The Pocket Idiots Guide To Killer Kakuro
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Author | : Matt Gaffney |
Publisher | : |
Total Pages | : 196 |
Release | : 2007 |
Genre | : Crafts & Hobbies |
ISBN | : 9781592576319 |
"Puzzles galore!" The most current research shows that brain games keep the mind and memory sharp, and logic bright. Plus, they're entertaining. Here's the perfect collection of challenging games, including the latest craze, Sudoku. It also has 200 challenging crosswords, trivia, matching and word games, acrostics, hangman, word jumbles, in 20 different categories (complete with solutions). An expert author of several successful puzzle books Easy, portable format High quality paper for erasing"
Author | : Matt Gaffney |
Publisher | : |
Total Pages | : 0 |
Release | : 2006-09 |
Genre | : Logic puzzles |
ISBN | : 9781592575732 |
Alpha Books is proud to introduce the next huge thing in puzzling. We've even coined the name- Kaidoku (Japanese for "the solver of codes"). Following in the footsteps of both Sudoku and Kakuro, Kaidoku is style of puzzle introduced decades ago in some of the smaller puzzle magazines but had fallen into obscurity. Matt Gaffney, crossword puzzle expert and master puzzler, brings it back to life for the insatiable puzzlers today. A sample puzzle and solution are attached to give an idea of how addictive and challenging this brand-new puzzle is.
Author | : Jim Bumgardner |
Publisher | : Krazydad Two Not Touch |
Total Pages | : 92 |
Release | : 2020-07-27 |
Genre | : Games & Activities |
ISBN | : 9781946855367 |
From krazydad, constructor of the wildly popular and addictive puzzles published in The New York Times as Two Not Touch, here are 360 of your favorite Star Battle puzzles. These puzzles will provide a healthy diversion for you in these challenging times, and help you make it to the other side with your sanity intact! Includes an instructive and pithy tutorial.
Author | : Zack Hiwiller |
Publisher | : New Riders |
Total Pages | : 646 |
Release | : 2015-12-09 |
Genre | : Computers |
ISBN | : 013439464X |
Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance A full section on the game design business, and how to create a sustainable lifestyle within it
Author | : Stephen Brown |
Publisher | : Cyan Books |
Total Pages | : 398 |
Release | : 2008 |
Genre | : Business & Economics |
ISBN | : 9781905736829 |
[b]Sometimes you have to kill to make a killing[/b]Forget organizational parables, forget corporate satires and business fiction. At last a management thriller has arrived. A critically acclaimed high-suspense novel that reveals thesecrets of 21st century marketing. I read [i]The Marketing Code[/i] from beginning to end in one sitting. I had to know how it turned out. It shows great imagination, clever plotting, and a Rabelaisian scale of outrage and wit. -Professor Philip Kotler, marketing guru.Other titles by Stephen Brown:[i]The Customer KeyAgents and DealersFail Better![/i]
Author | : Raymond M. Smullyan |
Publisher | : Courier Corporation |
Total Pages | : 194 |
Release | : 2012 |
Genre | : Mathematics |
ISBN | : 0486482014 |
Join Holmes and Watson as they examine interrupted games to deduce prior moves. A series of increasingly complex chess mysteries culminates in a double murder perpetrated by Professor Moriarty. The master sleuth instructs his companion (and us) in the intricacies of retrograde analysis; readers need only a knowledge of how the pieces move.
Author | : Boris A. Kordemsky |
Publisher | : Courier Corporation |
Total Pages | : 321 |
Release | : 1992-04-10 |
Genre | : Games & Activities |
ISBN | : 0486270785 |
A collection of math and logic puzzles features number games, magic squares, tricks, problems with dominoes and dice, and cross sums, in addition to other intellectual teasers.
Author | : Mukesh Patel |
Publisher | : Educreation Publishing |
Total Pages | : 75 |
Release | : 2019-01-30 |
Genre | : Education |
ISBN | : |
The Book Contains Challenging Puzzles and Various Methods to Solve Puzzles.
Author | : Diana Holmes |
Publisher | : Oxford University Press |
Total Pages | : 256 |
Release | : 2018 |
Genre | : History |
ISBN | : 1786941562 |
This is the first book to study the middlebrow novel in France. It asks what middlebrow means, and applies the term positively to explore the 'poetics' of the types of novel that have attracted 'ordinary' fiction readers - in their majority female - since the end of the 19th century.
Author | : Bobbi Dempsey |
Publisher | : Penguin |
Total Pages | : 196 |
Release | : 2004-05-04 |
Genre | : House & Home |
ISBN | : 1440696187 |
For home buyers and home sellers. Here is the first how-to that addresses the needs of both buyers and sellers, making it the perfect companion to the bestselling The Complete Idiot’s Guide® to Buying and Selling a Home. The buyer will depend on this guide to determine whether a house is worth buying. The seller will need it to determine which repairs are necessary before listing or signing anything. Readers will learn to troubleshoot all areas of a home, including its structure and foundation, windows and doors, plumbing, heating and air conditioning, insulation, electrical systems, and the roof, just to name a few. In this Pocket Idiot’s Guide®, you get: • What to look for when inspecting the electrical system, the roof, and other parts of the home. • Simple advice on what to do if the results of your inspections aren’t good. • Expert explanation of what you can expect during and after the inspection. • Easy ways to tell if a home is worth buying—or if it will need extensive repairs before you put it on the market.