The Practical Inventors Handbook
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Author | : Paul Scherz |
Publisher | : McGraw Hill Professional |
Total Pages | : 977 |
Release | : 2006-12-05 |
Genre | : Technology & Engineering |
ISBN | : 0071776443 |
THE BOOK THAT MAKES ELECTRONICS MAKE SENSE This intuitive, applications-driven guide to electronics for hobbyists, engineers, and students doesn't overload readers with technical detail. Instead, it tells you-and shows you-what basic and advanced electronics parts and components do, and how they work. Chock-full of illustrations, Practical Electronics for Inventors offers over 750 hand-drawn images that provide clear, detailed instructions that can help turn theoretical ideas into real-life inventions and gadgets. CRYSTAL CLEAR AND COMPREHENSIVE Covering the entire field of electronics, from basics through analog and digital, AC and DC, integrated circuits (ICs), semiconductors, stepper motors and servos, LCD displays, and various input/output devices, this guide even includes a full chapter on the latest microcontrollers. A favorite memory-jogger for working electronics engineers, Practical Electronics for Inventors is also the ideal manual for those just getting started in circuit design. If you want to succeed in turning your ideas into workable electronic gadgets and inventions, is THE book. Starting with a light review of electronics history, physics, and math, the book provides an easy-to-understand overview of all major electronic elements, including: Basic passive components o Resistors, capacitors, inductors, transformers o Discrete passive circuits o Current-limiting networks, voltage dividers, filter circuits, attenuators o Discrete active devices o Diodes, transistors, thrysistors o Microcontrollers o Rectifiers, amplifiers, modulators, mixers, voltage regulators ENTHUSIASTIC READERS HELPED US MAKE THIS BOOK EVEN BETTER This revised, improved, and completely updated second edition reflects suggestions offered by the loyal hobbyists and inventors who made the first edition a bestseller. Reader-suggested improvements in this guide include: Thoroughly expanded and improved theory chapter New sections covering test equipment, optoelectronics, microcontroller circuits, and more New and revised drawings Answered problems throughout the book Practical Electronics for Inventors takes you through reading schematics, building and testing prototypes, purchasing electronic components, and safe work practices. You'll find all thisin a guide that's destined to get your creative-and inventive-juices flowing.
Author | : Dominic Wilcox |
Publisher | : HarperCollins UK |
Total Pages | : 0 |
Release | : 2018-10-18 |
Genre | : Juvenile Nonfiction |
ISBN | : 0008327416 |
A step by step guide to thinking up fantastical, funny or perfectly practical inventions with no limits! This e-book is best viewed on Kindle Fire in landscape view to optimise your experience.
Author | : Susan Casey |
Publisher | : John Wiley & Sons |
Total Pages | : 4 |
Release | : 2010-12-03 |
Genre | : Juvenile Nonfiction |
ISBN | : 1118040201 |
Have you ever seen inventors on TV or in the newspaper and thought, "That could be me!" Well, it certainly could—and this book shows you how. Kids Inventing! gives you easy-to-follow, step-by-step instructions for turning your ideas into realities for fun, competition, and even profit. From finding an idea and creating a working model to patenting, manufacturing, and selling your invention, you get expert guidance in all the different stages of inventing. You'll see how to keep an inventor's log, present your ideas, and work as part of a team or with a mentor. You'll meet inspiring kids just like you who designed their own award-winning inventions. And you'll see how to prepare for the various state and national invention contests held each year, as well as international competitions and science fairs.
