The Planewalker's Handbook
Author | : Monte Cook |
Publisher | : TSR |
Total Pages | : 160 |
Release | : 1996-09-01 |
Genre | : |
ISBN | : 9780786904600 |
Download The Planewalkers Handbook full books in PDF, epub, and Kindle. Read online free The Planewalkers Handbook ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
Author | : Monte Cook |
Publisher | : TSR |
Total Pages | : 160 |
Release | : 1996-09-01 |
Genre | : |
ISBN | : 9780786904600 |
Author | : Michelle Segar |
Publisher | : HarperChristian + ORM |
Total Pages | : 295 |
Release | : 2015-06-10 |
Genre | : Psychology |
ISBN | : 081443486X |
Do you secretly hate exercising? Struggle to stick with a program? Millions of people try and fail to stay fit. But what if "exercising" is the real problem, not you? Motivation scientist and behavior expert Michelle Segar?translates years of research on exercise and motivation into a simple four-point program that will empower you to break the cycle of exercise failure once and for all. You'll discover why you should forget about willpower and stop gritting your teeth through workouts you hate. Instead, you'll become motivated from the inside out and start to crave physical activity. In No Sweat, Segar will help you find: A step-by-step program for staying encouraged to exercise Pleasure in physical activity Realistic ways to fit fitness into your life The success of the clients Segar has coached testifies to the power of her program. Their stories punctuate the book, entertaining and emboldening you to break the cycle of exercise failure once and for all. Practical, proven, and loaded with inspiring stories, No Sweat makes getting fit easier--and more fun--than you ever imagined. Get ready to embrace an active lifestyle that you'll love!
Author | : Bruce R. Cordell |
Publisher | : |
Total Pages | : 0 |
Release | : 2004 |
Genre | : Dungeons and Dragons (Game) |
ISBN | : 9780786933013 |
This updated version of the bestselling "D&D Psionics Handbook" is now largerand with a new cover.
Author | : Cletus J. Kaiser |
Publisher | : Springer Science & Business Media |
Total Pages | : 129 |
Release | : 2012-12-06 |
Genre | : Science |
ISBN | : 9401180903 |
A long and varied experience in many areas of electronic circuit design has convinced me that capacitors are the most misunderstood and misused electronic component. This book provides practical guidance in the understanding, construction, use, and application of capacitors. Theory, combined with circuit application advice, will help to under stand what goes on in each component and in the final design. All chapters are arranged with the theory of the dielectric type discussed first, followed by circuit application information. With all chapters arranged in the same manner, this will make reading and using this book for reference easier. A practical glossary of terms used in the capacitor industry is included. The first chapter covers basic information that applies to all types of capacitors. Each following chapter addresses a different capacitor dielectric. This book could have been titled: 'Everything You Wanted To Know About Capacitors, But Were Afraid To Ask .. .' ix Preface THE CAPACITOR HANDBOOK Chapter 1 Fundamentals For All Capacitors For all practical purposes, consider only the parallel plate capacitor as illustrated in Fig. 1.1-two conductors or electrodes separated by a dielectric material of uniform thickness. The conductors can be any material that will conduct electricity easily. The dielectric must be a poor conductor-an insulator. Conductor (Electrode) Dielectric ,;~;...--~ Conductor (Electrode) 1..-----Wire to Outside World Fig. 1.1 The Parallel-Plate Capacitor Fig. 1.2 illustrates the symbol for a capacitor used in schematic diagrams of electronic circuits. The symbol resembles a parallel-plate model.
Author | : James Wyatt |
Publisher | : |
Total Pages | : 0 |
Release | : 2006 |
Genre | : Dungeons and Dragons (Game) |
ISBN | : 9780786939121 |
Describes important locations, events, organizations, races, and features of the Eberron campaign setting, organized in an accessible and easily digestible format so that players can use the book as a handy reference guide. In addition, the book provides new feats, prestige classes, spells, and magic items.
Author | : Keith Ammann |
Publisher | : Simon and Schuster |
Total Pages | : 560 |
Release | : 2019-10-29 |
Genre | : Games & Activities |
ISBN | : 1982122684 |
From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.
Author | : Colin McComb |
Publisher | : TSR |
Total Pages | : 0 |
Release | : 1997-09 |
Genre | : |
ISBN | : 9780786906840 |
Author | : Bruce R. Cordell |
Publisher | : |
Total Pages | : 0 |
Release | : 2004 |
Genre | : Games & Activities |
ISBN | : 9780786934294 |
This new handbook is the complete guide to integrating planar travel into anyD&D( campaign.
Author | : Monte Cook |
Publisher | : |
Total Pages | : 416 |
Release | : 2013-06-01 |
Genre | : Fantasy games |
ISBN | : 9781939979001 |
"There have been eight previous worlds ... Each left behind remnants. People of the new world, the Ninth World, sometimes call these remnants magic, and who are we to say they're wrong? But most give a unique name to the legacies of the nigh-unimaginable past. They call them Numenera. The Ninth World is built on the bones of the previous eight. The game of Numenera is about discovering the wonders of the worlds that came before, not for their own sake, but as the means to improve the present and build a future."--Page 4 of cover.