The New Screen Media: Cinema/art/narrative

The New Screen Media: Cinema/art/narrative
Author: Martin Rieser
Publisher: British Film Inst
Total Pages: 335
Release: 2002-03-29
Genre: Performing Arts
ISBN: 9780851708645

DVD-ROM contains samples of interactive narratives by artists and interactive film-makers from around the world.

New Screen Media

New Screen Media
Author: Martin Rieser
Publisher: Bloomsbury Publishing
Total Pages: 694
Release: 2019-07-25
Genre: Performing Arts
ISBN: 1838717277

This text presents the work of cultural theorists and philosophers of new media, together with the perspectives of artists experimenting with different interactive models critically examining their own practice. The book proposes the use of new critical tools for discussing new media forms.

Screen Media Arts

Screen Media Arts
Author: Hart Cohen
Publisher: Oxford University Press, USA
Total Pages: 436
Release: 2009
Genre: Language Arts & Disciplines
ISBN:

"Screen Media Arts offers students what they need to understand the complex media environment, to make their own media or to pursue a career in the media industry. The accompanying DVD is designed to interact with the text, and includes audio and video exercises, case studies, interviews, media samples, production forms, 'how-tos', wikis and website links."--BOOK JACKET.

Interactive Cinema

Interactive Cinema
Author: Marina Hassapopoulou
Publisher: U of Minnesota Press
Total Pages: 279
Release: 2024-06-25
Genre: Performing Arts
ISBN: 1452971447

Connecting interactive cinema to media ethics and global citizenship Interactive Cinema explores various cinematic practices that work to transform what is often seen as a primarily receptive activity into a participatory, multimedia experience. Surveying a multitude of unorthodox approaches throughout the history of motion pictures, Marina Hassapopoulou offers insight into a range of largely ephemeral and site-specific projects that consciously assimilate viewers into their production. Analyzing examples of early cinema, Hollywood B movies, museum and gallery installations, virtual-reality experiments, and experimental web-based works, Hassapopoulou travels across numerous platforms, highlighting a diverse array of strategies that attempt to unsettle the allegedly passive spectatorship of traditional cinema. Through an exploration of these radically inventive approaches to the medium, many of which emerged out of sociopolitical crises and periods of historical transition, she works to expand notions of interactivity by considering it in both technological and phenomenological terms. Deliberately revising and expanding Eurocentric scholarship to propose a much broader, transnational scope, the book emphasizes the ethical dimensions of interactive media and their links to larger considerations around community building, citizenship, and democracy. By combining cutting-edge theory with updated conventional film studies methodologies, Interactive Cinema presses at the conceptual limits of cinema and offers an essential road map to the rapidly evolving landscape of contemporary media.

Game Cultures: Computer Games As New Media

Game Cultures: Computer Games As New Media
Author: Dovey, Jon
Publisher: McGraw-Hill Education (UK)
Total Pages: 183
Release: 2006-05-01
Genre: Social Science
ISBN: 033521357X

This book introduces the critical concepts and debates that are shaping the emerging field of game studies. Exploring games in the context of cultural studies and media studies, it analyses computer games as the most popular contemporary form of new media production and consumption. This is key reading for students, academics and industry practitioners in the fields of cultural studies, new media, media studies and game studies, as well as human-computer interaction and cyberculture.

Handbook of Research on Digital Media and Creative Technologies

Handbook of Research on Digital Media and Creative Technologies
Author: Harrison, Dew
Publisher: IGI Global
Total Pages: 547
Release: 2015-03-31
Genre: Computers
ISBN: 146668206X

Emerging technologies enable a wide variety of creative expression, from music and video to innovations in visual art. These aesthetics, when properly explored, can enable enhanced communication between all kinds of people and cultures. The Handbook of Research on Digital Media and Creative Technologies considers the latest research in education, communication, and creative social expression using digital technologies. By exploring advances in art and culture across national and sociological borders, this handbook serves to provide artists, theorists, information communication specialists, and researchers with the tools they need to effectively disseminate their ideas across the digital plane.

Cinematicity in Media History

Cinematicity in Media History
Author: Jeffrey Geiger
Publisher: Edinburgh University Press
Total Pages: 227
Release: 2015-03-02
Genre: Social Science
ISBN: 0748676147

Highlights the complex ways in which media anticipate, interfere with and draw on one other

Interactive Storytelling

Interactive Storytelling
Author: Anne-Gwenn Bosser
Publisher: Springer Nature
Total Pages: 374
Release: 2020-10-26
Genre: Computers
ISBN: 3030625168

This book constitutes the refereed proceedings of the 13th International Conference on Interactive Digital Storytelling, ICIDS 2020, held in Bournemouth, UK, in November 2020. The 15 full papers and 8 short papers presented together with 5 posters, were carefully reviewed and selected from 70 submissions. The conference offers topics in game narrative and interactive storytelling, including the theoretical, technological, and applied design practices, narrative systems, storytelling technology, and humanities-inspired theoretical inquiry, empirical research and artistic expression.

Interactive Narratives and Transmedia Storytelling

Interactive Narratives and Transmedia Storytelling
Author: Kelly McErlean
Publisher: Taylor & Francis
Total Pages: 308
Release: 2018-03-05
Genre: Art
ISBN: 1317268431

Interactive Narratives and Transmedia Storytelling provides media students and industry professionals with strategies for creating innovative new media projects across a variety of platforms. Synthesizing ideas from a range of theorists and practitioners across visual, audio, and interactive media, Kelly McErlean offers a practical reference guide and toolkit to best practices, techniques, key historical and theoretical concepts, and terminology that media storytellers and creatives need to create compelling interactive and transmedia narratives. McErlean takes a broad lens, exploring traditional narrative, virtual reality and augmented reality, audience interpretation, sound design, montage, the business of transmedia storytelling, and much more. Written for both experienced media practitioners and those looking for a reference to help bolster their creative toolkit or learn how to better craft multiplatform stories, Interactive Narratives and Transmedia Storytelling serves as a guide to navigating this evolving world.

Digital Media and Technologies for Virtual Artistic Spaces

Digital Media and Technologies for Virtual Artistic Spaces
Author: Harrison, Dew
Publisher: IGI Global
Total Pages: 278
Release: 2013-02-28
Genre: Computers
ISBN: 1466629622

Emerging new technologies such as digital media have helped artists to position art into the everyday lives and activities of the public. These new virtual spaces allow artists to utilize a more participatory experience with their audience. Digital Media and Technologies for Virtual Artistic Spaces brings together a variety of artistic practices in virtual spaces and the interest in variable media and online platforms for creative interplay. Presenting frameworks and examples of current practices, this book is useful for artists, theorists, curators as well as researchers working with new technologies, social media platforms and digital culture.