Author | : Stephen Peek |
Publisher | : Betterway Publications |
Total Pages | : 192 |
Release | : 1993 |
Genre | : Games |
ISBN | : 9781558703155 |
Offers advice on selling a new game and discusses self-publishing, marketing, copyrights, and trademarks
Author | : Richard C. Levy |
Publisher | : |
Total Pages | : 488 |
Release | : 2003 |
Genre | : Board game industry |
ISBN | : 9781101495209 |
Author | : Orville Greene |
Publisher | : McGraw-Hill Companies |
Total Pages | : 266 |
Release | : 1979 |
Genre | : Law |
ISBN | : |
Author | : Ian Sinclair |
Publisher | : Elsevier |
Total Pages | : 590 |
Release | : 2007-01-11 |
Genre | : Technology & Engineering |
ISBN | : 0080469515 |
Ian Sinclair's Practical Electronics Handbook combines a wealth useful day-to-day electronics information, concise explanations and practical guidance in this essential companion to anyone involved in electronics design and construction. The compact collection of key data, fundamental principles and circuit design basics provides an ideal reference for a wide range of students, enthusiasts, technicians and practitioners of electronics who have progressed beyond the basics. The sixth edition is updated throughout with new material on microcontrollers and computer assistance, and a new chapter on digital signal processing. - Invaluable handbook and reference for hobbyists, students and technicians - Essential day-to-day electronics information, clear explanations and practical guidance in one compact volume - Assumes some previous electronics knowledge but coverage to interest beginners and professionals alike
Author | : Robert K. Masse |
Publisher | : Booksurge Publishing |
Total Pages | : 0 |
Release | : 2009-12-11 |
Genre | : Inventions |
ISBN | : 9781439261903 |
A practical step-by-step guide to evaluate, patent search, patent, and license your invention with a free downloadable companion Ms Word patent application template.
Author | : Louis Foreman |
Publisher | : Workman Publishing Company |
Total Pages | : 257 |
Release | : 2018-07-27 |
Genre | : Technology & Engineering |
ISBN | : 1523507683 |
How do you actually turn a million-dollar idea into a million dollars? From scribble-on-the-napkin to product-on-the market, The Independent Inventor's Handbook explains everything a potential inventor needs to know and the tools he or she needs to use to take a raw concept and turn it into reality. Written by Louis J. Foreman, creator of the PBS series Everyday Edisons and a holder of multiple patents, together with patent attorney Jill Gilbert Welytok, here's a book that speaks directly to the inventive American—the entrepreneur, the tinkerer, the dreamer, the basement scientist, the stay-at-home mom who figures out how to do it better. (over one million of them file patents each year.) Here is everything a future inventor needs: Understanding the difference between a good idea and a marketable idea. Why investing too much money at the outset can sink you. The downside of design patents, and how best to file an application for a utility patent. Surveys, online test runs, and other strategies for market research on a tight budget. Plus the effective pitch (hint: never say your target audience is "everyone"), questions to ask a prospective manufacturer, 14 licensing land mines to avoid, "looks-like" versus "works-like" prototypes, Ten Things Not to Tell a Venture Capitalist, and how to protect your invention once it's on the market. Appendices include a glossary of legal, manufacturing, and marketing terms, a sample nondisclosure agreement, and a patent application, deconstructed.
Author | : Sean Westcott |
Publisher | : Mercury Learning and Information |
Total Pages | : 449 |
Release | : 2020-06-11 |
Genre | : Technology & Engineering |
ISBN | : 1683925270 |
Designed for both the student and hobbyist, this updated revision is an introduction to the theory and practice of electronics including advances in microcontrollers, sensors, and wireless communication. Each chapter contains a brief lab to demonstrate the topic under discussion, then moves on to use all of the knowledge mastered to build a programmable robot (Arduino and Netduino). New material on using Raspberry Pi and Python has been included. The companion files include short videos of the labs, soldering skills, and code samples for programming of the robot. Covering both the theory and also its practical applications, this text leads the reader through the basic scientific concepts underlying electronics, building basic circuits, learning the roles of the components, the application of digital theory, and the possibilities for innovation by combining sensors, motors, and microcontrollers. It includes appendices on mathematics for electronics, a timeline of electronics innovation, careers in electronics, and a glossary. FEATURES: Includes companion files with over twenty video tutorials on currents, soldering, power supply, resistors, decoder circuits, Raspberry Pi, animations of featured circuits and more Features a chapter on using Raspberry Pi and Python in electronic projects and a new chapter on Cybersecurity and the Internet of Things (IoT) Leads the reader through an introductory understanding of electronics with simple labs and then progressing to the construction of a microcontroller-driven robot using open source software and hardware (Netduino and Arduino versions) Presents theoretical concepts in a conversational tone, followed by hands-on labs to engage readers by presenting practical applications. The companion files are also available online by emailing the publisher with proof of purchase at [email protected].