalism, profit, technology, design, craft, and building) combine to characterize the work performed in the architectural office. Nor has there been a deeper evaluation of the unspoken and historically-determined myths that assign cultural, symbolic, and economic value to architectural labor. The Architect as Worker presents a range of essays exploring the issues central to architectural labor. These include questions about the nature of design work; immaterial and creative labor and how it gets categorized, spatialized, and monetized within architecture; the connection between parametrics and BIM and labor; theories of architectural work; architectural design as a cultural and economic condition; entrepreneurialism; and the possibility of ethical and rewarding architectural practice. The book is a call-to-arms, and its ultimate goal is to change the practice of architecture. It will strike a chord with architects, who will recognize the struggle of their profession; with students trying to understand the connections between work, value, and creative pleasure; and with academics and cultural theorists seeking to understand what grounds the discipline.

Amusing the Million

Amusing the Million
Author: John F. Kasson
Publisher: Macmillan + ORM
Total Pages: 162
Release: 2011-04-01
Genre: Social Science
ISBN: 1429952237

Coney Island: the name still resonates with a sense of racy Brooklyn excitement, the echo of beach-front popular entertainment before World War I. Amusing the Million examines the historical context in which Coney Island made its reputation as an amusement park and shows how America's changing social and economic conditions formed the basis of a new mass culture. Exploring it afresh in this way, John Kasson shows Coney Island no longer as the object of nostalgia but as a harbinger of modernity--and the many photographs, lithographs, engravings, and other reproductions with which he amplifies his text support this lively thesis.

Good Old Coney Island

Good Old Coney Island
Author: Edo McCullough
Publisher: Fordham University Press
Total Pages: 362
Release: 1957
Genre: History
ISBN:

The third period was that of the nickel empire when the subways reached the island, the great hordes arrived, and Coney grew cheap and garish. In its fourth period, Coney Island became a beautiful seaside park."--BOOK JACKET.

In the Shadow of the Wonder Wheel

In the Shadow of the Wonder Wheel
Author: Carren Strock
Publisher: Gray Rabbit Publishing
Total Pages: 208
Release: 2012-11-01
Genre: Fiction
ISBN: 9781617207303

Mallory McGill has no idea how she got to Coney Island Creek. The last thing she remembers is traveling to the hospital to deliver her baby. Now her baby is missing, and she is being accused of committing an unspeakable crime. For Teri Cardello, a tough detective who has no tolerance for anyone involved in crimes against children, McGill is guilty, and there's no doubt in her mind. But her partner Sam Rothman, who once let an innocent man go to his death, refuses to be so easily convinced. "Either that girl is the worst liar in the world, or everyone else is lying and she's telling the truth," he says. Why can't Mallory remember that fateful night? Could she have killed her baby, or is someone trying to frame her? Someone knows the answers to these questions, and will stop at nothing--including murder--to prevent her from learning the truth. Brooklyn-born Carren Strock is the author of "Married Women Who Love Women" (Doubleday, 1998; Routledge, 2008) and "A Writer's Journey: What to Know Before, During, and After Writing a Book" (Gray Rabbit, 2011). Visit her on the web at www.CarrenStrock.com.

New York Magazine

New York Magazine
Author:
Publisher:
Total Pages: 100
Release: 1996-07-22
Genre:
ISBN:

New York magazine was born in 1968 after a run as an insert of the New York Herald Tribune and quickly made a place for itself as the trusted resource for readers across the country. With award-winning writing and photography covering everything from politics and food to theater and fashion, the magazine's consistent mission has been to reflect back to its audience the energy and excitement of the city itself, while celebrating New York as both a place and an idea.