The Official SimCity 2000 Planning Commission Handbook

The Official SimCity 2000 Planning Commission Handbook
Author: Peter Spear
Publisher: McGraw-Hill Companies
Total Pages: 244
Release: 1994
Genre: Games & Activities
ISBN: 9780078819506

SimCity 2000 is an entirely new game that continues the SimCity tradition but with more depth, more control over your cities, more complexity, and with some of the best graphics you'll ever see.

The Official SimCity Classic Planning Commission Handbook

The Official SimCity Classic Planning Commission Handbook
Author: Johnny L. Wilson
Publisher: McGraw-Hill Osborne Media
Total Pages: 203
Release: 1993-01-01
Genre: Computers
ISBN: 9780078819988

The only official book with the inside information you need to get the most from the classic version of SimCity. Here's the celebrated urban planning simulator, SimCity Classic, examined in meticulous detail. The original bestseller SimCity Planning Commission Handbook has been revised and repackaged in keeping with the Maxis release of SimCity Classic, the original SimCity.

Computer Games

Computer Games
Author: Blair Carter
Publisher: Nova Publishers
Total Pages: 182
Release: 2002
Genre: Games & Activities
ISBN: 9781590335260

Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.

SimCity 2000

SimCity 2000
Author: Nick Dargahi
Publisher: Prima Games
Total Pages: 516
Release: 1995
Genre: Games & Activities
ISBN: 9780761500759

The smash hit SimCity 2000 has been revised. This book covers the new CD-ROM version as well as Windows version, urban renewal kit and new utilities.

Building SimCity

Building SimCity
Author: Chaim Gingold
Publisher: MIT Press
Total Pages: 488
Release: 2024-06-04
Genre: Games & Activities
ISBN: 0262547481

A deep dive into the trailblazing simulation game SimCity, situating it in the history of games, simulation, and computing. Building SimCity explores the history of computer simulation by chronicling one of the most influential simulation games ever made: SimCity. As author Chaim Gingold explains, Will Wright, the visionary designer behind the urban planning game, created SimCity in part to learn about cities, appropriating ideas from traditions in which computers are used as tools for modeling and thinking about the world as a complex system. As such, SimCity is a microcosm of the histories and cultures of computer simulation that engages with questions, themes, and representational techniques that reach back to the earliest computer simulations. Gingold uses SimCity to explore a web of interrelated topics in the history of technology, software, and simulation, taking us far and wide—from the dawn of programmable computers to miniature cities made of construction paper and role-play. An unprecedented history of Maxis, the company founded to bring SimCity to market, the book reveals Maxis’s complex relations with venture capitalists, Nintendo, and the Santa Fe Institute, which shaped the evolution of Will Wright’s career; Maxis’s failure to back The Sims to completion; and the company’s sale to Electronic Arts. A lavishly visual book, Building SimCity boasts a treasure trove of visual matter to help bring its wide-ranging subjects to life, including painstakingly crafted diagrams that explain SimCity’s operation, the Kodachrome photographs taken by Charles Eames of schoolchildren making model cities, and Nintendo’s manga-style “Dr. Wright” character design, just to name a few.

AA Files

AA Files
Author:
Publisher:
Total Pages: 242
Release: 1994
Genre: Architecture
ISBN:

The Computer Continuum

The Computer Continuum
Author: Kurt F. Lauckner
Publisher:
Total Pages: 516
Release: 2001
Genre: Business & Economics
ISBN: 9780130898135

For courses in Computer Concepts, Introduction to Computers, Computer Literacy, Introduction to Computer Science, Computers and Society/Computer Science. This text introduces students to the fundamental concepts in the fields of information systems and computer science by examining how technology works. It first establishes a theoretical foundation, then introduces applications that put the theory into practice. It includes topics such as binary numbers, modeling and distributive systems to take students into the theory behind how and why technology works.